Files
source/Credits.cpp
T
Wanne e8027d6663 - Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-25 15:06:04 +00:00

1400 lines
34 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "Credits.h"
#include "Encrypted File.h"
#include "Language Defines.h"
#else
#include "Types.h"
#include "Credits.h"
#include "Language Defines.h"
#include "vsurface.h"
#include "mousesystem.h"
#include "Text.h"
#include "wordwrap.h"
#include "Video.h"
#include "render dirty.h"
#include "local.h"
#include "utilities.h"
#include "WCheck.h"
#include "screenids.h"
#include "Font Control.h"
#include "cursors.h"
#include "font.h"
#include "wordwrap.h"
#include "sysutil.h"
#include "Input.h"
#include "english.h"
#include "encrypted file.h"
#include "Random.h"
#endif
//externals
extern HVSURFACE ghFrameBuffer;
//local Defines
enum
{
CRDT_RENDER_NONE,
CRDT_RENDER_ALL,
};
//nnn
typedef struct _CRDT_NODE
{
UINT32 uiType; //the type of node
CHAR16 *pString; //string for the node if the node contains a string
UINT32 uiFlags; //various flags
INT16 sPosX; //position of the node on the screen if the node is displaying stuff
INT16 sPosY;
INT16 sOldPosX; //position of the node on the screen if the node is displaying stuff
INT16 sOldPosY;
INT16 sHeightOfString; //The height of the displayed string
BOOLEAN fDelete; //Delete this loop
UINT32 uiLastTime; // The last time the node was udated
UINT32 uiVideoSurfaceImage;
struct _CRDT_NODE *pPrev;
struct _CRDT_NODE *pNext;
} CRDT_NODE;
//type of credits
enum
{
CRDT_NODE_NONE,
CRDT_NODE_DEFAULT, // scrolls up and off the screen
};
//flags for the credits
//Flags:
#define CRDT_FLAG__TITLE 0x00000001
#define CRDT_FLAG__START_SECTION 0x00000002
#define CRDT_FLAG__END_SECTION 0x00000004
#define CRDT_NAME_OF_CREDIT_FILE "BINARYDATA\\Credits.edt"
#define CRDT_NAME_OF_MOD_CREDIT_FILE "BINARYDATA\\Credits_Mod.edt"
#define CREDITS_LINESIZE (80 * 2)
//
// Code tokens
//
//new codes:
#define CRDT_START_CODE '@'
#define CRDT_SEPARATION_CODE L","
#define CRDT_END_CODE L";"
#define CRDT_DELAY_BN_STRINGS_CODE 'D'
#define CRDT_DELAY_BN_SECTIONS_CODE 'B'
#define CRDT_SCROLL_SPEED 'S'
#define CRDT_FONT_JUSTIFICATION 'J'
#define CRDT_TITLE_FONT_COLOR 'C'
#define CRDT_ACTIVE_FONT_COLOR 'R'
//Flags:
#define CRDT_TITLE 'T'
#define CRDT_START_OF_SECTION '{'
#define CRDT_END_OF_SECTION '}'
#define CRDT_NAME_FONT FONT12ARIAL
#define CRDT_LINE_NODE_DISAPPEARS_AT 0
#define CRDT_WIDTH_OF_TEXT_AREA 210
#define CRDT_SCROLL_PIXEL_AMOUNT 1
#define CRDT_NODE_DELAY_AMOUNT 25
#define CRDT_DELAY_BN_NODES 750
#define CRDT_DELAY_BN_SECTIONS 2500
#define CRDT_SPACE_BN_SECTIONS 50
#define CRDT_SPACE_BN_NODES 12
#define CRDT_START_POS_Y (SCREEN_HEIGHT - 1)
#define CRDT_EYE_WIDTH 30
#define CRDT_EYE_HEIGHT 12
#define CRDT_EYES_CLOSED_TIME 150
//ddd
typedef struct
{
INT16 sX;
INT16 sY;
INT16 sWidth;
INT16 sHeight;
INT16 sEyeX;
INT16 sEyeY;
INT16 sMouthX;
INT16 sMouthY;
INT16 sBlinkFreq;
UINT32 uiLastBlinkTime;
UINT32 uiEyesClosedTime;
} CDRT_FACE;
CDRT_FACE gCreditFaces[] =
{
// x y w h
298, 137, 37, 49, 310, 157, 304, 170, 2500, 0, 0, //Camfield
348, 137, 43, 47, 354, 153, 354, 153, 3700, 0, 0, //Shawn
407, 132, 30, 50, 408, 151, 410, 164, 3000, 0, 0, //Kris
443, 131, 30, 50, 447, 151, 446, 161, 4000, 0, 0, //Ian
487, 136, 43, 50, 493, 155, 493, 155, 3500, 0, 0, //Linda
529, 145, 43, 50, 536, 164, 536, 164, 4000, 0, 0, //Eric
581, 132, 43, 48, 584, 150, 583, 161, 3500, 0, 0, //Lynn
278, 211, 36, 51, 283, 232, 283, 241, 3700, 0, 0, //Norm
319, 210, 34, 49, 323, 227, 320, 339, 4000, 0, 0, //George
358, 211, 38, 49, 364, 226, 361, 239, 3600, 0, 0, //Andrew Stacey
396, 200, 42, 50, 406, 220, 403, 230, 4600, 0, 0, //Scott
