Files
source/Tactical/InterfaceItemImages.h
T
MaddMugsy 003ada4d4c Fixed soldier tooltips showing attachments when they shouldn't be
Cleaned up PxItems code to not be so messy, and be more flexible later once we can figure out a way to enable P4-P9items again

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-03 03:34:11 +00:00

36 lines
839 B
C++

#ifndef _ITERFACEITEMIMAGES_H_
#define _ITERFACEITEMIMAGES_H_
#include "Types.h"
#include <vfs/Core/vfs_types.h>
#include <vfs/Core/vfs_path.h>
#include <map>
class MDItemVideoObjects
{
public:
MDItemVideoObjects();
UINT32 getVObjectForItem(UINT32 key);
void registerItem(UINT32 key, vfs::Path const& sFileName);
bool registerItemsFromFilePattern(vfs::Path const& sFilePattern);
void unRegisterAllItems();
private:
std::map<UINT32,UINT32> m_mapVObjects;
};
extern bool g_bUsePngItemImages;
const UINT8 MAX_PITEMS = 3;
// old item image handles
extern UINT32 guiGUNSM;
extern UINT32 guiPITEMS[MAX_PITEMS];
// new item image handles
extern MDItemVideoObjects g_oGUNSM;
extern MDItemVideoObjects g_oPITEMS[MAX_PITEMS];
bool RegisterItemImages();
#endif // _ITERFACEITEMIMAGES_H_