Files
source/TileEngine/TileEngine.dep
T

6035 lines
181 KiB
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# Microsoft Developer Studio Generated Dependency File, included by TileEngine.mak
".\Ambient Control.cpp" : \
"..\builddefines.h"\
"..\Editor\edit_sys.h"\
"..\Editor\Editor Undo.h"\
"..\Editor\EditorBuildings.h"\
"..\Editor\EditorMapInfo.h"\
"..\Editor\smooth.h"\
"..\Editor\Smoothing Utils.h"\
"..\Editor\Summary Info.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\mercs.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\vsurface_private.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Strategic\Assignments.h"\
"..\Strategic\Campaign Types.h"\
"..\Strategic\Game Clock.h"\
"..\Strategic\Game Event Hook.h"\
"..\Strategic\Game Events.h"\
"..\Strategic\Map Screen Interface Map Inventory.h"\
"..\Strategic\mapscreen.h"\
"..\strategic\meanwhile.h"\
"..\Strategic\Quests.h"\
"..\Strategic\Scheduling.h"\
"..\Strategic\Strategic Event Handler.h"\
"..\Strategic\Strategic Merc Handler.h"\
"..\Strategic\Strategic Movement.h"\
"..\Strategic\strategic.h"\
"..\Strategic\strategicmap.h"\
"..\Sys Globals.h"\
"..\tactical\action items.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\tactical\bullets.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\tactical\fov.h"\
"..\tactical\handle doors.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
"..\tactical\interface control.h"\
"..\Tactical\Interface Cursors.h"\
"..\tactical\interface dialogue.h"\
"..\Tactical\Interface Items.h"\
"..\Tactical\interface panels.h"\
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"..\Tactical\Item Types.h"\
"..\Tactical\Items.h"\
"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
"..\tactical\soldier tile.h"\
"..\Tactical\Squads.h"\
"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
"..\Utils\Debug Control.h"\
"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\Utils\message.h"\
"..\Utils\Music Control.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Ambient Control.h"\
".\Ambient Types.h"\
".\Buildings.h"\
".\environment.h"\
".\Exit Grids.h"\
".\explosion control.h"\
".\Fog Of War.h"\
".\Interactive Tiles.h"\
".\Isometric Utils.h"\
".\lighteffects.h"\
".\lighting.h"\
".\Map Edgepoints.h"\
".\overhead map.h"\
".\phys math.h"\
".\physics.h"\
".\pits.h"\
".\Radar Screen.h"\
".\render dirty.h"\
".\Render Fun.h"\
".\renderworld.h"\
".\SaveLoadMap.h"\
".\Shade Table Util.h"\
".\Simple Render Utils.h"\
".\Smell.h"\
".\smokeeffects.h"\
".\Structure Internals.h"\
".\structure.h"\
".\sysutil.h"\
".\tactical placement gui.h"\
".\Tile Animation.h"\
".\tile cache.h"\
".\tile surface.h"\
".\TileDat.h"\
".\tiledef.h"\
".\TileEngine All.h"\
".\world tileset enums.h"\
".\WorldDat.h"\
".\worlddef.h"\
".\worldman.h"\
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
.\Buildings.cpp : \
"..\builddefines.h"\
"..\Editor\edit_sys.h"\
"..\Editor\Editor Undo.h"\
"..\Editor\EditorBuildings.h"\
"..\Editor\EditorMapInfo.h"\
"..\Editor\smooth.h"\
"..\Editor\Smoothing Utils.h"\
"..\Editor\Summary Info.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\AimMembers.h"\
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"..\Laptop\email.h"\
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"..\Laptop\insurance Contract.h"\
"..\Laptop\mercs.h"\
"..\Laptop\Store Inventory.h"\
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"..\MessageBoxScreen.h"\
"..\screenids.h"\
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"..\Standard Gaming Platform\Cursor Control.h"\
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"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
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"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\vsurface_private.h"\
"..\Standard Gaming Platform\WCheck.h"\
