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Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
316 lines
15 KiB
C++
316 lines
15 KiB
C++
//legion 2
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#ifdef PRECOMPILEDHEADERS
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#include "Types.h"
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#include "types.h"
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#include "Strategic All.h"
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#include "XML.h"
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#include "INIReader.h"
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#include "GameSettings.h"
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#include "Soldier Profile.h"
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#include "XML.h"
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#include "Item Types.h"
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#include "Items.h"
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#include "Game Event Hook.h"
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#include "faces.h"
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#include "Language Defines.h"
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#include "Types.h"
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#include "Map Screen Interface Map.h"
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#include "legion cfg.h" //legion2
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//#include "XMLWriter.h"
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#else
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#include "Types.h"
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#include "types.h"
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#include "Campaign Init.h"
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#include "Random.h"
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#include "Campaign Types.h"
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#include "Queen Command.h"
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#include "overhead.h"
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#include "Strategic Movement.h"
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#include "Strategic Status.h"
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#include "GameSettings.h"
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#include "Creature Spreading.h"
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#include "Strategic AI.h"
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#include "XML.h"
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#include "INIReader.h"
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#include "Game init.h"
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#include "Game Event Hook.h"
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#include "sgp.h"
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#include "jascreens.h"
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#include "laptop.h"
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#include "worlddef.h"
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#include "Soldier Control.h"
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#include "overhead.h"
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#include "fade screen.h"
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#include "gamescreen.h"
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#include "email.h"
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#include "Game Clock.h"
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#include "soldier profile.h"
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#include "strategicmap.h"
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#include "game init.h"
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#include "animation data.h"
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#include "finances.h"
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#include "soldier create.h"
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#include "Soldier Init List.h"
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#include "music control.h"
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#include "strategic.h"
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#include "history.h"
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#include "merc entering.h"
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#include "Squads.h"
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#include "Campaign Init.h"
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#include "Strategic Town Loyalty.h"
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#include "Strategic Mines.h"
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#include "gameloop.h"
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#include "Random.h"
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#include "Map Screen Interface.h"
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#include "Tactical Save.h"
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#include "Campaign Types.h"
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#include "Message.h"
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#include "Game Event Hook.h"
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#include "Strategic Movement.h"
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#include "Creature Spreading.h"
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#include "Quests.h"
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#include "Strategic AI.h"
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#include "sound control.h"
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#include "Laptopsave.h"
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#include "AimMembers.h"
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#include "dialogue control.h"
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#include "npc.h"
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#include "Init.h"
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#include "GameSettings.h"
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#include "INIReader.h"
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#include "Soldier Profile.h"
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#include "XML.h"
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#include "Item Types.h"
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#include "Items.h"
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#include "text.h"
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#include "GameSettings.h"
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#endif
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#ifdef JA2UB
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#include "Ja25 Strategic Ai.h"
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#include "Ja25Update.h"
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#endif
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#include "legion cfg.h" //legion2
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#include "Campaign Types.h"
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#include "Interface.h"
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#include "Map Screen Interface Map.h"
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#include "renderworld.h"
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#include "aim.h"
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#include "connect.h"
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#include "expat.h"
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#include "XMLWriter.h"
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#include "Debug Control.h"
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#include <vfs/Core/vfs.h>
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GAME_LEGION_OPTIONS gGameLegionOptions;
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#define GAME_LEGION_OPTIONS_FILE "UB_Options.ini"
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void LoadGameLegionOptions();
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#ifdef JA2UB
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void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level );
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#endif
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void RandomStats ();
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#ifdef JA2UB
