Files
source/TileEngine/Tile Cache.h
T

57 lines
1.3 KiB
C

#ifndef __TILE_CACHE_H
#define __TILE_CACHE_H
#include "tiledef.h"
#include "structure.h"
#define TILE_CACHE_START_INDEX 36000
typedef struct
{
CHAR8 zName[ 128 ]; // Name of tile ( filename and directory here )
CHAR8 zRootName[ 30 ]; // Root name
TILE_IMAGERY *pImagery; // Tile imagery
INT16 sHits;
UINT8 ubNumFrames;
INT16 sStructRefID;
} TILE_CACHE_ELEMENT;
typedef struct
{
CHAR8 Filename[ 150 ];
CHAR8 zRootName[ 30 ]; // Root name
STRUCTURE_FILE_REF * pStructureFileRef;
} TILE_CACHE_STRUCT;
extern TILE_CACHE_ELEMENT *gpTileCache;
BOOLEAN InitTileCache( );
void DeleteTileCache( );
INT32 GetCachedTile( INT8 *cFilename );
BOOLEAN RemoveCachedTile( INT32 iCachedTile );
STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( INT8 *cFilename );
HVOBJECT GetCachedTileVideoObject( INT32 iIndex );
STRUCTURE_FILE_REF *GetCachedTileStructureRef( INT32 iIndex );
void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT16 sGridNo, UINT16 usIndex, UINT16 usSubIndex );
void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
void GetRootName( INT8 *pDestStr, INT8 *pSrcStr );
// OF COURSE, FOR SPEED, WE EXPORT OUR ARRAY
// ACCESS FUNCTIONS IN RENDERER IS NOT TOO NICE
// ATE
#endif