mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
744 lines
22 KiB
C++
744 lines
22 KiB
C++
#include <iostream>
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#include <sstream>
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#include "connect.h"
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#include "FileMan.h"
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#include "GameSettings.h"
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#include "interface Dialogue.h"
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#include "Strategic All.h"
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#include "Luaglobal.h"
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#include "Boxing.h"
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#include "LuaInitNPCs.h"
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#include "Overhead.h"
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#include "Music Control.h"
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#include "Intro.h"
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#include "Queen Command.h"
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#include "gamescreen.h"
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#include "Map Screen Interface Map.h"
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#include "Creature Spreading.h"
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#include "World Items.h"
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#include "Map Screen Helicopter.h"
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#include "Campaign Types.h"
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#include "ub_config.h"
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#include "Ja25_Tactical.h"
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#include "Game Clock.h"
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#include "Dialogue Control.h"
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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using namespace std;
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extern BOOLEAN gfDoneWithSplashScreen;
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extern UINT8 gubWaitingForAllMercsToExitCode;
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void IniGlobalGameSetting(lua_State *L)
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{
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lua_pushinteger(L, giNPCReferenceCount);
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lua_setglobal(L, "giNPCReferenceCount");
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lua_pushinteger(L, gubWaitingForAllMercsToExitCode);
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lua_setglobal(L, "gubWaitingForAllMercsToExitCode");
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// -------------------------------
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// Start new game settings (use "new" prefix)
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// -------------------------------
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lua_pushinteger(L, gGameOptions.ubGameStyle);
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lua_setglobal(L, "newGAME_STYLE");
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lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
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lua_setglobal(L, "newDIFFICULTY_LEVEL");
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#ifdef JA2UB
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//Old
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lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
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lua_setglobal(L, "difficultyLevel");
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//new
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lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
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lua_setglobal(L, "UB_difficultyLevel");
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#endif
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// -------------------------------
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// ja2_options.ini Settings (use "ini" prefix)
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// -------------------------------
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lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus);
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lua_setglobal(L, "iniENABLE_CREPITUS");
