Files
source/gamedir/Base/IntroVideos.ini
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

28 lines
1.2 KiB
INI

; ---------------------------------------------------------------------------------------------------------------------------------
; To change the videos, simple change the filename from the "INTRO" folder.
; The file extension (*.bik, *.smk) can be ommitted.
; In that case the game tries to open the file with the *.bik (Bink Video) extension, and if that fails then fall back to
; *.smk (Smacker Video) files.
; If you do not want a video to be played, just delete the path.
; ---------------------------------------------------------------------------------------------------------------------------------
[INTRO]
; If you set this to TRUE, all the default JA2 videos will be disabled (not shown to the user).
NO_DEFAULT_VALUES = FALSE
[INTRO_BEGINNING]
INTRO_REBEL_CRDT = INTRO\Rebel_cr
INTRO_OMERTA = INTRO\Omerta
INTRO_PRAGUE_CRDT = INTRO\Prague_cr
INTRO_PRAGUE = INTRO\Prague
[INTRO_ENDING]
INTRO_END_END_SPEECH_MIGUEL = INTRO\Throne_Mig
INTRO_END_END_SPEECH_NO_MIGUEL = INTRO\Throne_NoMig
INTRO_END_HELI_FLYBY = INTRO\Heli_FlyBy
INTRO_END_SKYRIDER_HELICOPTER = INTRO\Heli_Sky
INTRO_END_NOSKYRIDER_HELICOPTER = INTRO\Heli_NoSky
[INTRO_SPLASH]
INTRO_SPLASH_SCREEN = INTRO\SplashScreen
INTRO_SPLASH_TALONSOFT = INTRO\TalonSoftid_endhold