444, 202, 43, 51, 452, 220, 452, 231, 2800, 0, 0, //Emmons
493, 188, 36, 51, 501, 207, 499, 217, 4500, 0, 0, //Dave
531, 199, 47, 56, 541, 221, 540, 232, 4000, 0, 0, //Alex
585, 196, 39, 49, 593, 218, 593, 228, 3500, 0, 0, //Joey
};
//Global Variables
MOUSE_REGION gCrdtMouseRegions[ NUM_PEOPLE_IN_CREDITS ];
void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
UINT32 guiCreditBackGroundImage;
UINT32 guiCreditFaces;
BOOLEAN gfCreditsScreenEntry = TRUE;
BOOLEAN gfCreditsScreenExit = FALSE;
UINT32 guiCreditsExitScreen;
UINT8 gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
CRDT_NODE *gCrdtRootNode=NULL;
CRDT_NODE *gCrdtLastAddedNode=NULL;
BOOLEAN gfCrdtHaveRenderedFirstFrameToSaveBuffer; // need to render background image to save buffer once
INT32 giCurrentlySelectedFace = -1;
//
//VAriables needed for processing of the nodes:
//
UINT32 guiCreditScreenActiveFont; // the font that is used
UINT32 guiCreditScreenTitleFont; // the font that is used
UINT8 gubCreditScreenActiveColor; // color of the font
UINT8 gubCreditScreenTitleColor; // color of a Title node
UINT32 guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT; //speed credits go up at
UINT32 guiCrdtLastTimeUpdatingNode=0; // the last time a node was read from the file
UINT8 gubCrdtJustification = CENTER_JUSTIFIED; // the current justification
UINT32 guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
UINT32 guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
UINT32 guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
UINT32 guiCurrentCreditRecord = 0;
BOOLEAN gfPauseCreditScreen = FALSE;
BOOLEAN gfModCredits = TRUE;
HWFILE ghFile;
//Function Prototypes
BOOLEAN EnterCreditsScreen();
BOOLEAN ExitCreditScreen();
void HandleCreditScreen();
BOOLEAN RenderCreditScreen();
void GetCreditScreenUserInput();
void SetCreditsExitScreen( UINT32 uiScreenToGoTo );
BOOLEAN ShutDownCreditList();
BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString );
BOOLEAN InitCreditNode( );
BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent );
void HandleCreditNodes();
void HandleNode_Default( CRDT_NODE *pCurrent );
void HandleCurrentCreditNode( CRDT_NODE *pCurrent );
BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete );
UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode );
BOOLEAN GetNextCreditFromTextFile();
UINT32 CountNumberOfCreditNodes();
STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode );
void HandleCreditFlags( UINT32 uiFlags );
void HandleCreditEyeBlinking();
void InitCreditEyeBlinking();
UINT32 CreditScreenInit( void )
{
gfCreditsScreenEntry = TRUE;
return( 1 );
}
UINT32 CreditScreenHandle( void )
{
StartFrameBufferRender();
if( gfCreditsScreenEntry )
{
if( !EnterCreditsScreen() )
{
gfCreditsScreenEntry = FALSE;
gfCreditsScreenExit = TRUE;
}
else
{
gfCreditsScreenEntry = FALSE;
gfCreditsScreenExit = FALSE;
}
gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
}
GetCreditScreenUserInput();
HandleCreditScreen();
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
if( gfCreditsScreenExit )
{
ExitCreditScreen();
gfCreditsScreenEntry = TRUE;
gfCreditsScreenExit = FALSE;
}
return( guiCreditsExitScreen );
}
UINT32 CreditScreenShutdown( void )
{
return( 1 );
}
BOOLEAN EnterCreditsScreen()
{
UINT32 uiCnt;
VOBJECT_DESC VObjectDesc;
gfModCredits = TRUE;
ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
if (iResolution >= _640x480 && iResolution < _800x600)
{
FilenameForBPP("INTERFACE\\Credits.sti", VObjectDesc.ImageFile);
}
else if (iResolution < _1024x768)
{
FilenameForBPP("INTERFACE\\Credits_800x600.sti", VObjectDesc.ImageFile);
}
else
{
