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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
14 lines
742 B
Plaintext
14 lines
742 B
Plaintext
-=ENGLISH DESCRIPTION=-
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AI Viewer dialog is opened by switching to the Strategy screen and pressing F12.
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Quest Debug System dialog is opened by switching to the Tactical screen and pressing F11.
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This only works in the Debug Version.
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-=RUSSIAN DESCRIPTION=-
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Îêíî "AI Viewer" îòêðûâàåòñÿ íà ñòðàòåãè÷åñêîé êàðòå ïî íàæàòèþ êíîïêè F12.
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Îêíî "Quest Debug System" îòêðûâàåòñÿ íà òàêòè÷åñêîé êàðòå ïî íàæàòèþ êíîïêè F11.
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Ýòè ôóíêöèè äîñòóïíû ëèøü â îòëàäî÷íîé âåðñèè èãðû (â Debug âåðñèè).
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-=GERMAN DESCRIPTION=-
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AI Viewer Dialogfenster wird durch drücken von F12 am Strategy Bildschirm aufgerufen.
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Quest Debug System Dialogfenster wird durch drücken von F12 am Tactical Bildschirm aufgerufen.
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Dies funktioniert nur in Debug Version. |