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// WANNE: Currently not used
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lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector);
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lua_setglobal(L, "iniENEMY_INVESTIGATE_SECTOR");
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lua_pushboolean(L, gGameExternalOptions.fMercDayOne);
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lua_setglobal(L, "iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE");
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lua_pushinteger(L, gGameExternalOptions.ubChanceTonyAvailable);
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lua_setglobal(L, "iniCHANCE_TONY_AVAILABLE");
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// WANNE: Currently not used
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lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile);
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lua_setglobal(L, "iniCAN_TRUE_CIVILIANS_BECOME_HOSTILE");
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#ifdef JA2UB
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lua_pushinteger(L, gGameUBOptions.LOCATEGRIDNO);
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lua_setglobal(L, "iniNEW_MERC_ARRIVAL_LOCATION");
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#else
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lua_pushinteger(L, gGameExternalOptions.iInitialMercArrivalLocation);
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lua_setglobal(L, "iniNEW_MERC_ARRIVAL_LOCATION");
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#endif
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lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY);
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lua_setglobal(L, "iniDEFAULT_ARRIVAL_SECTOR_Y");
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lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX);
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lua_setglobal(L, "iniDEFAULT_ARRIVAL_SECTOR_X");
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#ifdef JA2UB
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//old
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lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX);
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lua_setglobal(L, "iniDEFAULT_END_SECTOR_X");
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lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorY);
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lua_setglobal(L, "iniDEFAULT_END_SECTOR_Y");
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lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorZ);
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lua_setglobal(L, "iniDEFAULT_END_SECTOR_Z");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 0 ]);
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lua_setglobal(L, "iniINITIALHELIGRIDNO1");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 1 ]);
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lua_setglobal(L, "iniINITIALHELIGRIDNO2");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 2 ]);
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lua_setglobal(L, "iniINITIALHELIGRIDNO3");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 3 ]);
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lua_setglobal(L, "iniINITIALHELIGRIDNO4");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 4 ]);
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lua_setglobal(L, "iniINITIALHELIGRIDNO5");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 5 ]);
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lua_setglobal(L, "iniINITIALHELIGRIDNO6");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 6 ]);
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lua_setglobal(L, "iniINITIALHELIGRIDNO7");
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lua_pushinteger(L, gGameUBOptions.JerryGridNo);
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lua_setglobal(L, "iniJERRYGRIDNO");
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lua_pushboolean(L, gGameUBOptions.LaptopQuestEnabled);
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lua_setglobal(L, "iniLAPTOP_QUEST");
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lua_pushboolean(L, gGameUBOptions.InJerry);
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lua_setglobal(L, "iniJERRY");
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lua_pushboolean(L, gGameUBOptions.JerryQuotes);
