Files
source/Laptop/mercs No Account.cpp
T
Wanne e64d5a2fa6 MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-01-18 11:19:01 +00:00

198 lines
6.1 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "mercs No Account.h"
#include "mercs.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "LaptopSave.h"
#include "Random.h"
#include "Text.h"
#include "Speck Quotes.h"
#endif
#define MERC_NA_TEXT_FONT FONT12ARIAL
#define MERC_NA_TEXT_COLOR FONT_MCOLOR_WHITE
#define MERC_NO_ACCOUNT_IMAGE_X LAPTOP_SCREEN_UL_X + 23
#define MERC_NO_ACCOUNT_IMAGE_Y LAPTOP_SCREEN_UL_Y + 52
#define MERC_OPEN_BUTTON_X iScreenWidthOffset + 130
#define MERC_OPEN_BUTTON_Y iScreenHeightOffset + 380
#define MERC_CANCEL_BUTTON_X iScreenWidthOffset + 490
#define MERC_CANCEL_BUTTON_Y MERC_OPEN_BUTTON_Y
#define MERC_NA_SENTENCE_X MERC_NO_ACCOUNT_IMAGE_X + 10
#define MERC_NA_SENTENCE_Y MERC_NO_ACCOUNT_IMAGE_Y + 75
#define MERC_NA_SENTENCE_WIDTH 460 - 20
UINT32 guiNoAccountImage;
// The Open Account Box button
void BtnOpenAccountBoxButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiOpenAccountBoxButton;
INT32 guiOpenAccountBoxButtonImage;
// The Cancel Account Box button
void BtnCancelBoxButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiCancelBoxButton;
void GameInitMercsNoAccount()
{
}
BOOLEAN EnterMercsNoAccount()
{
VOBJECT_DESC VObjectDesc;
InitMercBackGround();
// load the Account box graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\NoAccountBox.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiNoAccountImage));
// Open Accouint button
guiOpenAccountBoxButtonImage = LoadButtonImage("LAPTOP\\BigButtons.sti", -1,0,-1,1,-1 );
guiOpenAccountBoxButton = CreateIconAndTextButton( guiOpenAccountBoxButtonImage, MercNoAccountText[MERC_NO_ACC_OPEN_ACCOUNT],
FONT12ARIAL,
MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
MERC_OPEN_BUTTON_X, MERC_OPEN_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnOpenAccountBoxButtonCallback);
SetButtonCursor(guiOpenAccountBoxButton, CURSOR_LAPTOP_SCREEN);
SpecifyDisabledButtonStyle( guiOpenAccountBoxButton, DISABLED_STYLE_SHADED);
guiCancelBoxButton = CreateIconAndTextButton( guiOpenAccountBoxButtonImage, MercNoAccountText[MERC_NO_ACC_CANCEL],
FONT12ARIAL,
MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
MERC_CANCEL_BUTTON_X, MERC_CANCEL_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnCancelBoxButtonCallback);
SetButtonCursor(guiCancelBoxButton, CURSOR_LAPTOP_SCREEN);
SpecifyDisabledButtonStyle( guiCancelBoxButton, DISABLED_STYLE_SHADED);
RenderMercsNoAccount();
return(TRUE);
}
void ExitMercsNoAccount()
{
DeleteVideoObjectFromIndex(guiNoAccountImage);
UnloadButtonImage( guiOpenAccountBoxButtonImage );
RemoveButton( guiOpenAccountBoxButton );
RemoveButton( guiCancelBoxButton );
RemoveMercBackGround();
}
void HandleMercsNoAccount()
{
}
void RenderMercsNoAccount()
{
HVOBJECT hPixHandle;
DrawMecBackGround();
// Title
GetVideoObject(&hPixHandle, guiNoAccountImage);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,MERC_NO_ACCOUNT_IMAGE_X, MERC_NO_ACCOUNT_IMAGE_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//Display the sentence
DisplayWrappedString(MERC_NA_SENTENCE_X, MERC_NA_SENTENCE_Y, MERC_NA_SENTENCE_WIDTH, 2, MERC_NA_TEXT_FONT, MERC_NA_TEXT_COLOR, MercNoAccountText[MERC_NO_ACC_NO_ACCOUNT_OPEN_ONE], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
void BtnOpenAccountBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
//open an account
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_VALID;
//Get an account number
LaptopSaveInfo.guiPlayersMercAccountNumber = Random( 99999 );
#ifdef JA2UB
// gusMercVideoSpeckSpeech = SPECK_QUOTE_THANK_PLAYER_FOR_OPENING_ACCOUNT;
#else
gusMercVideoSpeckSpeech = SPECK_QUOTE_THANK_PLAYER_FOR_OPENING_ACCOUNT;
#endif
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gubArrivedFromMercSubSite = MERC_CAME_FROM_ACCOUNTS_PAGE;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
void BtnCancelBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gubArrivedFromMercSubSite = MERC_CAME_FROM_ACCOUNTS_PAGE;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}