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"..\Strategic\Campaign Types.h"\
"..\Strategic\Game Clock.h"\
"..\Strategic\Game Event Hook.h"\
"..\Strategic\Game Events.h"\
"..\Strategic\Map Screen Interface Map Inventory.h"\
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"..\Strategic\Strategic Event Handler.h"\
"..\Strategic\Strategic Merc Handler.h"\
"..\Strategic\Strategic Movement.h"\
"..\Strategic\strategic.h"\
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"..\Sys Globals.h"\
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"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\tactical\bullets.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\tactical\fov.h"\
"..\tactical\handle doors.h"\
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"..\tactical\interface control.h"\
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"..\tactical\interface dialogue.h"\
"..\Tactical\Interface Items.h"\
"..\Tactical\interface panels.h"\
"..\Tactical\Interface.h"\
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"..\Tactical\Soldier Add.h"\
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"..\Tactical\Soldier Init List.h"\
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"..\Tactical\Tactical Save.h"\
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"..\Tactical\World Items.h"\
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"..\TacticalAI\NPC.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
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"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
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"..\Utils\message.h"\
"..\Utils\Music Control.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Ambient Control.h"\
".\Ambient Types.h"\
".\Buildings.h"\
".\environment.h"\
".\Exit Grids.h"\
".\explosion control.h"\
".\Fog Of War.h"\
".\Interactive Tiles.h"\
".\Isometric Utils.h"\
".\lighteffects.h"\
".\lighting.h"\
".\Map Edgepoints.h"\
".\overhead map.h"\
".\phys math.h"\
".\physics.h"\
".\pits.h"\
".\Radar Screen.h"\
".\render dirty.h"\
".\Render Fun.h"\
".\renderworld.h"\
".\SaveLoadMap.h"\
".\Shade Table Util.h"\
".\Simple Render Utils.h"\
".\Smell.h"\
".\smokeeffects.h"\
".\Structure Internals.h"\
".\structure.h"\
".\sysutil.h"\
".\tactical placement gui.h"\
".\Tile Animation.h"\
".\tile cache.h"\
".\tile surface.h"\
".\TileDat.h"\
".\tiledef.h"\
".\TileEngine All.h"\
".\world tileset enums.h"\
".\WorldDat.h"\
".\worlddef.h"\
".\worldman.h"\
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
.\environment.cpp : \
"..\builddefines.h"\
"..\Editor\edit_sys.h"\
"..\Editor\Editor Undo.h"\
"..\Editor\EditorBuildings.h"\
"..\Editor\EditorMapInfo.h"\
"..\Editor\smooth.h"\
"..\Editor\Smoothing Utils.h"\
"..\Editor\Summary Info.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\mercs.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\vsurface_private.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Strategic\Assignments.h"\
"..\Strategic\Campaign Types.h"\
"..\Strategic\Game Clock.h"\
"..\Strategic\Game Event Hook.h"\
"..\Strategic\Game Events.h"\
"..\Strategic\Map Screen Interface Map Inventory.h"\
"..\Strategic\mapscreen.h"\
"..\strategic\meanwhile.h"\
"..\Strategic\Quests.h"\
"..\Strategic\Scheduling.h"\
"..\Strategic\Strategic Event Handler.h"\
"..\Strategic\Strategic Merc Handler.h"\
"..\Strategic\Strategic Movement.h"\
"..\Strategic\strategic.h"\
"..\Strategic\strategicmap.h"\
"..\Sys Globals.h"\
"..\tactical\action items.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\tactical\bullets.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\tactical\fov.h"\
"..\tactical\handle doors.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
"..\tactical\interface control.h"\