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lua_setglobal(L, "iniJERRYQUOTES");
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lua_pushboolean(L, gGameUBOptions.InGameHeliCrash);
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lua_setglobal(L, "iniINGAMEHELICRASH");
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lua_pushboolean(L, gGameUBOptions.InGameHeli);
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lua_setglobal(L, "iniINGAMEHELI");
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//new
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lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX);
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lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_X");
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lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorY);
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lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Y");
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lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorZ);
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lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Z");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 0 ]);
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lua_setglobal(L, "UB_iniINITIALHELIGRIDNO1");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 1 ]);
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lua_setglobal(L, "UB_iniINITIALHELIGRIDNO2");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 2 ]);
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lua_setglobal(L, "UB_iniINITIALHELIGRIDNO3");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 3 ]);
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lua_setglobal(L, "UB_iniINITIALHELIGRIDNO4");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 4 ]);
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lua_setglobal(L, "UB_iniINITIALHELIGRIDNO5");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 5 ]);
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lua_setglobal(L, "UB_iniINITIALHELIGRIDNO6");
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lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 6 ]);
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lua_setglobal(L, "UB_iniINITIALHELIGRIDNO7");
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lua_pushinteger(L, gGameUBOptions.JerryGridNo);
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lua_setglobal(L, "UB_iniJERRYGRIDNO");
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lua_pushboolean(L, gGameUBOptions.LaptopQuestEnabled);
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lua_setglobal(L, "UB_iniLAPTOP_QUEST");
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lua_pushboolean(L, gGameUBOptions.InJerry);
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lua_setglobal(L, "UB_iniJERRY");
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lua_pushboolean(L, gGameUBOptions.JerryQuotes);
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lua_setglobal(L, "UB_iniJERRYQUOTES");
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lua_pushboolean(L, gGameUBOptions.InGameHeliCrash);
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lua_setglobal(L, "UB_iniINGAMEHELICRASH");
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lua_pushboolean(L, gGameUBOptions.InGameHeli);
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lua_setglobal(L, "UB_iniINGAMEHELI");
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lua_pushinteger(L, gGameUBOptions.SectorLaunchMisslesX);
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lua_setglobal(L, "UB_iniSECTOR_LAUNCH_MISSLES_X");
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lua_pushinteger(L, gGameUBOptions.SectorLaunchMisslesY);
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lua_setglobal(L, "UB_iniSECTOR_LAUNCH_MISSLES_Y");
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lua_pushinteger(L, gGameUBOptions.SectorLaunchMisslesZ);
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lua_setglobal(L, "UB_iniSECTOR_LAUNCH_MISSLES_Z");
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lua_pushinteger(L, gGameUBOptions.SectorFanX);
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lua_setglobal(L, "UB_iniPOWERGEN_SECTOR_X");
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lua_pushinteger(L, gGameUBOptions.SectorFanY);
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lua_setglobal(L, "UB_iniPOWERGEN_SECTOR_Y");
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lua_pushinteger(L, gGameUBOptions.SectorFanZ);