FilenameForBPP("INTERFACE\\Credits_1024x768.sti", VObjectDesc.ImageFile);
}
CHECKF(AddVideoObject(&VObjectDesc, &guiCreditBackGroundImage ));
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("INTERFACE\\Credit Faces.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiCreditFaces ));
//Initialize the root credit node
InitCreditNode( );
guiCreditsExitScreen = CREDIT_SCREEN;
gfCrdtHaveRenderedFirstFrameToSaveBuffer = FALSE;
guiCreditScreenActiveFont = FONT12ARIAL;
gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE;
guiCreditScreenTitleFont = FONT14ARIAL;
gubCreditScreenTitleColor = FONT_MCOLOR_RED;
guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT;
gubCrdtJustification = CENTER_JUSTIFIED;
guiCurrentCreditRecord = 0;
guiCrdtLastTimeUpdatingNode = GetJA2Clock();
guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
{
// Make a mouse region
MSYS_DefineRegion( &gCrdtMouseRegions[uiCnt], gCreditFaces[uiCnt].sX + xResOffset, gCreditFaces[uiCnt].sY + yResOffset, (INT16)(gCreditFaces[uiCnt].sX + gCreditFaces[uiCnt].sWidth + xResOffset), (INT16)(gCreditFaces[uiCnt].sY + gCreditFaces[uiCnt].sHeight + yResOffset), MSYS_PRIORITY_NORMAL,
CURSOR_WWW, SelectCreditFaceMovementRegionCallBack, SelectCreditFaceRegionCallBack );
// Add region
MSYS_AddRegion( &gCrdtMouseRegions[uiCnt] );
MSYS_SetRegionUserData( &gCrdtMouseRegions[uiCnt], 0, uiCnt );
}
giCurrentlySelectedFace = -1;
gfPauseCreditScreen = FALSE;
InitCreditEyeBlinking();
return( TRUE );
}
BOOLEAN ExitCreditScreen()
{
UINT32 uiCnt;
DeleteVideoObjectFromIndex( guiCreditBackGroundImage );
DeleteVideoObjectFromIndex( guiCreditFaces );
//ShutDown Credit link list
ShutDownCreditList();
for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
{
MSYS_RemoveRegion( &gCrdtMouseRegions[uiCnt] );
}
return( TRUE );
}
//hhh
void HandleCreditScreen()
{
UINT16 CRDT_NAME_LOC_X = 375 + xResOffset;
UINT16 CRDT_NAME_LOC_Y = 420 + yResOffset;
UINT16 CRDT_NAME_TITLE_LOC_Y = 435 + yResOffset;
UINT16 CRDT_NAME_FUNNY_LOC_Y = 450 + yResOffset;
UINT16 CRDT_NAME_LOC_WIDTH = 260;
UINT16 CRDT_NAME_LOC_HEIGHT = ( CRDT_NAME_FUNNY_LOC_Y - CRDT_NAME_LOC_Y + GetFontHeight( CRDT_NAME_FONT ) );
if( gubCreditScreenRenderFlags == CRDT_RENDER_ALL )
{
RenderCreditScreen();
gubCreditScreenRenderFlags = CRDT_RENDER_NONE;
}
//Handle the Credit linked list
HandleCreditNodes();
//Handle the blinkng eyes
HandleCreditEyeBlinking();
//is it time to get a new node
if( gCrdtLastAddedNode == NULL || ( CRDT_START_POS_Y - ( gCrdtLastAddedNode->sPosY + gCrdtLastAddedNode->sHeightOfString - 16 ) ) >= (INT16)guiGapTillReadNextCredit )
{
//if there are no more credits in the file
if( !GetNextCreditFromTextFile() && gCrdtLastAddedNode == NULL )
{
SetCreditsExitScreen( MAINMENU_SCREEN );
}
}
RestoreExternBackgroundRect( CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, (INT16)CRDT_NAME_LOC_HEIGHT );
if( giCurrentlySelectedFace != -1 )
{
DrawTextToScreen( gzCreditNames[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
DrawTextToScreen( gzCreditNameTitle[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_TITLE_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
DrawTextToScreen( gzCreditNameFunny[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_FUNNY_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
}
}
//rrr
BOOLEAN RenderCreditScreen()
{
HVOBJECT hPixHandle;
GetVideoObject(&hPixHandle, guiCreditBackGroundImage );
BltVideoObject( FRAME_BUFFER, hPixHandle, 0, xResOffset, yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
if( !gfCrdtHaveRenderedFirstFrameToSaveBuffer )
{
gfCrdtHaveRenderedFirstFrameToSaveBuffer = TRUE;
//blit everything to the save buffer ( cause the save buffer can bleed through )
BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
UnmarkButtonsDirty( );
}
InvalidateScreen( );
return( TRUE );
}
void GetCreditScreenUserInput()
{
InputAtom Event;
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
while (DequeueSpecificEvent(&Event, KEY_DOWN|KEY_UP|KEY_REPEAT))
#else
while( DequeueEvent( &Event ) )
#endif
{
if( Event.usEvent == KEY_DOWN )
{
switch( Event.usParam )
{
case ESC:
//Exit out of the screen
SetCreditsExitScreen( MAINMENU_SCREEN );
break;
case 'r':
gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
break;
case 'i':
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
break;
case UPARROW:
guiCrdtNodeScrollSpeed+=5;
break;
case DNARROW:
if( guiCrdtNodeScrollSpeed > 5 )
guiCrdtNodeScrollSpeed-=5;
break;
case PAUSE:
case SPACE:
if( gfPauseCreditScreen )
gfPauseCreditScreen = FALSE;
else
gfPauseCreditScreen = TRUE;
break;
}
}
}
}
void SetCreditsExitScreen( UINT32 uiScreenToGoTo )
{
gfCreditsScreenExit = TRUE;
guiCreditsExitScreen = uiScreenToGoTo;
}
BOOLEAN InitCreditNode( )
{
if( gCrdtRootNode != NULL )
Assert( 0 );
gCrdtRootNode = NULL;
return( TRUE );
}
BOOLEAN ShutDownCreditList()
{
CRDT_NODE *pNodeToDelete=NULL;
CRDT_NODE *pTemp=NULL;
pNodeToDelete = gCrdtRootNode;
while( pNodeToDelete!= NULL )
{
pTemp = pNodeToDelete;
pNodeToDelete = pNodeToDelete->pNext;
//Delete the current node
DeleteNode( pTemp );
}
return( TRUE );
}
BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete )
{
CRDT_NODE *pTempNode;
pTempNode = pNodeToDelete;
if( gCrdtLastAddedNode == pNodeToDelete )
{
gCrdtLastAddedNode = NULL;
}
//if its Not the first node
if( pNodeToDelete->pPrev != NULL )
pNodeToDelete->pPrev = pNodeToDelete->pNext;
else
{
if( gCrdtRootNode->pNext != NULL )
{
gCrdtRootNode = gCrdtRootNode->pNext;
gCrdtRootNode->pPrev = NULL;
}
}
//if its the last node in the list
if( pNodeToDelete->pNext == NULL && pNodeToDelete->pPrev != NULL )
pNodeToDelete->pPrev->pNext = NULL;
//iof the node that is being deleted is the first node
if( pTempNode == gCrdtRootNode )
gCrdtRootNode = NULL;
//Free the string
if( pTempNode->pString != NULL )
{
MemFree( pTempNode->pString );
pTempNode->pString = NULL;
}
//if the node had something to display, delete a surface for it
if( pTempNode->uiType == CRDT_NODE_DEFAULT )
{
DeleteVideoSurfaceFromIndex( pTempNode->uiVideoSurfaceImage );
pTempNode->uiVideoSurfaceImage = 0;
}
//Free the node
MemFree( pTempNode );
pTempNode = NULL;
return( TRUE );
}
//aaa
BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString )
{
CRDT_NODE *pNodeToAdd=NULL;
CRDT_NODE *pTemp=NULL;
UINT32 uiSizeOfString = ( wcslen( pString ) + 2 ) * 2;
UINT32 uiFontToUse;
UINT8 uiColorToUse;
UINT16 CRDT_TEXT_START_LOC = xResOffset + 10;
//if
if( uiType == CRDT_NODE_NONE)
{
Assert( 0 );
return( TRUE );
}
pNodeToAdd = (CRDT_NODE *) MemAlloc( sizeof( CRDT_NODE) );
if( pNodeToAdd == NULL )
{
return( FALSE );
}
memset( pNodeToAdd, 0, sizeof( CRDT_NODE) );
//Determine the font and the color to use
if( uiFlags & CRDT_FLAG__TITLE )
{
uiFontToUse = guiCreditScreenTitleFont;
uiColorToUse = gubCreditScreenTitleColor;
}
else
{
uiFontToUse = guiCreditScreenActiveFont;
uiColorToUse = gubCreditScreenActiveColor;
}
//
// Set some default data
//
//the type of the node
pNodeToAdd->uiType = uiType;
//any flags that are added
pNodeToAdd->uiFlags = uiFlags;
//the starting left position for the it
pNodeToAdd->sPosX = CRDT_TEXT_START_LOC;
//Allocate memory for the string
pNodeToAdd->pString = (CHAR16 *) MemAlloc( uiSizeOfString );
if( pNodeToAdd->pString == NULL )
return( FALSE );
//copy the string into the node
wcscpy( pNodeToAdd->pString, pString );
