Files
source/screenids.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

48 lines
826 B
C

#ifndef __SCREEN_IDS
#define __SCREEN_IDS
typedef enum ScreenTypes
{
EDIT_SCREEN,
SAVING_SCREEN,
LOADING_SCREEN,
ERROR_SCREEN,
INIT_SCREEN,
GAME_SCREEN,
ANIEDIT_SCREEN,
PALEDIT_SCREEN,
DEBUG_SCREEN,
MAP_SCREEN,
LAPTOP_SCREEN,
LOADSAVE_SCREEN,
MAPUTILITY_SCREEN,
FADE_SCREEN,
MSG_BOX_SCREEN,
MAINMENU_SCREEN,
AUTORESOLVE_SCREEN,
SAVE_LOAD_SCREEN,
OPTIONS_SCREEN,
SHOPKEEPER_SCREEN,
SEX_SCREEN,
GAME_INIT_OPTIONS_SCREEN,
DEMO_EXIT_SCREEN,
INTRO_SCREEN,
CREDIT_SCREEN,
MP_JOIN_SCREEN, // OJW - 20081129
MP_HOST_SCREEN,
MP_SCORE_SCREEN, // OJW - 20081222
MP_CHAT_SCREEN, // OJW - 20090315
MP_CONNECT_SCREEN, //OJW - 20090422
#ifdef JA2BETAVERSION
AIVIEWER_SCREEN,
#endif
//#ifdef JA2BETAVERSION
QUEST_DEBUG_SCREEN,
//#endif
MAX_SCREENS
};
#endif