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lua_setglobal(L, "UB_iniPOWERGEN_SECTOR_Z");
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lua_pushinteger(L, gGameUBOptions.SectorDoorInTunnelX);
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lua_setglobal(L, "UB_iniSECTOR_DOOR_IN_TUNNEL_X");
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lua_pushinteger(L, gGameUBOptions.SectorDoorInTunnelY);
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lua_setglobal(L, "UB_iniSECTOR_DOOR_IN_TUNNEL_Y");
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lua_pushinteger(L, gGameUBOptions.SectorDoorInTunnelZ);
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lua_setglobal(L, "UB_SECTOR_DOOR_IN_TUNNEL_Z");
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#endif
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//Mod Setting.ini
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lua_pushinteger(L, gModSettings.ubHideoutSectorX);
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lua_setglobal(L, "iniHIDEOUT_SECTOR_X");
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lua_pushinteger(L, gModSettings.ubHideoutSectorY);
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lua_setglobal(L, "iniHIDEOUT_SECTOR_Y");
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lua_pushinteger(L, gModSettings.ubHideoutSectorZ);
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lua_setglobal(L, "iniHIDEOUT_SECTOR_Z");
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lua_pushinteger(L, gModSettings.iHideoutExitGrid);
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lua_setglobal(L, "iniHIDEOUT_EXIT");
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lua_pushinteger(L, gModSettings.ubHideoutSurfaceX);
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lua_setglobal(L, "iniHIDEOUT_SURFACE_X");
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lua_pushinteger(L, gModSettings.ubHideoutSurfaceY);
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lua_setglobal(L, "iniHIDEOUT_SURFACE_Y");
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lua_pushinteger(L, gModSettings.ubHideoutSurfaceZ);
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lua_setglobal(L, "iniHIDEOUT_SURFACE_Z");
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lua_pushinteger(L, gModSettings.iHideoutEntryGrid);
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lua_setglobal(L, "iniHIDEOUT_ENTRY");
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lua_pushinteger(L, gModSettings.iBasementEntry[0]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_1");
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lua_pushinteger(L, gModSettings.iBasementEntry[1]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_2");
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lua_pushinteger(L, gModSettings.iBasementEntry[2]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_3");
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lua_pushinteger(L, gModSettings.iBasementEntry[3]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_4");
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lua_pushinteger(L, gModSettings.iBasementEntry[4]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_5");
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lua_pushinteger(L, gModSettings.iBasementEntry[5]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_6");
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lua_pushinteger(L, gModSettings.iBasementEntry[6]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_7");
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lua_pushinteger(L, gModSettings.iBasementEntry[7]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_8");
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lua_pushinteger(L, gModSettings.iBasementEntry[8]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_9");
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lua_pushinteger(L, gModSettings.iBasementEntry[9]);
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lua_setglobal(L, "iniBASEMENT_ENTRY_10");
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lua_pushinteger(L, gModSettings.iBasementExit[0]);
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lua_setglobal(L, "iniBASEMENT_EXIT_1");
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lua_pushinteger(L, gModSettings.iBasementExit[1]);
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lua_setglobal(L, "iniBASEMENT_EXIT_2");
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lua_pushinteger(L, gModSettings.iBasementExit[2]);
