Files
source/Strategic/Strategic Event Handler.h
T

33 lines
1.0 KiB
C

#ifndef _STRATEGIC_EVENT_HANDLER_H_
#define _STRATEGIC_EVENT_HANDLER_H_
#include "Types.h"
#define KINGPIN_MONEY_SECTOR_X gModSettings.ubKingpinMoneySectorX //5
#define KINGPIN_MONEY_SECTOR_Y gModSettings.ubKingpinMoneySectorY //MAP_ROW_D
#define KINGPIN_MONEY_SECTOR_Z gModSettings.ubKingpinMoneySectorZ //1
#define HOSPITAL_SECTOR_X gModSettings.ubHospitalSectorX //8
#define HOSPITAL_SECTOR_Y gModSettings.ubHospitalSectorY //MAP_ROW_F
#define HOSPITAL_SECTOR_Z gModSettings.ubHospitalSectorZ //0
extern UINT8 gubCambriaMedicalObjects;
void CheckForKingpinsMoneyMissing( BOOLEAN fFirstCheck );
void CheckForMissingHospitalSupplies( void );
//void BobbyRayPurchaseEventCallback( UINT8 ubOrderID );
void HandleStolenItemsReturned( void );
void AddSecondAirportAttendant( void );
void SetPabloToUnbribed( void );
void HandleNPCSystemEvent( UINT32 uiEvent );
void HandleEarlyMorningEvents( void );
void MakeCivGroupHostileOnNextSectorEntrance( UINT8 ubCivGroup );
void RemoveAssassin( UINT8 ubProfile );
#endif