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- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz) - Removed unused INI reading settings These parameters were moved to the file DifficultySettings.xml. ** Ja2_Options.INI ** ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE ** Creatures_Settings.INI ** CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL ** CTHConstants.ini ** BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
93 lines
3.1 KiB
C
93 lines
3.1 KiB
C
#ifndef _BUILDDEFINES_H
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#define _BUILDDEFINES_H
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#include "Language Defines.h"
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//----- Briefing Room (Mission based JA2 like in JA/DG) - by Jazz -----
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// Once enabled here and also enabled in the ja2_options.ini (BRIEFING_ROOM),
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// you can access the briefing room feature from the laptop
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// Of course, you also need a briefing room 1.13-MOD, otherwise you have a blank briefing room.
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// There are 2 examples (Briefing Room Example 1.zip, Briefing Room Example 2.zip) in the documents svn folder:
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// https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples
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#define ENABLE_BRIEFINGROOM
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// -----------------------------
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// *****************************
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// WANNE: Enable those 2 defines, if you want to build UB-Version!!
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//JA2/Unfinished Business
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//#define JA2UB
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//Unfinished Business - Titles (ja2set.dat)
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//#define JA2UBMAPS
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// *****************************
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// -----------------------------
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// -----------------------------
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// *****************************
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// WANNE: With this defin we can build JA2 DEMO version that runs with 1.13
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// The 2 UB defines (JA2UB and JA2UBMAPS) should be disabled, because we only want to build the demo version from the JA2 code!
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//#define JA113DEMO
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// *****************************
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// -----------------------------
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// -----------------------------
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// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
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#define ENABLE_ZOMBIES
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// -----------------------------
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// Map Editor version - you should use the MapEditor configuration instead of messing with these defines (ChrisL)
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//#define JA2BETAVERSION
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//#define JA2EDITOR
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// Normal test version
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//#define JA2TESTVERSION
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//#define SGP_DEBUG
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//#define DEBUG_ATTACKBUSY
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//#define DEBUGDECISIONS
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#define ROBOT_ALWAYS_READY
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#define FORCE_ASSERTS_ON
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//#ifdef _DEBUG
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// #ifndef JA2TESTVERSION
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// #define JA2TESTVERSION
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// #endif
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//#endif
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// Do combinations
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//#ifdef JA2TESTVERSION
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// #define JA2BETAVERSION
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// #define JA2EDITOR
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//#endif
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#ifdef JA2BETAVERSION
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#ifndef JA2EDITOR
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// #define SGP_DEBUG
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// #define FORCE_ASSERTS_ON
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// #define SGP_VIDEO_DEBUGGING
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#endif
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#endif
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//#define CRIPPLED_VERSION
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// Huge speed and memory hog, but thorough -- will work with release builds.
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// #define EXTREME_MEMORY_DEBUGGING
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// 0verhaul
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// These squelch warnings in VC2K5 about printf's and string operations being unsafe. Maybe we should work on building a better
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// system that gives buffer sizes for copies (which would prevent future problems like a stack corruption issue I fixed a while back),
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// but for now, just tell the compiler to shut up so I can see the real errors.
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_NON_CONFORMING_SWPRINTFS
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#define _SCL_SECURE_NO_WARNINGS
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#include "Profiler.h"
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#endif
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