Files
source/CMakeLists.txt
T
Marco Antonio J. Costaandmajcosta c2379acd7a link the executable the same way whatever generator builds it
Two link settings were conditional on the Visual Studio generator, though
what they compensate for is the prebuilt libraries in the tree, which are the
same libraries under every generator. Ninja builds got away with it because
link.exe is quiet about both; lld-link is not.

legacy_stdio_definitions.lib: RakNetLibStatic.lib still calls _vsnprintf,
which the UCRT only exports through that compatibility library.

/SAFESEH:NO: lua51.lib and the smackw32 import library carry no safe
exception handler table, so no linker can emit one. The image never had it.
Before and after, JA2.exe reports SEHandlerTable 0x0 and SEHandlerCount 0,
with DYNAMIC_BASE, NX_COMPAT and TERMINAL_SERVER_AWARE unchanged -- the flag
states what link.exe was already doing silently.

Dbghelp.lib and Winmm.lib are also spelled as the SDK ships them, since a
cross-compile looks for them on a case sensitive filesystem.
2026-07-23 19:29:55 -03:00

179 lines
5.9 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(ja2)
include(cmake/CopyUserPresetTemplate.cmake)
CopyUserPresetTemplate()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
option(LTO_OPTION "Enable link-time optimization if supported by compiler" OFF)
include(CheckIPOSupported)
check_ipo_supported(RESULT LinkTimeOptimization OUTPUT IpoError LANGUAGES C CXX)
if(LinkTimeOptimization AND LTO_OPTION)
message(STATUS "Configuring WITH link-time optimization")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
else()
message(STATUS "Configuring WITHOUT link-time optimization ${IpoError}")
endif()
option(ADDRESS_SANITIZER OFF)
if(ADDRESS_SANITIZER)
message(STATUS "AddressSanitizer ENABLED for non-Release builds")
add_compile_options($<IF:$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>,-fsanitize=address,>)
endif()
if(MSVC)
# TODO: fix the warnings here and turn them on
# https://learn.microsoft.com/en-us/cpp/error-messages/compiler-warnings/compiler-warnings-c4000-through-c4199
add_compile_options("/wd4838") # silence implicit narrowing conversion warnings
# add_compile_options("/w14061")
# add_compile_options("/w14062")
endif()
# whether we are using MSBuild as a generator
set(usingMsBuild $<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>)
# lua51.lib and lua51.vc9.lib have been built with /MTx, so we must as well
# TODO: build our own Lua 5.1.2 from source so we can use whichever
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP _CRT_SECURE_NO_DEPRECATE)
include_directories(
"${CMAKE_SOURCE_DIR}/Ja2"
"${CMAKE_SOURCE_DIR}/ext/VFS/include"
"${CMAKE_SOURCE_DIR}/ext/libsmacker"
"${CMAKE_SOURCE_DIR}/Utils"
"${CMAKE_SOURCE_DIR}/TileEngine"
"${CMAKE_SOURCE_DIR}/TacticalAI"
"${CMAKE_SOURCE_DIR}/ModularizedTacticalAI/include"
"${CMAKE_SOURCE_DIR}/Tactical"
"${CMAKE_SOURCE_DIR}/Strategic"
"${CMAKE_SOURCE_DIR}/sgp"
"${CMAKE_SOURCE_DIR}/Ja2/Res"
"${CMAKE_SOURCE_DIR}/lua"
"${CMAKE_SOURCE_DIR}/Laptop"
"${CMAKE_SOURCE_DIR}/Multiplayer"
"${CMAKE_SOURCE_DIR}/Editor"
"${CMAKE_SOURCE_DIR}/i18n/include"
)
# external libraries
add_subdirectory("ext/libpng")
add_subdirectory("ext/libsmacker")
add_subdirectory("ext/zlib")
add_subdirectory("ext/VFS")
target_link_libraries(bfVFS PRIVATE 7z)
# ja2export utility
add_subdirectory("ext/export/src")
# static libraries whose translation units don't rely on Application preprocessor definitions.
add_subdirectory(lua)
