Files
source/Strategic/Strategic Event Handler.h
T
Wanne cb0ceabb82 *** Merged Code from Multiplayer Branch Revision 3040 ***
Bugfixes: Bobby Ray Shipment
- Re-enabled stealing from delivery sector (STEALING_FROM_SHIPMENTS_DISABLED)
- Re-enabled & externalized chance that whole shipment is lost (CHANCE_OF_SHIPMENT_LOST)
- Re-enabled delivery from John Kulba

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3041 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-28 16:51:52 +00:00

33 lines
845 B
C

#ifndef _STRATEGIC_EVENT_HANDLER_H_
#define _STRATEGIC_EVENT_HANDLER_H_
#include "Types.h"
#define KINGPIN_MONEY_SECTOR_X 5
#define KINGPIN_MONEY_SECTOR_Y MAP_ROW_D
#define KINGPIN_MONEY_SECTOR_Z 1
#define HOSPITAL_SECTOR_X 8
#define HOSPITAL_SECTOR_Y MAP_ROW_F
#define HOSPITAL_SECTOR_Z 0
extern UINT8 gubCambriaMedicalObjects;
void CheckForKingpinsMoneyMissing( BOOLEAN fFirstCheck );
void CheckForMissingHospitalSupplies( void );
//void BobbyRayPurchaseEventCallback( UINT8 ubOrderID );
void HandleStolenItemsReturned( void );
void AddSecondAirportAttendant( void );
void SetPabloToUnbribed( void );
void HandleNPCSystemEvent( UINT32 uiEvent );
void HandleEarlyMorningEvents( void );
void MakeCivGroupHostileOnNextSectorEntrance( UINT8 ubCivGroup );
void RemoveAssassin( UINT8 ubProfile );
#endif