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lua_setglobal(L, "iniBASEMENT_EXIT_3");
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lua_pushinteger(L, gModSettings.iBasementExit[3]);
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lua_setglobal(L, "iniBASEMENT_EXIT_4");
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lua_pushinteger(L, gModSettings.iBasementExit[4]);
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lua_setglobal(L, "iniBASEMENT_EXIT_5");
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lua_pushinteger(L, gModSettings.iBasementExit[5]);
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lua_setglobal(L, "iniBASEMENT_EXIT_6");
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lua_pushinteger(L, gModSettings.iBasementExit[6]);
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lua_setglobal(L, "iniBASEMENT_EXIT_7");
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lua_pushinteger(L, gModSettings.iBasementExit[7]);
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lua_setglobal(L, "iniBASEMENT_EXIT_8");
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lua_pushinteger(L, gModSettings.iBasementExit[8]);
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lua_setglobal(L, "iniBASEMENT_EXIT_9");
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lua_pushinteger(L, gModSettings.iBasementExit[9]);
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lua_setglobal(L, "iniBASEMENT_EXIT_10");
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lua_pushinteger(L, gModSettings.iBasementExit[10]);
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lua_setglobal(L, "iniBASEMENT_EXIT_11");
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lua_pushinteger(L, gModSettings.iBasementExit[11]);
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lua_setglobal(L, "iniBASEMENT_EXIT_12");
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// Rebel Hideout
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lua_pushinteger(L, gModSettings.iFinalCrateGrid);
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lua_setglobal(L, "iniFINAL_CRATE_GRID");
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lua_pushinteger(L, gModSettings.usCrateTileDef);
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lua_setglobal(L, "iniCRATE_TILE_DEF");
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lua_pushinteger(L, gModSettings.usTrapdoorTileDef);
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lua_setglobal(L, "iniTRAPDOOR_TILE_DEF");
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// San Mona
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lua_pushinteger(L, gModSettings.usPornShopRoomHans);
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lua_setglobal(L, "iniPORN_SHOP_ROOM_HANS");
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lua_pushinteger(L, gModSettings.iHansGridNo);
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lua_setglobal(L, "iniHANS_POSTION");
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lua_pushinteger(L, gModSettings.usPornShopRoomBrenda);
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lua_setglobal(L, "iniPORN_SHOP_ROOM_BRENDA");
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lua_pushinteger(L, gModSettings.usPornShopRoomTony);
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lua_setglobal(L, "iniPORN_SHOP_ROOM_TONY");
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//San Mona
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lua_pushinteger(L, gModSettings.usLeatherShop);
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lua_setglobal(L, "iniANGELS_LEATHERSHOP");
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lua_pushinteger(L, gModSettings.iBambiDoorGridNo);
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lua_setglobal(L, "iniDOOR_TO_BAMBIS_ROOM");
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lua_pushinteger(L, gModSettings.iCarlaDoorGridNo);
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lua_setglobal(L, "iniDOOR_TO_CARLAS_ROOM");
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lua_pushinteger(L, gModSettings.iCindyDoorGridNo);
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lua_setglobal(L, "iniDOOR_TO_CINDYS_ROOM");
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lua_pushinteger(L, gModSettings.iMariaDoorGridNo);
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lua_setglobal(L, "iniDOOR_TO_MARIAS_ROOM");
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//San Mona