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void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level )
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{
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UNDERGROUND_SECTORINFO *pSector;
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UINT8 ubNumAdmins = 0;
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UINT8 ubNumTroops = 0;
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UINT8 ubNumElites = 0;
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if ( Level != 0 )
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{
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pSector = FindUnderGroundSector( SectorX, SectorY, Level );
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if ( pSector )
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{
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if ( pSector->fVisited != TRUE )
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{
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switch( gGameOptions.ubDifficultyLevel )
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{
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case DIF_LEVEL_EASY:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 10 + Random( 5 );
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ubNumElites = Random( 4 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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case DIF_LEVEL_MEDIUM:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 15 + Random( 8 );
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ubNumElites = 1 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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case DIF_LEVEL_HARD:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 20 + Random( 7 );
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ubNumElites = 2 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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case DIF_LEVEL_INSANE:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 20 + Random( 3 );
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ubNumElites = 6 + Random( 3 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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}
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}
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}
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}
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else
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{
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if ( !GetSectorFlagStatus( SectorX, SectorY, Level, SF_ALREADY_VISITED ) )
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{
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switch( gGameOptions.ubDifficultyLevel )
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{
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case DIF_LEVEL_EASY:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 10 + Random( 5 );
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ubNumElites = Random( 4 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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case DIF_LEVEL_MEDIUM:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 15 + Random( 8 );
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ubNumElites = 1 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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case DIF_LEVEL_HARD:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 23 + Random( 7);
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ubNumElites = 2 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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case DIF_LEVEL_INSANE:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 20 + Random( 3 );
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ubNumElites = 6 + Random( 3 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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break;
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}
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}
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}
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}
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#endif
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void LoadGameLegionOptions()
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{
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#ifdef JA2UB
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JA2_5_START_SECTOR_X = gGameExternalOptions.ubDefaultArrivalSectorX;
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JA2_5_START_SECTOR_Y = gGameExternalOptions.ubDefaultArrivalSectorY;
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#endif
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gGameLegionOptions.MercStartingGear25XML = TRUE;
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gGameLegionOptions.LOCATEGRIDNO = gGameExternalOptions.iInitialMercArrivalLocation;
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gGameLegionOptions.LOCATEGRIDNO2 = 0;
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gGameLegionOptions.OLDUBInventory = FALSE;
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CIniReader iniReader(GAME_LEGION_OPTIONS_FILE);
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// -----------------------
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// Unfinished Business
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// -----------------------
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gGameLegionOptions.BorderTown = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_TOWN", TRUE);
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gGameLegionOptions.BorderMine = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_MINE", TRUE);
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gGameLegionOptions.BorderTeams = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_TEAMS", TRUE);
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gGameLegionOptions.BorderMilitia = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_MILITIA", FALSE);
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gGameLegionOptions.BorderAirspace = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_AIRSPACE", TRUE);
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gGameLegionOptions.BorderItem = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_ITEM", TRUE);
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gGameLegionOptions.EventAttackInitialSectorIfPlayerStillThere = iniReader.ReadBoolean("Unfinished Business Settings","EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE", TRUE);
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gGameLegionOptions.HandleAddingEnemiesToTunnelMaps = iniReader.ReadBoolean("Unfinished Business Settings","HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS", TRUE);
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gGameLegionOptions.ubEndDefaultSectorX = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_X", 16, 1, 16);
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gGameLegionOptions.ubEndDefaultSectorY = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Y", 11, 1, 16);
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gGameLegionOptions.ubEndDefaultSectorZ = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Z", 0, 0, 16);
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gGameLegionOptions.AutoResolove = iniReader.ReadBoolean("Unfinished Business Settings","AUTO_RESOLVE", FALSE);
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gGameLegionOptions.InitialHeliGridNo[ 0 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_1", 14947);
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gGameLegionOptions.InitialHeliGridNo[ 1 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_2", 15584);
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gGameLegionOptions.InitialHeliGridNo[ 2 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_3", 15754);
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gGameLegionOptions.InitialHeliGridNo[ 3 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_4", 16232);
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gGameLegionOptions.InitialHeliGridNo[ 4 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_5", 16067);
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gGameLegionOptions.InitialHeliGridNo[ 5 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_6", 16230);
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gGameLegionOptions.InitialHeliGridNo[ 6 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_7", 15272);
