Files
source/Tactical/Soldier Profile.h
T

199 lines
3.1 KiB
C

#ifndef __SOLDER_PROFILE_H
#define __SOLDER_PROFILE_H
#include "Soldier Control.h"
#include "Soldier Profile Type.h"
#include "Merc Hiring.h"
extern INT8 gbSkillTraitBonus[NUM_SKILLTRAITS];
extern UINT8 gubTerrorists[];
extern INT16 gsTerroristSector[][5][2];
extern BOOLEAN gfPotentialTeamChangeDuringDeath;
extern MERCPROFILESTRUCT gMercProfiles[ NUM_PROFILES ];
#define AIM_AND_MERC_MERCS 51 // A.I.M. is 0-39, M.E.R.C.s are 40-50
//use this to sort out the above define
BOOLEAN IsProfileIdAnAimOrMERCMerc( UINT8 ubProfileID );
//enums for the mercs
enum NPCIDs
{
BIFF = 40,
HAYWIRE,
GASKET,
RAZOR,
FLO,
GUMPY,
LARRY_NORMAL,
LARRY_DRUNK,
COUGAR,
NUMB,
BUBBA,
MIGUEL = 57,
CARLOS,
IRA,
DIMITRI,
DEVIN, // 61
ROBOT,
HAMOUS,
SLAY,
RPC65,
DYNAMO,
SHANK,
IGGY,
VINCE,
CONRAD,
RPC71, // 71
MADDOG,
DARREL,
PERKO,
QUEEN,
AUNTIE,
GABBY, //ENRICO,
CARMEN,
JOE,
STEVE,
RAT, // 81
ANNIE,
CHRIS,
BOB,
BRENDA,
KINGPIN,
DARREN,
MARIA,
ANGEL,
JOEY,
TONY, // 91
FRANK,
SPIKE,
DAMON,
KYLE,
MICKY,
SKYRIDER,
PABLO,
SAL,
FATHER,
FATIMA, // 101
WARDEN,
GORDON,
ENRICO, //GABBY,
ERNEST,
FRED,
MADAME,
YANNI,
MARTHA,
TIFFANY,
T_REX, // 111
DRUGGIST, // ELGIN
JAKE,
PACOS,
GERARD,
SKIPPER,
HANS,
JOHN,
MARY,
GENERAL,
SERGEANT, // 121
ARMAND,
LORA,
FRANZ,
HOWARD,
SAM,
ELDIN,
ARNIE,
TINA,
FREDO,
WALTER, // 131
JENNY,
BILLY,
BREWSTER,
ELLIOT,
DEREK,
OLIVER,
WALDO,
DOREEN,
JIM,
JACK, // 141
OLAF,
RAY,
OLGA,
TYRONE,
MADLAB,
KEITH,
MATT,
MIKE,
DARYL,
HERVE, // 151
PETER,
ALBERTO,
CARLO,
MANNY,
OSWALD,
CALVIN,
CARL,
SPECK,
PROF_HUMMER,
PROF_ELDERODO, // 161
PROF_ICECREAM,
PROF_HELICOPTER,
NPC164,
GASTON,
STOGIE,
TEX,
BIGGENS,
NPC169,
} ;
BOOLEAN LoadMercProfiles(void);
// This function will overload the default for the face index ( which is the ubCharNum )
void SetProfileFaceData( UINT8 ubCharNum, UINT8 ubFaceIndex, UINT16 usEyesX, UINT16 usEyesY, UINT16 usMouthX, UINT16 usMouthY );
SOLDIERTYPE * FindSoldierByProfileID( UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly );
BOOLEAN RecruitRPC( UINT8 ubCharNum );
BOOLEAN RecruitEPC( UINT8 ubCharNum );
BOOLEAN UnRecruitEPC( UINT8 ubCharNum );
INT8 WhichBuddy( UINT8 ubCharNum, UINT8 ubBuddy );
INT8 WhichHated( UINT8 ubCharNum, UINT8 ubHated );
SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam );
BOOLEAN IsProfileATerrorist( UINT8 ubProfile );
BOOLEAN IsProfileAHeadMiner( UINT8 ubProfile );
void UpdateSoldierPointerDataIntoProfile( BOOLEAN fPlayerMercs );
// Returns true if a buddy of the merc is on team
BOOLEAN DoesMercHaveABuddyOnTheTeam( UINT8 ubMercID );
void StartSomeMercsOnAssignment( void );
void DecideOnAssassin( void );
extern BOOLEAN gubNumTerrorists;
void MakeRemainingTerroristsTougher( void );
void MakeRemainingAssassinsTougher( void );
SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier );
BOOLEAN DoesNPCOwnBuilding( SOLDIERTYPE *pSoldier, INT16 sGridNo );
#endif