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lua_pushinteger(L, gModSettings.usBrothelRoomRangeStart);
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lua_setglobal(L, "iniFIRST_ROOM_IN_BROTHEL");
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lua_pushinteger(L, gModSettings.usBrothelRoomRangeEnd);
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lua_setglobal(L, "iniLAST_ROOM_IN_BROTHEL");
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lua_pushinteger(L, gModSettings.usBrothelGuardRoom);
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lua_setglobal(L, "iniBROTHEL_GUARD_ROOM");
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//San Mona
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lua_pushinteger(L, gModSettings.iBrothelDoor1);
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lua_setglobal(L, "iniBROTHEL_DOOR_1");
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lua_pushinteger(L, gModSettings.iBrothelDoor2);
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lua_setglobal(L, "iniBROTHEL_DOOR_2");
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lua_pushinteger(L, gModSettings.iBrothelDoor3);
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lua_setglobal(L, "iniBROTHEL_DOOR_3");
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lua_pushinteger(L, gModSettings.ubKingpinMoneySectorX);
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lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_X");
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lua_pushinteger(L, gModSettings.ubKingpinMoneySectorY);
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lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_Y");
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lua_pushinteger(L, gModSettings.ubKingpinMoneySectorZ);
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lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_Z");
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//Gear Dropoff
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lua_pushinteger(L, gModSettings.ubOmertaDropOffX);
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lua_setglobal(L, "iniOMERTA_DROPOFF_X");
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lua_pushinteger(L, gModSettings.ubOmertaDropOffY);
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lua_setglobal(L, "iniOMERTA_DROPOFF_Y");
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lua_pushinteger(L, gModSettings.ubOmertaDropOffZ);
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lua_setglobal(L, "iniOMERTA_DROPOFF_Z");
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lua_pushinteger(L, gModSettings.iOmertaDropOff);
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lua_setglobal(L, "iniOMERTA_DROPOFF_GRIDNO");
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//Alma
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lua_pushinteger(L, gModSettings.sRocketRifleGridNo);
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lua_setglobal(L, "iniROCKETRIFLE_POSITION");
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//Hospital Sector
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lua_pushinteger(L, gModSettings.ubHospitalSectorX);
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lua_setglobal(L, "iniHOSPITAL_SECTOR_X");
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lua_pushinteger(L, gModSettings.ubHospitalSectorY);
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lua_setglobal(L, "iniHOSPITAL_SECTOR_Y");
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lua_pushinteger(L, gModSettings.ubHospitalSectorZ);
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lua_setglobal(L, "iniHOSPITAL_SECTOR_Z");
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lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector1X);
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lua_setglobal(L, "iniADD_MADLAB_SECTOR_1_X");
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lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector1Y);
|
|
lua_setglobal(L, "iniADD_MADLAB_SECTOR_1_Y");
|
|
|
|
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector2X);
|
|
lua_setglobal(L, "iniADD_MADLAB_SECTOR_2_X");
|
|
|
|
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector2Y);
|
|
lua_setglobal(L, "iniADD_MADLAB_SECTOR_2_Y");
|
|
|
|
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector3X);
|
|
lua_setglobal(L, "iniADD_MADLAB_SECTOR_3_X");
|
|
|
|
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector3Y);
|
|
lua_setglobal(L, "iniADD_MADLAB_SECTOR_3_Y");
|
|
|
|
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector4X);
