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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
28 lines
1.2 KiB
INI
28 lines
1.2 KiB
INI
; ---------------------------------------------------------------------------------------------------------------------------------
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; To change the videos, simple change the filename from the "INTRO" folder.
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; The file extension (*.bik, *.smk) can be ommitted.
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; In that case the game tries to open the file with the *.bik (Bink Video) extension, and if that fails then fall back to
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; *.smk (Smacker Video) files.
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; If you do not want a video to be played, just delete the path.
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; ---------------------------------------------------------------------------------------------------------------------------------
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[INTRO]
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; If you set this to TRUE, all the default JA2 videos will be disabled (not shown to the user).
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NO_DEFAULT_VALUES = FALSE
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[INTRO_BEGINNING]
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INTRO_REBEL_CRDT = INTRO\Rebel_cr
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INTRO_OMERTA = INTRO\Omerta
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INTRO_PRAGUE_CRDT = INTRO\Prague_cr
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INTRO_PRAGUE = INTRO\Prague
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[INTRO_ENDING]
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INTRO_END_END_SPEECH_MIGUEL = INTRO\Throne_Mig
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INTRO_END_END_SPEECH_NO_MIGUEL = INTRO\Throne_NoMig
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INTRO_END_HELI_FLYBY = INTRO\Heli_FlyBy
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INTRO_END_SKYRIDER_HELICOPTER = INTRO\Heli_Sky
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INTRO_END_NOSKYRIDER_HELICOPTER = INTRO\Heli_NoSky
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[INTRO_SPLASH]
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INTRO_SPLASH_SCREEN = INTRO\SplashScreen
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INTRO_SPLASH_TALONSOFT = INTRO\TalonSoftid_endhold |