mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
112 lines
2.6 KiB
C
112 lines
2.6 KiB
C
#ifndef __UTILS_ALL_H
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#define __UTILS_ALL_H
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#pragma message("GENERATED PCH FOR UTILS PROJECT.")
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#include "types.h"
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#include "Animated ProgressBar.h"
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#include "MemMan.h"
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#include "debug.h"
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#include "Font Control.h"
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#include "vsurface.h"
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#include "video.h"
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#include "Render Dirty.h"
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#include "music control.h"
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#include <wchar.h>
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#include "sgp.h"
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#include "cursors.h"
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#include "Timer Control.h"
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#include "jascreens.h"
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#include "font.h"
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#include "Sys Globals.h"
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#include "Handle UI.h"
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#include "interface.h"
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#include "overhead.h"
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#include "Cursor Control.h"
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#include "Debug Control.h"
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#include "stdio.h"
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#include "Encrypted File.h"
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#include "FileMan.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include <time.h>
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#include "container.h"
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#include "wcheck.h"
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#include "Event Manager.h"
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#include "Event Pump.h"
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#include "Timer.h"
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#include "Soldier Control.h"
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#include "Sound Control.h"
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#include "weapons.h"
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#include "Animation Control.h"
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#include "opplist.h"
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#include "himage.h"
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#include "vsurface_private.h"
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#include "Language Defines.h"
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#include "text.h"
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#include "Screens.h"
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#include "Maputility.h"
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#include "worlddef.h"
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#include "loadscreen.h"
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#include "overhead map.h"
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#include "radar screen.h"
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#include "vobject_blitters.h"
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#include "sticonvert.h"
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#include "worlddat.h"
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#include "english.h"
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#include "map information.h"
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#include "line.h"
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#include "MercTextBox.h"
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#include "renderworld.h"
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "Message.h"
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#include <memory.h>
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#include "mbstring.h"
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#include "Mutex Manager.h"
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#include "local.h"
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#include "Map Screen Interface Bottom.h"
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#include "Soundman.h"
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#include "BuildDefines.h"
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#include "Dialogue Control.h"
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#include "Multi Language Graphic Utils.h"
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#include "Random.h"
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#include "gamescreen.h"
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#include "Creature Spreading.h"
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#include "strategicmap.h"
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#include "fade screen.h"
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#include "PopUpBox.h"
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#include "sysutil.h"
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#include "phys math.h"
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#include "Types.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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#include "Utilities.h"
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#include "Cursors.h"
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#include "WCheck.h"
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#include "Slider.h"
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#include "SysUtil.h"
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#include "Line.h"
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#include "isometric utils.h"
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#include <stdlib.h>
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#include <string.h>
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#include "compression.h"
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#include "imgfmt.h"
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#include "pcx.h"
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#include "impTGA.h"
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#include <math.h>
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#include "input.h"
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#include "Text Input.h"
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#include "GameSettings.h"
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#include "handle items.h"
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#include "time.h"
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#include "vobject.h"
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#include "overhead types.h"
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#include "tactical save.h"
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#include "KeyMap.h"
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//#include <windows.h>
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//#include <windowsx.h>
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//#include <mmsystem.h>
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//#include <dsound.h>
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#endif |