//Calculate the height of the string
pNodeToAdd->sHeightOfString = DisplayWrappedString( 0, 0, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, DONT_DISPLAY_TEXT ) + 1;
//starting y position on the screen
pNodeToAdd->sPosY = CRDT_START_POS_Y;
// pNodeToAdd->uiLastTime = GetJA2Clock();
//if the node can have something to display, Create a surface for it
if( pNodeToAdd->uiType == CRDT_NODE_DEFAULT )
{
VSURFACE_DESC vs_desc;
// Create a background video surface to blt the face onto
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
vs_desc.usWidth = CRDT_WIDTH_OF_TEXT_AREA;
vs_desc.usHeight = pNodeToAdd->sHeightOfString;
vs_desc.ubBitDepth = 16;
if( AddVideoSurface( &vs_desc, &pNodeToAdd->uiVideoSurfaceImage) == 0 )
{
return( FALSE );
}
//Set transparency
SetVideoSurfaceTransparency( pNodeToAdd->uiVideoSurfaceImage, 0 );
//fill the surface with a transparent color
ColorFillVideoSurfaceArea(pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, 0 );
//set the font dest buffer to be the surface
SetFontDestBuffer( pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, FALSE );
//write the string onto the surface
DisplayWrappedString( 0, 1, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, gubCrdtJustification );
//reset the font dest buffer
SetFontDestBuffer(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE);
}
//
// Insert the node into the list
//
//if its the first node to add
if( gCrdtRootNode == NULL )
{
//make the new node the root node
gCrdtRootNode = pNodeToAdd;
gCrdtRootNode->pNext = NULL;
gCrdtRootNode->pPrev = NULL;
}
else
{
pTemp = gCrdtRootNode;
while( pTemp->pNext != NULL )
{
pTemp = pTemp->pNext;
}
//Add the new node to the list
pTemp->pNext = pNodeToAdd;
//Assign the prev node
pNodeToAdd->pPrev = pTemp;
}
gCrdtLastAddedNode = pNodeToAdd;
return( TRUE );
}
void HandleCreditNodes()
{
CRDT_NODE *pCurrent=NULL;
CRDT_NODE *pTemp=NULL;
if( gCrdtRootNode == NULL )
return;
//if the screen is paused, exit
if( gfPauseCreditScreen )
return;
pCurrent = gCrdtRootNode;
if( !( GetJA2Clock() - guiCrdtLastTimeUpdatingNode > guiCrdtNodeScrollSpeed ) )
return;
//loop through all the nodes
while( pCurrent != NULL )
{
pTemp = pCurrent;
pCurrent = pCurrent->pNext;
//Handle the current node
HandleCurrentCreditNode( pTemp );
//if the node is to be deleted
if( pTemp->fDelete )
{
//delete the node
DeleteNode( pTemp );
}
}
guiCrdtLastTimeUpdatingNode = GetJA2Clock();
}
void HandleCurrentCreditNode( CRDT_NODE *pCurrent )
{
//switch on the type of node
switch( pCurrent->uiType )
{
case CRDT_NODE_DEFAULT:
HandleNode_Default( pCurrent );
break;
default:
Assert( 0 );
break;
}
}
void HandleNode_Default( CRDT_NODE *pCurrent )
{
//Display the Current Node
DisplayCreditNode( pCurrent );
//Save the old position
pCurrent->sOldPosX = pCurrent->sPosX;
pCurrent->sOldPosY = pCurrent->sPosY;
//Move the current node up
pCurrent->sPosY -= CRDT_SCROLL_PIXEL_AMOUNT;
//if the node is entirely off the screen
if( ( pCurrent->sPosY + pCurrent->sHeightOfString ) < CRDT_LINE_NODE_DISAPPEARS_AT )
{
//mark the node to be deleted this frame
pCurrent->fDelete = TRUE;
}
pCurrent->uiLastTime = GetJA2Clock();
}
BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent )
{
HVSURFACE hVSurface;
//Currently, we have no need to display a node that doesnt have a string
if( pCurrent->pString == NULL )
return( FALSE );
//if the node is new and we havent displayed it yet
if( pCurrent->uiLastTime == 0 )
{
}
//else we have to restore were the string was
else
{
//
//Restore the background before blitting the text back on
//
//if the surface is at the bottom of the screen
