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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
51 lines
2.1 KiB
C
51 lines
2.1 KiB
C
#ifndef __SOLDIER_FIND_H
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#define __SOLDIER_FIND_H
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#define FIND_SOLDIER_FULL 0x000000002
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#define FIND_SOLDIER_GRIDNO 0x000000004
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#define FIND_SOLDIER_SAMELEVEL 0x000000008
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#define FIND_SOLDIER_SELECTIVE 0x000000020
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#define FIND_SOLDIER_BEGINSTACK 0x000000040
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// RETURN FLAGS FOR FINDSOLDIER
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#define SELECTED_MERC 0x000000002
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#define OWNED_MERC 0x000000004
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#define ENEMY_MERC 0x000000008
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#define UNCONSCIOUS_MERC 0x000000020
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#define DEAD_MERC 0x000000040
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#define VISIBLE_MERC 0x000000080
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#define ONDUTY_MERC 0x000000100
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#define NOINTERRUPT_MERC 0x000000200
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#define NEUTRAL_MERC 0x000000400
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#define FINDSOLDIERSAMELEVEL( l ) ( ( ( FIND_SOLDIER_FULL | FIND_SOLDIER_SAMELEVEL ) | ( l << 16 ) ) )
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#define FINDSOLDIERSELECTIVESAMELEVEL( l ) ( ( ( FIND_SOLDIER_SELECTIVE | FIND_SOLDIER_SAMELEVEL ) | ( l << 16 ) ) )
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BOOLEAN FindSoldierFromMouse( UINT16 *pusSoldierIndex, UINT32 *pMercFlags );
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BOOLEAN SelectiveFindSoldierFromMouse( UINT16 *pusSoldierIndex, UINT32 *pMercFlags );
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BOOLEAN FindSoldier( INT16 sGridNo, UINT16 *pusSoldierIndex, UINT32 *pMercFlags , UINT32 uiFlags );
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SOLDIERTYPE * SimpleFindSoldier( INT16 sGridNo, INT8 bLevel );
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BOOLEAN CycleSoldierFindStack( UINT16 usMapPos );
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BOOLEAN GridNoOnScreen( INT16 sGridNo );
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BOOLEAN SoldierOnScreen( UINT16 usID );
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BOOLEAN SoldierLocationRelativeToScreen( INT16 sGridNo, UINT16 usReasonID, INT8 *pbDirection, UINT32 *puiScrollFlags );
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void GetSoldierScreenPos( SOLDIERTYPE *pSoldier, INT16 *psScreenX, INT16 *psScreenY );
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void GetSoldierAnimDims( SOLDIERTYPE *pSoldier, INT16 *psHeight, INT16 *psWidth );
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void GetSoldierAnimOffsets( SOLDIERTYPE *pSoldier, INT16 *sOffsetX, INT16 *sOffsetY );
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void GetSoldierTRUEScreenPos( SOLDIERTYPE *pSoldier, INT16 *psScreenX, INT16 *psScreenY );
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BOOLEAN IsPointInSoldierBoundingBox( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY );
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BOOLEAN FindRelativeSoldierPosition( SOLDIERTYPE *pSoldier, UINT16 *usFlags, INT16 sX, INT16 sY );
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UINT8 QuickFindSoldier( INT16 sGridNo );
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void GetGridNoScreenPos( INT16 sGridNo, UINT8 ubLevel, INT16 *psScreenX, INT16 *psScreenY );
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#endif |