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gGameLegionOptions.InitalHeliRandomTimes[ 0 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_1", 1300);
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gGameLegionOptions.InitalHeliRandomTimes[ 1 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_2", 2000);
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gGameLegionOptions.InitalHeliRandomTimes[ 2 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_3", 2750);
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gGameLegionOptions.InitalHeliRandomTimes[ 3 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_4", 3400);
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gGameLegionOptions.InitalHeliRandomTimes[ 4 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_5", 4160);
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gGameLegionOptions.InitalHeliRandomTimes[ 5 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_6", 4700);
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gGameLegionOptions.InitalHeliRandomTimes[ 6 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_7", 5630);
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gGameLegionOptions.InGameHeliCrash = iniReader.ReadBoolean("Unfinished Business Settings","ENABLE_UB_HELICOPTER_CRASH", TRUE);
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gGameLegionOptions.JerryQuotes = iniReader.ReadBoolean("Unfinished Business Settings","JERRY_QUOTES", TRUE);
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gGameLegionOptions.InJerry = iniReader.ReadBoolean("Unfinished Business Settings","JERRY", TRUE);
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gGameLegionOptions.JerryGridNo = iniReader.ReadInteger("Unfinished Business Settings","JERRY_GRIDNO", 15109);
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gGameLegionOptions.InGameHeli = iniReader.ReadBoolean("Unfinished Business Settings","ENABLE_JA2_HELICOPTER_LANDING", FALSE);
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gGameLegionOptions.SwitchInMorrisAreaGridNo = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_IN_MORRIS_AREA_GRIDNO", 15231);
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gGameLegionOptions.SwitchToLaunchMisslesGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1", 14268);
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gGameLegionOptions.SwitchToLaunchMisslesGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2", 15708);
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gGameLegionOptions.RadioLocatorsGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","RADIO_LOCATORS_GRIDNO_1", 15070);
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gGameLegionOptions.RadioLocatorsGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","RADIO_LOCATORS_GRIDNO_2", 14744);
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gGameLegionOptions.PowergenSectorGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_1", 15100);
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gGameLegionOptions.PowergenSectorGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_2", 12220);
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gGameLegionOptions.PowergenSectorGridNo3 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_3", 14155);
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gGameLegionOptions.PowergenSectorGridNo4 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_4", 13980);
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gGameLegionOptions.PowergenSectorExitgridGridNo = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_EXITGRID_GRIDNO", 19749);
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gGameLegionOptions.PowergenFanSoundGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_FAN_SOUND_GRIDNO_1", 10979);
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gGameLegionOptions.PowergenFanSoundGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_FAN_SOUND_GRIDNO_2", 19749);
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gGameLegionOptions.StartFanbackupAgainGridNo = iniReader.ReadInteger("Unfinished Business Settings","START_FANBACKUP_AGAIN_GRIDNO", 10980);
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gGameLegionOptions.StopPowergenFanGridNo = iniReader.ReadInteger("Unfinished Business Settings","STOP_POWERGEN_FAN_GRIDNO", 10980);
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//sec J13
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gGameLegionOptions.FanGridNo[0] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_1", 10978);
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gGameLegionOptions.FanGridNo[1] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_2", 10979);
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gGameLegionOptions.FanGridNo[2] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_3", 10980);
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gGameLegionOptions.FanGridNo[3] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_4", 10818);
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gGameLegionOptions.FanGridNo[4] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_5", 10819);
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gGameLegionOptions.FanGridNo[5] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_6", 10820);
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gGameLegionOptions.FanGridNo[6] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_7", 10658);
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gGameLegionOptions.FanGridNo[7] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_8", 10659);
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gGameLegionOptions.FanGridNo[8] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_9", 10660);
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if ( gGameLegionOptions.InGameHeli == TRUE )
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gGameLegionOptions.InGameHeliCrash = FALSE;
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if ( gGameLegionOptions.InGameHeliCrash == TRUE )
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gGameLegionOptions.InGameHeli = FALSE;
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if ( gGameLegionOptions.InGameHeli == TRUE && gGameLegionOptions.InGameHeliCrash == TRUE )
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{
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gGameLegionOptions.InGameHeliCrash = TRUE;
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gGameLegionOptions.InGameHeli = FALSE;
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}
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// -----------------------
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// Campaign
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// -----------------------
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gGameLegionOptions.EnemyXML = iniReader.ReadBoolean("Campaign Settings","USE_ENEMY_ARMY_XMLS", TRUE);
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gGameLegionOptions.AddRandomEnemyToSector = iniReader.ReadBoolean("Campaign Settings","ADD_RANDOM_ENEMY_TO_SECTOR", FALSE);
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gGameLegionOptions.StrategicMovementCostsXML = iniReader.ReadBoolean("Campaign Settings","STRATEGIC_MOVEMENT_COSTS_XML", FALSE);
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gGameLegionOptions.MakeStrategicMovementCosts = iniReader.ReadBoolean("Campaign Settings","MAKE_STRATEGIC_MOVEMENT_COSTS", FALSE);
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gGameLegionOptions.LaptopQuestEnabled = iniReader.ReadBoolean("Campaign Settings","LAPTOP_QUEST", TRUE);
|
|
gGameLegionOptions.pJA2UB = iniReader.ReadBoolean("Campaign Settings","JA2UB", TRUE);
|
|
gGameLegionOptions.fDeadMerc = iniReader.ReadBoolean("Campaign Settings","NOTIFY_ON_DEAD_AIM_MERCS", FALSE);
|
|
|
|
// -----------------------
|
|
// Laptop
|
|
// -----------------------
|
|
|
|
gGameLegionOptions.LaptopIMPPassJA2 = iniReader.ReadBoolean("Laptop Settings","IMP_PASS_JA2", FALSE);
|
|
gGameLegionOptions.LaptopIMPPassUB = iniReader.ReadBoolean("Laptop Settings","IMP_PASS_UB", TRUE);
|
|
gGameLegionOptions.LaptopLinkInsurance = iniReader.ReadBoolean("Laptop Settings","LINK_INSURANCE", FALSE);
|
|
gGameLegionOptions.LaptopLinkFuneral = iniReader.ReadBoolean("Laptop Settings","LINK_FUNERAL", TRUE);
|
|
gGameLegionOptions.LaptopLinkBobby = iniReader.ReadBoolean("Laptop Settings","LINK_BOBBY", FALSE);
|
|
gGameLegionOptions.fBobbyRSite = iniReader.ReadBoolean("Laptop Settings","BOBBY_SITE_ACCESSED", FALSE);
|
|
} |