if( pCurrent->sOldPosY + pCurrent->sHeightOfString > CRDT_START_POS_Y )
{
INT16 sHeight = SCREEN_HEIGHT - pCurrent->sOldPosY;
//INT16 sHeight = 480 - pCurrent->sOldPosY;
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
}
else if( pCurrent->sOldPosY > CRDT_LINE_NODE_DISAPPEARS_AT )
{
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, pCurrent->sHeightOfString );
}
//if the surface is at the top of the screen
else
{
INT16 sHeight = pCurrent->sOldPosY + pCurrent->sHeightOfString;
RestoreExternBackgroundRect( pCurrent->sOldPosX, CRDT_LINE_NODE_DISAPPEARS_AT, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
}
}
GetVideoSurface( &hVSurface, pCurrent->uiVideoSurfaceImage );
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, pCurrent->sPosX, pCurrent->sPosY, VS_BLT_CLIPPED | VS_BLT_USECOLORKEY, NULL );
return( TRUE );
}
//return false from this function when there are no more items in the text file
BOOLEAN GetNextCreditFromTextFile()
{
CHAR16 zOriginalString[512];
CHAR16 zString[512];
CHAR16 zCodes[512];
STR16 pzNewCode=NULL;
UINT32 uiNodeType = 0;
UINT32 uiStartLoc = 0;
UINT32 uiFlags=0;
// 1.) MOD Credits
if (gfModCredits == TRUE)
{
if (FileExists(CRDT_NAME_OF_MOD_CREDIT_FILE))
{
uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord);
if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_MOD_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
{
//there are no more credits
gfModCredits = FALSE;
guiCurrentCreditRecord = 0;
}
// We have ended the mod credits list
if (strcmp((char *)zOriginalString, "") == 0)
{
gfModCredits = FALSE;
guiCurrentCreditRecord = 0;
}
}
else
{
gfModCredits = FALSE;
guiCurrentCreditRecord = 0;
}
}
if (gfModCredits == FALSE)
{
switch(guiCurrentCreditRecord)
{
// 2.) 1.13 Credits
case 0:
wcscpy(zOriginalString, L"@T,C208,R134,D16,B40,S10,J1,};");
break;
case 1:
wcscpy(zOriginalString, pCreditsJA2113[0]);
break;
case 2:
wcscpy(zOriginalString, L"@};");
break;
case 3:
wcscpy(zOriginalString, pCreditsJA2113[1]);
break;
case 4:
wcscpy(zOriginalString, L"Bugmonster");
break;
case 5:
wcscpy(zOriginalString, L"ChrisL");
break;
case 6:
wcscpy(zOriginalString, L"Jazz");
break;
case 7:
wcscpy(zOriginalString, L"Kaiden");
break;
case 8:
wcscpy(zOriginalString, L"Lesh");
break;
case 9:
wcscpy(zOriginalString, L"Little Alien");
break;
case 10:
wcscpy(zOriginalString, L"Madd Mugsy");
break;
case 11:
wcscpy(zOriginalString, L"Overhaul");
break;
case 12:
wcscpy(zOriginalString, L"RoWa21 aka Roman aka Wanne");
break;
case 13:
wcscpy(zOriginalString, L"Sergeant Kolja");
break;
case 14:
wcscpy(zOriginalString, L"Space Viking");
break;
case 15:
wcscpy(zOriginalString, L"@};Zathras");
break;
case 16:
wcscpy(zOriginalString, pCreditsJA2113[2]);
break;
case 17:
wcscpy(zOriginalString, L"BulletSix");
break;
case 18:
wcscpy(zOriginalString, L"Corpse");
break;
case 19:
wcscpy(zOriginalString, L"John Wright");
break;
case 20:
wcscpy(zOriginalString, L"Khor");
break;
case 21:
wcscpy(zOriginalString, L"Lisac");
break;
case 22:
wcscpy(zOriginalString, L"Madd Mugsy");
break;
case 23:
wcscpy(zOriginalString, L"Marlboro Man");
break;
case 24:
wcscpy(zOriginalString, L"PasHancock");
break;
case 25:
wcscpy(zOriginalString, L"Scorpion");
break;
case 26:
wcscpy(zOriginalString, L"Starwalker");
break;
case 27:
wcscpy(zOriginalString, L"Tbird94lx");
break;
case 28:
wcscpy(zOriginalString, L"Terry Thorne");
break;
case 29:
wcscpy(zOriginalString, pCreditsJA2113[3]);
break;
case 30:
wcscpy(zOriginalString, pCreditsJA2113[4]);
break;
case 31:
wcscpy(zOriginalString, L"Madd Mugsy");
break;
case 32:
wcscpy(zOriginalString, L"Starwalker");
break;
case 33:
wcscpy(zOriginalString, L"@};Lisac");
