Files
source/builddefines.h
T
Wanne 684e1d6148 Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00

93 lines
3.1 KiB
C

#ifndef _BUILDDEFINES_H
#define _BUILDDEFINES_H
#include "Language Defines.h"
//----- Briefing Room (Mission based JA2 like in JA/DG) - by Jazz -----
// Once enabled here and also enabled in the ja2_options.ini (BRIEFING_ROOM),
// you can access the briefing room feature from the laptop
// Of course, you also need a briefing room 1.13-MOD, otherwise you have a blank briefing room.
// There are 2 examples (Briefing Room Example 1.zip, Briefing Room Example 2.zip) in the documents svn folder:
// https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples
#define ENABLE_BRIEFINGROOM
// -----------------------------
// *****************************
// WANNE: Enable those 2 defines, if you want to build UB-Version!!
//JA2/Unfinished Business
//#define JA2UB
//Unfinished Business - Titles (ja2set.dat)
//#define JA2UBMAPS
// *****************************
// -----------------------------
// -----------------------------
// *****************************
// WANNE: With this defin we can build JA2 DEMO version that runs with 1.13
// The 2 UB defines (JA2UB and JA2UBMAPS) should be disabled, because we only want to build the demo version from the JA2 code!
//#define JA113DEMO
// *****************************
// -----------------------------
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// -----------------------------
// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
#define ENABLE_ZOMBIES
// -----------------------------
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Map Editor version - you should use the MapEditor configuration instead of messing with these defines (ChrisL)
//#define JA2BETAVERSION
//#define JA2EDITOR
// Normal test version
//#define JA2TESTVERSION
//#define SGP_DEBUG
//#define DEBUG_ATTACKBUSY
//#define DEBUGDECISIONS
#define ROBOT_ALWAYS_READY
#define FORCE_ASSERTS_ON
//#ifdef _DEBUG
// #ifndef JA2TESTVERSION
// #define JA2TESTVERSION
// #endif
//#endif
// Do combinations
//#ifdef JA2TESTVERSION
// #define JA2BETAVERSION
// #define JA2EDITOR
//#endif
#ifdef JA2BETAVERSION
#ifndef JA2EDITOR
// #define SGP_DEBUG
// #define FORCE_ASSERTS_ON
// #define SGP_VIDEO_DEBUGGING
#endif
#endif
//#define CRIPPLED_VERSION
// Huge speed and memory hog, but thorough -- will work with release builds.
// #define EXTREME_MEMORY_DEBUGGING
// 0verhaul
// These squelch warnings in VC2K5 about printf's and string operations being unsafe. Maybe we should work on building a better
// system that gives buffer sizes for copies (which would prevent future problems like a stack corruption issue I fixed a while back),
// but for now, just tell the compiler to shut up so I can see the real errors.
#define _CRT_SECURE_NO_WARNINGS
#define _CRT_NON_CONFORMING_SWPRINTFS
#define _SCL_SECURE_NO_WARNINGS
#include "Profiler.h"
#endif