add_subdirectory(Multiplayer)
add_subdirectory(wine)
set(Ja2_Libraries
"${CMAKE_SOURCE_DIR}/binkw32.lib"
"${CMAKE_SOURCE_DIR}/libexpatMT.lib"
"${CMAKE_SOURCE_DIR}/lua51.lib"
"${CMAKE_SOURCE_DIR}/lua51.vc9.lib"
"dbghelp.lib"
"winmm.lib"
"ws2_32.lib"
bfVFS
Lua
Multiplayer
smacker
wine
)
# static libraries whose translation units rely on Application preprocessor definitions.
set(Ja2_Libs
Editor
Ja2
Laptop
ModularizedTacticalAI
sgp
Strategic
Tactical
TacticalAI
TileEngine
Utils
)
foreach(lib IN LISTS Ja2_Libs)
add_subdirectory(${lib})
endforeach()
# language library relies on Application preprocessor definition; compiled once per app
# with all 8 languages built in and selected at runtime (docs/plans/language-design.md).
add_subdirectory(i18n)
# simple function to validate the Application choice
include(cmake/ValidateOptions.cmake)
set(ValidApplications JA2 JA2MAPEDITOR JA2UB JA2UBMAPEDITOR)
ValidateOptions("${ValidApplications}" "Applications" "${Applications}" "ApplicationTargets")
# preprocessor definitions for Debug build, per the legacy MSBuild
set(debugFlags $<IF:$<CONFIG:Debug>,JA2BETAVERSION;JA2TESTVERSION;DEBUG_ATTACKBUSY,>)
foreach(app IN LISTS ApplicationTargets)
set(isEditor $<STREQUAL:${app},JA2MAPEDITOR>)
set(isUb $<STREQUAL:${app},JA2UB>)
set(isUbEditor $<STREQUAL:${app},JA2UBMAPEDITOR>)
set(compilationFlags
$<IF:${isEditor},JA2EDITOR;JA2BETAVERSION,>
$<IF:${isUb},JA2UB;JA2UBMAPS,>
$<IF:${isUbEditor},JA2UB;JA2UBMAPS;JA2EDITOR;JA2BETAVERSION,>
)
foreach(lib IN LISTS Ja2_Libs)
# library for an application, e.g. JA2UB_sgp
set(game_library ${app}_${lib})
add_library(${game_library})
target_sources(${game_library} PRIVATE ${${lib}Src})
target_compile_definitions(${game_library} PRIVATE ${compilationFlags} ${debugFlags})
endforeach()
# executable for the application, e.g. JA2.exe
set(exe ${app})
add_executable(${exe} WIN32
sgp/sgp.cpp
Ja2/Res/ja2.rc
)
# RakNetLibStatic.lib was built against an older CRT and still calls
# _vsnprintf, which the UCRT only exports through this compatibility library.
target_link_libraries(${exe} PRIVATE ${Ja2_Libraries} legacy_stdio_definitions.lib)
# The prebuilt lua51.lib and smackw32 import library carry no safe exception
# handler table, so the image cannot claim one whatever links it.
target_link_options(${exe} PRIVATE /SAFESEH:NO)
target_compile_definitions(${exe} PRIVATE ${compilationFlags} ${debugFlags})
# language library for the application, e.g. JA2MAPEDITOR_i18n — one per app, all 8
# languages compiled in, selected at runtime by BindLanguageStrings
set(language_library ${exe}_i18n)
add_library(${language_library})
target_sources(${language_library} PRIVATE ${i18nSrc})
target_compile_definitions(${language_library} PRIVATE ${compilationFlags} ${debugFlags})
target_compile_options(${language_library} PRIVATE /w14062)
target_link_libraries(${exe} PRIVATE ${language_library})
# go through all game libraries again and link them to the app executable
foreach(lib IN LISTS Ja2_Libs)
target_link_libraries(${exe} PRIVATE ${app}_${lib})
endforeach()
# for Utils only
target_link_libraries(${app}_Utils PRIVATE smacker)
# for SGP only
target_link_libraries(${app}_sgp PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
target_link_libraries(${app}_sgp PRIVATE libpng)
target_compile_definitions(${app}_sgp PRIVATE ${compilationFlags} ${debugFlags} NO_ZLIB_COMPRESSION)
endforeach()