break;
case 34:
wcscpy(zOriginalString, pCreditsJA2113[5]);
break;
case 35:
wcscpy(zOriginalString, L"BearPit");
break;
case 36:
wcscpy(zOriginalString, L"Captain J");
break;
case 37:
wcscpy(zOriginalString, L"DeFrog");
break;
case 38:
wcscpy(zOriginalString, L"Farmer Toby");
break;
case 39:
wcscpy(zOriginalString, L"Headrock");
break;
case 40:
wcscpy(zOriginalString, L"inshy");
break;
case 41:
wcscpy(zOriginalString, L"JAPH");
break;
case 42:
wcscpy(zOriginalString, L"Jones");
break;
case 43:
wcscpy(zOriginalString, L"Judge");
break;
case 44:
wcscpy(zOriginalString, L"Miro");
break;
case 45:
wcscpy(zOriginalString, L"Nitrat");
break;
case 46:
wcscpy(zOriginalString, L"Pulmu");
break;
case 47:
wcscpy(zOriginalString, L"Scorpion");
break;
case 48:
wcscpy(zOriginalString, L"ShadoWarrior");
break;
case 49:
wcscpy(zOriginalString, L"Snap");
break;
case 50:
wcscpy(zOriginalString, L"TheDrill");
break;
case 51:
wcscpy(zOriginalString, L"Wil473");
break;
case 52:
wcscpy(zOriginalString, pCreditsJA2113[6]);
break;
// Additonal lines for free space
case 53:
wcscpy(zOriginalString, L"@T,B40,C208,{; ");
break;
case 54:
wcscpy(zOriginalString, L"@}; ");
break;
// 3.) Sir-Tech Credits
default:
//Get the current Credit record
uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord-55);
if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
{
//there are no more credits
return( FALSE );
}
}
}
//Increment to the next crdit record
guiCurrentCreditRecord++;
//if there are no codes in the string
if( zOriginalString[0] != CRDT_START_CODE )
{
//copy the string
wcscpy( zString, zOriginalString );
uiNodeType = CRDT_NODE_DEFAULT;
}
else
{
UINT32 uiSizeOfCodes = 0;
UINT32 uiSizeOfSubCode = 0;
STR16 pzEndCode = NULL;
UINT32 uiDistanceIntoCodes = 0;
//Retrive all the codes from the string
pzEndCode = wcsstr( zOriginalString, CRDT_END_CODE );
//Make a string for the codes
wcscpy( zCodes, zOriginalString );
//end the setence after the codes
zCodes[ pzEndCode - zOriginalString + 1 ] = '\0';
//Get the size of the codes
uiSizeOfCodes = pzEndCode - zOriginalString + 1;
//
//check to see if there is a string, or just codes
//
//if the string is the same size as the codes
if( wcslen( zOriginalString ) == uiSizeOfCodes )
{
//there is no string, just codes
uiNodeType = CRDT_NODE_NONE;
}
//else there is a string aswell
else
{
//copy the main string
wcscpy( zString, &zOriginalString[ uiSizeOfCodes ] );
uiNodeType = CRDT_NODE_DEFAULT;
}
//get rid of the start code delimeter
uiDistanceIntoCodes = 1;
uiFlags = 0;
//loop through the string of codes to get all the control codes out
while( uiDistanceIntoCodes < uiSizeOfCodes )
{
//Determine what kind of code it is, and handle it
uiFlags |= GetAndHandleCreditCodeFromCodeString( &zCodes[ uiDistanceIntoCodes ] );
//get the next code from the string of codes, returns NULL when done
pzNewCode = GetNextCreditCode( &zCodes[ uiDistanceIntoCodes ], &uiSizeOfSubCode );
//if we are done getting the sub codes
if( pzNewCode == NULL )
{
uiDistanceIntoCodes = uiSizeOfCodes;
}
else
{
//else increment by the size of the code
uiDistanceIntoCodes += uiSizeOfSubCode;
}
}
}
if( uiNodeType != CRDT_NODE_NONE )
{
//add the node to the list
AddCreditNode( uiNodeType, uiFlags, zString );
}
//if any processing of the flags need to be done
HandleCreditFlags( uiFlags );
return( TRUE );
}
//return any flags that need to be set in the node
UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode )
{
//if the code is to change the delay between strings
if( pzCode[0] == CRDT_DELAY_BN_STRINGS_CODE )
{
UINT32 uiNewDelay=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