|
|
lua_setglobal(L, "iniADD_MADLAB_SECTOR_4_X");
|
|
|
|
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector4Y);
|
|
lua_setglobal(L, "iniADD_MADLAB_SECTOR_4_Y");
|
|
|
|
// -------------------------------
|
|
// Other global variables
|
|
// -------------------------------
|
|
|
|
#ifdef JA2UB
|
|
lua_pushinteger(L, gGameUBOptions.TestUB);
|
|
lua_setglobal(L, "TestUB");
|
|
#endif
|
|
|
|
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY);
|
|
lua_setglobal(L, "ubDefaultArrivalSectorY");
|
|
|
|
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX);
|
|
lua_setglobal(L, "ubDefaultArrivalSectorX");
|
|
|
|
lua_pushinteger(L, gGameExternalOptions.iFirstArrivalDelay);
|
|
lua_setglobal(L, "iFirstArrivalDelay");
|
|
|
|
lua_pushinteger(L, guiHelicopterSkyriderTalkState);
|
|
lua_setglobal(L, "guiHelicopterSkyriderTalkState");
|
|
|
|
lua_pushinteger(L, guiTimeOfLastSkyriderMonologue);
|
|
lua_setglobal(L, "guiTimeOfLastSkyriderMonologue");
|
|
|
|
lua_pushinteger(L, gubBloodcatLairSectorId);
|
|
lua_setglobal(L, "gubBloodcatLairSectorId");
|
|
|
|
lua_pushinteger(L, gubSrcSoldierProfile);
|
|
lua_setglobal(L, "gubSrcSoldierProfile");
|
|
|
|
lua_pushinteger(L, giLairID);
|
|
lua_setglobal(L, "giLairID");
|
|
|
|
lua_pushinteger(L, is_networked);
|
|
lua_setglobal(L, "is_networked");
|
|
|
|
lua_pushinteger(L, gWorldSectorX);
|
|
lua_setglobal(L, "gWorldSectorX");
|
|
|
|
lua_pushinteger(L, gWorldSectorY);
|
|
lua_setglobal(L, "gWorldSectorY");
|
|
|
|
lua_pushinteger(L, gbWorldSectorZ);
|
|
lua_setglobal(L, "gWorldSectorZ");
|
|
|
|
lua_pushinteger(L, gbWorldSectorZ);
|
|
lua_setglobal(L, "gbWorldSectorZ");
|
|
|
|
lua_pushinteger(L, giHospitalTempBalance);
|
|
lua_setglobal(L, "giHospitalTempBalance");
|
|
|
|
lua_pushinteger(L, gbHospitalPriceModifier);
|
|
lua_setglobal(L, "gbHospitalPriceModifier");
|
|
|
|
lua_pushinteger(L, giHospitalRefund);
|
|
lua_setglobal(L, "giHospitalRefund");
|
|
|
|
lua_pushboolean(L, gfBoxersResting);
|
|
lua_setglobal(L, "gfBoxersResting");
|
|
|
|
lua_pushinteger(L, gubBoxersRests);
|
|
lua_setglobal(L, "gubBoxersRests");
|
|
|
|
lua_pushinteger(L, gubBoxingMatchesWon);
|
|
lua_setglobal(L, "gubBoxingMatchesWon");
|
|
|
|
lua_pushinteger(L, uiHourLua);
|
|
lua_setglobal(L, "cHour");
|
|
|
|
lua_pushinteger(L, uiDayLua);
|
|
lua_setglobal(L, "cDay");
|
|
|
|
lua_pushinteger(L, uiMinLua);
|
|
lua_setglobal(L, "cMin");
|
|
|
|
lua_pushinteger(L, gbPlayerNum);
|
|
lua_setglobal(L, "gbPlayerNum");
|
|
|
|
lua_pushinteger(L, GetMusicHandle());
|
|
lua_setglobal(L, "uiMusicHandle");
|
|
|
|
lua_pushinteger(L, GetMusicMode());
|
|
lua_setglobal(L, "gubMusicMode");
|
|
|
|
lua_pushboolean(L, IsMusicPlaying());
|
|
lua_setglobal(L, "fMusicPlaying");
|
|
|
|
// lua_pushboolean(L, gfForceMusicToTense);
|
|
// lua_setglobal(L, "gfForceMusicToTense");
|
|
|
|
//GameExternalOptions
|
|
lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector);
|
|
lua_setglobal(L, "gfInvestigateSector");
|
|
|
|
lua_pushboolean(L, gGameExternalOptions.fMercDayOne);
|
|
lua_setglobal(L, "fMercDayOne");
|
|
|
|
lua_pushinteger(L, gGameOptions.ubGameStyle);
|
|
lua_setglobal(L, "gameStyle");
|
|
|
|
lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus);
|
|
lua_setglobal(L, "enableCrepitus");
|
|
|
|
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
|
|
lua_setglobal(L, "difficultyLevel");
|
|
|
|
lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile);
|
|
lua_setglobal(L, "fCanTrueCiviliansBecomeHostile");
|
|
|
|
// WANNE: Currently not used
|
|
lua_pushinteger(L, guiNumWorldItems);
|
|
lua_setglobal(L, "guiNumWorldItems");
|
|
|
|
lua_pushboolean(L, gfEnteringMapScreen);
|
|
lua_setglobal(L, "gfEnteringMapScreen");
|
|
|
|
lua_pushboolean(L, guiIntroExitScreen);
|
|
lua_setglobal(L, "guiIntroExitScreen");
|
|
|
|
lua_pushboolean(L, gfIntroScreenExit);
|
|
lua_setglobal(L, "gfIntroScreenExit");
|
|
|
|
lua_pushinteger(L, sSelMapX);
|
|
lua_setglobal(L, "sSelMapX");
|
|
|
|
lua_pushinteger(L, sSelMapY);
|
|
lua_setglobal(L, "sSelMapY");
|
|
|
|
lua_pushinteger(L, iCurrentMapSectorZ);
|
|
lua_setglobal(L, "iCurrentMapSectorZ");
|
|
|
|
lua_pushboolean(L, gfDoneWithSplashScreen);
|
|
lua_setglobal(L, "gfDoneWithSplashScreen");
|
|
|
|
lua_pushinteger(L, gbIntroScreenMode);
|
|
lua_setglobal(L, "gbIntroScreenMode");
|
|
|
|
lua_pushinteger(L, guiDay);
|
|
lua_setglobal(L, "guiDay");
|
|
|
|
lua_pushinteger(L, guiHour);
|
|
lua_setglobal(L, "guiHour");
|
|
|
|
lua_pushinteger(L, guiMin);
|
|
lua_setglobal(L, "guiMin");
|
|
|
|
lua_pushinteger(L, guiCurrentScreen);
|
|