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"..\tactical\interface dialogue.h"\
"..\Tactical\Interface Items.h"\
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"..\Tactical\Map Information.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
"..\tactical\soldier tile.h"\
"..\Tactical\Squads.h"\
"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
"..\Utils\Debug Control.h"\
"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\Utils\message.h"\
"..\Utils\Music Control.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Ambient Control.h"\
".\Ambient Types.h"\
".\Buildings.h"\
".\environment.h"\
".\Exit Grids.h"\
".\explosion control.h"\
".\Fog Of War.h"\
".\Interactive Tiles.h"\
".\Isometric Utils.h"\
".\lighteffects.h"\
".\lighting.h"\
".\Map Edgepoints.h"\
".\overhead map.h"\
".\phys math.h"\
".\physics.h"\
".\pits.h"\
".\Radar Screen.h"\
".\render dirty.h"\
".\Render Fun.h"\
".\renderworld.h"\
".\SaveLoadMap.h"\
".\Shade Table Util.h"\
".\Simple Render Utils.h"\
".\Smell.h"\
".\smokeeffects.h"\
".\Structure Internals.h"\
".\structure.h"\
".\sysutil.h"\
".\tactical placement gui.h"\
".\Tile Animation.h"\
".\tile cache.h"\
".\tile surface.h"\
".\TileDat.h"\
".\tiledef.h"\
".\TileEngine All.h"\
".\world tileset enums.h"\
".\WorldDat.h"\
".\worlddef.h"\
".\worldman.h"\
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
".\Exit Grids.cpp" : \
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"..\Editor\edit_sys.h"\
"..\Editor\Editor Undo.h"\
"..\Editor\EditorBuildings.h"\
"..\Editor\EditorMapInfo.h"\
"..\Editor\smooth.h"\
"..\Editor\Smoothing Utils.h"\
"..\Editor\Summary Info.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\mercs.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\vsurface_private.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Strategic\Assignments.h"\
"..\Strategic\Campaign Types.h"\
"..\Strategic\Game Clock.h"\
"..\Strategic\Game Event Hook.h"\
"..\Strategic\Game Events.h"\
"..\Strategic\Map Screen Interface Map Inventory.h"\
"..\Strategic\mapscreen.h"\
"..\strategic\meanwhile.h"\
"..\Strategic\Quests.h"\
"..\Strategic\Scheduling.h"\
"..\Strategic\Strategic Event Handler.h"\
"..\Strategic\Strategic Merc Handler.h"\
"..\Strategic\Strategic Movement.h"\
"..\Strategic\strategic.h"\
"..\Strategic\strategicmap.h"\
"..\Sys Globals.h"\
"..\tactical\action items.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\tactical\bullets.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\tactical\fov.h"\
"..\tactical\handle doors.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
"..\tactical\interface control.h"\
"..\Tactical\Interface Cursors.h"\
"..\tactical\interface dialogue.h"\
"..\Tactical\Interface Items.h"\
"..\Tactical\interface panels.h"\
"..\Tactical\Interface.h"\
"..\Tactical\Item Types.h"\
"..\Tactical\Items.h"\
"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
"..\tactical\soldier tile.h"\
"..\Tactical\Squads.h"\
"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
"..\Utils\Debug Control.h"\
"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\Utils\message.h"\
"..\Utils\Music Control.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Ambient Control.h"\
".\Ambient Types.h"\
".\Buildings.h"\
".\environment.h"\
".\Exit Grids.h"\
".\explosion control.h"\
".\Fog Of War.h"\
".\Interactive Tiles.h"\
".\Isometric Utils.h"\
".\lighteffects.h"\
".\lighting.h"\
".\Map Edgepoints.h"\
".\overhead map.h"\
".\phys math.h"\
".\physics.h"\
".\pits.h"\
".\Radar Screen.h"\
".\render dirty.h"\
".\Render Fun.h"\
".\renderworld.h"\
".\SaveLoadMap.h"\
".\Shade Table Util.h"\
".\Simple Render Utils.h"\
".\Smell.h"\
".\smokeeffects.h"\
".\Structure Internals.h"\
".\structure.h"\
".\sysutil.h"\
".\tactical placement gui.h"\
".\Tile Animation.h"\
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