guiGapBetweenCreditNodes = uiNewDelay;
return( CRDT_NODE_NONE );
}
//if the code is to change the delay between sections strings
else if( pzCode[0] == CRDT_DELAY_BN_SECTIONS_CODE )
{
UINT32 uiNewDelay=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
guiGapBetweenCreditSections = uiNewDelay;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_SCROLL_SPEED )
{
UINT32 uiScrollSpeed=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiScrollSpeed );
guiCrdtNodeScrollSpeed = uiScrollSpeed;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_FONT_JUSTIFICATION )
{
UINT32 uiJustification=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiJustification );
//get the justification
switch( uiJustification )
{
case 0:
gubCrdtJustification = LEFT_JUSTIFIED;
break;
case 1:
gubCrdtJustification = CENTER_JUSTIFIED;
break;
case 2:
gubCrdtJustification = RIGHT_JUSTIFIED;
break;
default:
Assert( 0 );
}
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_TITLE_FONT_COLOR )
{
UINT uiBuffer = 0;
swscanf( &pzCode[1], L"%d%*s", &uiBuffer );
gubCreditScreenTitleColor = (UINT8)uiBuffer;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_ACTIVE_FONT_COLOR )
{
UINT uiBuffer = 0;
swscanf( &pzCode[1], L"%d%*s", &uiBuffer );
gubCreditScreenActiveColor = (UINT8)uiBuffer;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_TITLE )
{
return( CRDT_FLAG__TITLE );
}
else if( pzCode[0] == CRDT_START_OF_SECTION )
{
return( CRDT_FLAG__START_SECTION );
}
else if( pzCode[0] == CRDT_END_OF_SECTION )
{
return( CRDT_FLAG__END_SECTION );
}
return( CRDT_NODE_NONE );
}
UINT32 CountNumberOfCreditNodes()
{
UINT32 uiNumNodes = 0;
CRDT_NODE *pTempNode = gCrdtRootNode;
while( pTempNode )
{
uiNumNodes++;
pTempNode = pTempNode->pNext;
}
return( uiNumNodes );
}
STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode )
{
STR16 pzNewCode=NULL;
UINT32 uiSizeOfCode = 0;
//get the new subcode out
pzNewCode = wcsstr( pString, CRDT_SEPARATION_CODE );
//if there is no separation code, then there must be an end code
if( pzNewCode == NULL )
{
//we are done
pzNewCode = NULL;
}
else
{
//get rid of separeation code
pzNewCode++;
//calc size of sub string
uiSizeOfCode = pzNewCode - pString;
}
*pSizeOfCode = uiSizeOfCode;
return( pzNewCode );
}
//Flags:
void HandleCreditFlags( UINT32 uiFlags )
{
if( uiFlags & CRDT_FLAG__TITLE )
{
}
if( uiFlags & CRDT_FLAG__START_SECTION )
{
guiGapTillReadNextCredit = guiGapBetweenCreditNodes;
}
if( uiFlags & CRDT_FLAG__END_SECTION )
{
guiGapTillReadNextCredit = guiGapBetweenCreditSections;
}
}
void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
giCurrentlySelectedFace = -1;
}
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
giCurrentlySelectedFace = MSYS_GetRegionUserData( pRegion,0 );
}
else if( iReason & MSYS_CALLBACK_REASON_MOVE )
{
}
}
void InitCreditEyeBlinking()
{
UINT8 ubCnt;
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
{
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock() + Random( gCreditFaces[ubCnt].sBlinkFreq * 2 );
}
}
void HandleCreditEyeBlinking()
{
HVOBJECT hPixHandle;
UINT8 ubCnt;
GetVideoObject(&hPixHandle, guiCreditFaces );
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
{
if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
{
BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
InvalidateRegion( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH + xResOffset, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT + yResOffset );
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
}
else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
{
gCreditFaces[ubCnt].uiEyesClosedTime = 0;
RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
}
}
}