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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
44 lines
1.0 KiB
C
44 lines
1.0 KiB
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __EDITORTERRAIN_H
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#define __EDITORTERRAIN_H
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#define TERRAIN_TILES_NODRAW 0
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#define TERRAIN_TILES_FOREGROUND 1
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#define TERRAIN_TILES_BACKGROUND 2
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//Andrew, could you figure out what the hell mode this is???
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//It somehow links terrain tiles with lights and buildings.
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#define TERRAIN_TILES_BRETS_STRANGEMODE 3
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//Soon to be added to an editor struct
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extern UINT16 usTotalWeight;
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extern BOOLEAN fPrevShowTerrainTileButtons;
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extern BOOLEAN fUseTerrainWeights;
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extern INT32 TerrainTileSelected, TerrainForegroundTile,TerrainBackgroundTile;
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extern INT32 TerrainTileDrawMode;
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void EntryInitEditorTerrainInfo();
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void InitEditorTerrainToolbar();
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void CreateTerrainTileButtons();
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void DeleteTerrainTileButtons();
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void RenderTerrainTileButtons();
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void ResetTerrainTileWeights();
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void ShowTerrainTileButtons();
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void HideTerrainTileButtons();
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void ChooseWeightedTerrainTile();
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void TerrainFill( INT32 iMapIndex );
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#endif
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#endif
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