Files
source/Tactical/SkillCheck.h
T
Wanne 4750b07f16 Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-02 15:50:54 +00:00

49 lines
1.6 KiB
C

#ifndef __SKILL_CHECK_H
#define __SKILL_CHECK_H
#include "types.h"
#include "Soldier Control.h"
extern void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT32 *pusPoints );
extern INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
extern INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
extern INT16 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
extern INT16 EffectiveStrength( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
extern INT16 EffectiveWisdom( SOLDIERTYPE *pSoldier );
extern INT16 EffectiveAgility( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
extern INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
extern INT16 EffectiveDexterity( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
extern INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
enum SkillChecks
{
NO_CHECK = 0,
LOCKPICKING_CHECK,
ELECTRONIC_LOCKPICKING_CHECK,
ATTACHING_DETONATOR_CHECK,
ATTACHING_REMOTE_DETONATOR_CHECK,
PLANTING_BOMB_CHECK,
PLANTING_REMOTE_BOMB_CHECK,
OPEN_WITH_CROWBAR,
SMASH_DOOR_CHECK,
DISARM_TRAP_CHECK,
UNJAM_GUN_CHECK,
NOTICE_DART_CHECK,
LIE_TO_QUEEN_CHECK,
ATTACHING_SPECIAL_ITEM_CHECK,
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK,
DISARM_ELECTRONIC_TRAP_CHECK,
ATTACH_POWER_PACK, // Flugente: attach a power pack to power armor
} ;
#endif