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** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
33 lines
1.4 KiB
C
33 lines
1.4 KiB
C
#ifndef __UI_CURSORS_H
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#define __UI_CURSORS_H
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#define REFINE_PUNCH_1 0
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#define REFINE_PUNCH_2 gGameExternalOptions.fEnhancedCloseCombatSystem ? gSkillTraitValues.ubModifierForAPsAddedOnAimedPunches : 6
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#define REFINE_KNIFE_1 0
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#define REFINE_KNIFE_2 gGameExternalOptions.fEnhancedCloseCombatSystem ? gSkillTraitValues.ubModifierForAPsAddedOnAimedBladedAttackes : 6
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UINT8 GetProperItemCursor( UINT8 ubSoldierID, UINT16 ubItemIndex, INT32 usMapPos, BOOLEAN fActivated );
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void DetermineCursorBodyLocation( UINT8 ubSoldierID, BOOLEAN fDisplay, BOOLEAN fRecalc );
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void HandleLeftClickCursor( SOLDIERTYPE *pSoldier );
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void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT32 usMapPos );
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void HandleWheelAdjustCursor( SOLDIERTYPE *pSoldier, INT32 usMapPos, INT32 sDelta, INT16 brstmode );
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void HandleWheelAdjustCursorWOAB( SOLDIERTYPE *pSoldier, INT32 sMapPos, INT32 sDelta );
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UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier );
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extern BOOLEAN gfCannotGetThrough;
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void HandleUICursorRTFeedback( SOLDIERTYPE *pSoldier );
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void HandleEndConfirmCursor( SOLDIERTYPE *pSoldier );
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BOOLEAN GetMouseRecalcAndShowAPFlags( UINT32 *puiCursorFlags, BOOLEAN *pfShowAPs );
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// HEADROCK HAM B2.7: This function calculates the nearest value (display purposes only)
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// based on how trained the shooter is.
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UINT32 ChanceToHitApproximation( SOLDIERTYPE * pSoldier, UINT32 uiChance );
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#endif |