lua_setglobal(L, "guiCurrentScreen");
|
|
|
|
#ifdef JA2UB
|
|
//old
|
|
lua_pushboolean(L, gGameUBOptions.fTexAndJohn);
|
|
lua_setglobal(L, "enabledJohnAndTex");
|
|
|
|
lua_pushboolean(L, gGameUBOptions.fRandomManuelText);
|
|
lua_setglobal(L, "RandomManuelText");
|
|
|
|
//new
|
|
lua_pushboolean(L, gGameUBOptions.fTexAndJohn);
|
|
lua_setglobal(L, "UB_enabledJohnAndTex");
|
|
|
|
lua_pushboolean(L, gGameUBOptions.fRandomManuelText);
|
|
lua_setglobal(L, "UB_RandomManuelText");
|
|
|
|
//Old
|
|
lua_pushinteger(L, BARRETT_UB);
|
|
lua_setglobal(L, "itemBARRETT_UB");
|
|
|
|
lua_pushinteger(L, CALICO_960_UB);
|
|
lua_setglobal(L, "itemCALICO_960_UB");
|
|
|
|
lua_pushinteger(L, PSG1_UB);
|
|
lua_setglobal(L, "itemPSG1_UB");
|
|
|
|
lua_pushinteger(L, L85_UB);
|
|
lua_setglobal(L, "itemL85_UB");
|
|
|
|
lua_pushinteger(L, TAR21_UB);
|
|
lua_setglobal(L, "itemTAR21_UB");
|
|
|
|
lua_pushinteger(L, VAL_SILENT_UB);
|
|
lua_setglobal(L, "itemVAL_SILENT_UB");
|
|
|
|
lua_pushinteger(L, MICRO_UZI_UB);
|
|
lua_setglobal(L, "itemMICRO_UZI_UB");
|
|
|
|
lua_pushinteger(L, CALICO_950_UB);
|
|
lua_setglobal(L, "itemCALICO_950_UB");
|
|
|
|
lua_pushinteger(L, CALICO_900_UB);
|
|
lua_setglobal(L, "itemCALICO_900_UB");
|
|
|
|
lua_pushinteger(L, CLIP_CANNON_BALL);
|
|
lua_setglobal(L, "itemCLIP_CANNON_BALL");
|
|
|
|
lua_pushinteger(L, MERC_UMBRELLA);
|
|
lua_setglobal(L, "itemMERC_UMBRELLA");
|
|
|
|
lua_pushinteger(L, HAND_CANNON);
|
|
lua_setglobal(L, "itemHAND_CANNON");
|
|
|
|
lua_pushinteger(L, HARTFORD_6_SHOOTER);
|
|
lua_setglobal(L, "itemHARTFORD_6_SHOOTER");
|
|
|
|
lua_pushinteger(L, TEX_MOVIE_ATTACK_CLYDESDALES);
|
|
lua_setglobal(L, "itemTEX_MOVIE_ATTACK_CLYDESDALES");
|
|
|
|
lua_pushinteger(L, TEX_MOVIE_WILD_EAST);
|
|
lua_setglobal(L, "itemTEX_MOVIE_WILD_EAST");
|
|
|
|
lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA);
|
|
lua_setglobal(L, "itemTEX_MOVIE_HAVE_HONDA");
|
|
|
|
lua_pushinteger(L, LAPTOP_TRANSMITTER);
|
|
lua_setglobal(L, "itemLAPTOP_TRANSMITTER");
|
|
|
|
lua_pushinteger(L, CHE_GUEVARA_CANTEEN);
|
|
lua_setglobal(L, "itemCHE_GUEVARA_CANTEEN");
|
|
|
|
lua_pushinteger(L, MERC_WRISTWATCH);
|
|
lua_setglobal(L, "itemMERC_WRISTWATCH");
|
|
|
|
lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE);
|
|
lua_setglobal(L, "itemSAM_GARVER_COMBAT_KNIFE");
|
|
|
|
lua_pushinteger(L, MERC_UMBRELLA_OLD);
|
|
lua_setglobal(L, "itemMERC_UMBRELLA_OLD");
|
|
|
|
lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
|
|
lua_setglobal(L, "itemMORRIS_INSTRUCTION_NOTE");
|
|
|
|
//New
|
|
lua_pushinteger(L, BARRETT_UB);
|
|
lua_setglobal(L, "UB_itemBARRETT");
|
|
|
|
lua_pushinteger(L, CALICO_960_UB);
|
|
lua_setglobal(L, "UB_itemCALICO_960");
|
|
|
|
lua_pushinteger(L, PSG1_UB);
|
|
lua_setglobal(L, "UB_itemPSG1");
|
|
|
|
lua_pushinteger(L, L85_UB);
|
|
lua_setglobal(L, "UB_itemL85");
|
|
|
|
lua_pushinteger(L, TAR21_UB);
|
|
lua_setglobal(L, "UB_itemTAR21");
|
|
|
|
lua_pushinteger(L, VAL_SILENT_UB);
|
|
lua_setglobal(L, "UB_itemVAL_SILENT");
|
|
|
|
lua_pushinteger(L, MICRO_UZI_UB);
|
|
lua_setglobal(L, "UB_itemMICRO_UZI");
|
|
|
|
lua_pushinteger(L, CALICO_950_UB);
|
|
lua_setglobal(L, "UB_itemCALICO_950");
|
|
|
|
lua_pushinteger(L, CALICO_900_UB);
|
|
lua_setglobal(L, "UB_itemCALICO_900");
|
|
|
|
lua_pushinteger(L, CLIP_CANNON_BALL);
|
|
lua_setglobal(L, "UB_itemCLIP_CANNON_BALL");
|
|
|
|
lua_pushinteger(L, MERC_UMBRELLA);
|
|
lua_setglobal(L, "UB_itemMERC_UMBRELLA");
|
|
|
|
lua_pushinteger(L, HAND_CANNON);
|
|
lua_setglobal(L, "UB_itemHAND_CANNON");
|
|
|
|
lua_pushinteger(L, HARTFORD_6_SHOOTER);
|
|
lua_setglobal(L, "UB_itemHARTFORD_6_SHOOTER");
|
|
|
|
lua_pushinteger(L, TEX_MOVIE_ATTACK_CLYDESDALES);
|
|
lua_setglobal(L, "UB_itemTEX_MOVIE_ATTACK_CLYDESDALES");
|
|
|
|
lua_pushinteger(L, TEX_MOVIE_WILD_EAST);
|
|
lua_setglobal(L, "UB_itemTEX_MOVIE_WILD_EAST");
|
|
|
|
lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA);
|
|
lua_setglobal(L, "UB_itemTEX_MOVIE_HAVE_HONDA");
|
|
|
|
lua_pushinteger(L, LAPTOP_TRANSMITTER);
|
|
lua_setglobal(L, "UB_itemLAPTOP_TRANSMITTER");
|
|
|
|
lua_pushinteger(L, CHE_GUEVARA_CANTEEN);
|
|
lua_setglobal(L, "UB_itemCHE_GUEVARA_CANTEEN");
|
|
|
|
lua_pushinteger(L, MERC_WRISTWATCH);
|
|
lua_setglobal(L, "UB_itemMERC_WRISTWATCH");
|
|
|
|
lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE);
|
|
lua_setglobal(L, "UB_itemSAM_GARVER_COMBAT_KNIFE");
|
|
|
|
lua_pushinteger(L, MERC_UMBRELLA_OLD);
|
|
lua_setglobal(L, "UB_itemMERC_UMBRELLA_OLD");
|
|
|
|
lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
|
|
lua_setglobal(L, "UB_itemMORRIS_INSTRUCTION_NOTE");
|
|
#endif
|
|
} |