Files
source/Laptop/BobbyRUsed.cpp
T
lalien c139b9df23 - tool tips for Bobby Ray updated
- refresh for laptop screens fixed




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@134 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-29 22:49:53 +00:00

99 lines
2.1 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRUsed.h"
#include "BobbyR.h"
#include "BobbyRGuns.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "Text.h"
#include "LaptopSave.h"
#endif
UINT32 guiUsedBackground;
UINT32 guiUsedGrid;
void GameInitBobbyRUsed()
{
}
BOOLEAN EnterBobbyRUsed()
{
VOBJECT_DESC VObjectDesc;
// load the background graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\usedbackground.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiUsedBackground));
// load the gunsgrid graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\usedgrid.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiUsedGrid));
InitBobbyBrTitle();
SetFirstLastPagesForUsed();
// CalculateFirstAndLastIndexs();
//Draw menu bar
InitBobbyMenuBar( );
RenderBobbyRUsed( );
return(TRUE);
}
void ExitBobbyRUsed()
{
DeleteVideoObjectFromIndex(guiUsedBackground);
DeleteVideoObjectFromIndex(guiUsedGrid);
DeleteBobbyMenuBar();
DeleteBobbyBrTitle();
DeleteMouseRegionForBigImage();
giCurrentSubPage = gusCurWeaponIndex;
guiLastBobbyRayPage = LAPTOP_MODE_BOBBY_R_USED;
}
void HandleBobbyRUsed()
{
}
void RenderBobbyRUsed()
{
HVOBJECT hPixHandle;
WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiUsedBackground);
//Display title at top of page
DisplayBobbyRBrTitle();
// GunForm
GetVideoObject(&hPixHandle, guiUsedGrid);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
DisplayItemInfo(BOBBYR_USED_ITEMS);
UpdateButtonText(guiCurrentLaptopMode);
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
fReDrawScreenFlag = TRUE;
fPausedReDrawScreenFlag = TRUE;
}