Files
source/Tactical/EnemyItemDrops.h
T
Wanne c4c355f4b6 - Added Kaiden's Vehicle Inventory code
-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
    -> New XML-Drop files (EnemyWeaponDrops.xml, ...)
    -> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
    -> Disable "Enemies drop all items" to use the new drop system


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-25 08:06:11 +00:00

47 lines
877 B
C

#ifndef _ENEMY_ITEM_DROPS__H_
#define _ENEMY_ITEM_DROPS__H_
#define MAX_DROP_ITEMS 100
typedef struct
{
UINT8 ubWeaponType;
UINT8 ubDropRate;
UINT32 uiIndex;
} WEAPON_DROPS;
typedef struct
{
UINT32 uiType;
UINT8 ubDropRate;
UINT32 uiIndex;
} AMMO_DROPS;
typedef struct
{
UINT8 ubType;
UINT8 ubDropRate;
UINT32 uiIndex;
} EXPLOSIVE_DROPS;
typedef struct
{
UINT8 ubArmourClass;
UINT8 ubDropRate;
UINT32 uiIndex;
} ARMOUR_DROPS;
typedef struct
{
UINT32 usItemClass;
UINT8 ubDropRate;
UINT32 uiIndex;
} MISC_DROPS;
extern WEAPON_DROPS gEnemyWeaponDrops[MAX_DROP_ITEMS];
extern AMMO_DROPS gEnemyAmmoDrops[MAX_DROP_ITEMS];
extern EXPLOSIVE_DROPS gEnemyExplosiveDrops[MAX_DROP_ITEMS];
extern ARMOUR_DROPS gEnemyArmourDrops[MAX_DROP_ITEMS];
extern MISC_DROPS gEnemyMiscDrops[MAX_DROP_ITEMS];
#endif