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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
38 lines
1.0 KiB
C
38 lines
1.0 KiB
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __SECTOR_SUMMARY_H
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#define __SECTOR_SUMMARY_H
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//This function can be very time consuming as it loads every map file with a valid
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//coordinate name, analyses it, and builds a new global summary file.
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void CreateGlobalSummary();
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void CreateSummaryWindow();
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void ReleaseSummaryWindow();
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void DestroySummaryWindow();
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void RenderSummaryWindow();
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void LoadWorldInfo();
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void UpdateSectorSummary( STR16 gszFilename, BOOLEAN fUpdate );
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void SaveGlobalSummary();
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void LoadGlobalSummary();
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extern BOOLEAN gfGlobalSummaryExists;
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extern BOOLEAN gfSummaryWindowActive;
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extern BOOLEAN gSectorExists[16][16];
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extern UINT16 gusNumEntriesWithOutdatedOrNoSummaryInfo;
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extern BOOLEAN gfUpdateSummaryInfo;
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extern UINT8 GetCurrentSummaryVersion();
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void GetSectorFromFileName(STR16 szFileName, INT16& sSectorX, INT16& sSectorY, INT8& bSectorZ, BOOLEAN& fAltMap);//dnl ch31 140909
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void ResetCustomFileSectorSummary(void);//dnl ch30 150909
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#endif
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#endif |