Files
source/Standard Gaming Platform/pcx.h
T
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00

40 lines
876 B
C

#ifndef __PCX_
#define __PCX_
#include "types.h"
#include "himage.h"
typedef struct
{
UINT8 ubManufacturer;
UINT8 ubVersion;
UINT8 ubEncoding;
UINT8 ubBitsPerPixel;
UINT16 usLeft, usTop;
UINT16 usRight, usBottom;
UINT16 usHorRez, usVerRez;
UINT8 ubEgaPalette[48];
UINT8 ubReserved;
UINT8 ubColorPlanes;
UINT16 usBytesPerLine;
UINT16 usPaletteType;
UINT8 ubFiller[58];
} PcxHeader;
typedef struct
{
UINT8 *pPcxBuffer;
UINT8 ubPalette[768];
UINT16 usWidth, usHeight;
UINT32 uiBufferSize;
UINT16 usPcxFlags;
} PcxObject;
BOOLEAN LoadPCXFileToImage( HIMAGE hImage, UINT16 fContents );
PcxObject *LoadPcx(STR8 pFilename);
BOOLEAN BlitPcxToBuffer( PcxObject *pCurrentPcxObject, UINT8 *pBuffer, UINT16 usBufferWidth, UINT16 usBufferHeight, UINT16 usX, UINT16 usY, BOOLEAN fTransp);
#endif