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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
60 lines
2.6 KiB
XML
60 lines
2.6 KiB
XML
<!--
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The diseases described here only affect your mercs if DISEASE in JA2_Options.ini is TRUE.
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Note that some tags are only considered if the additional setting DISEASE_SEVERE_LIMITATIONS is TRUE, these are:
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- <fSpecialFlagContractDisability>
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- <fSpecialFlagLimitedUseArms>
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- <fSpecialFlagLimitedUseLegs>
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-->
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<DISEASESLIST>
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<DISEASE>
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<uiIndex>0</uiIndex>
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<szName>Disease</szName>
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<szFatName>|D|i|s|e|a|s|e</szFatName>
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<szDescription>Disease wasn't a feature in vanilla, so nothing to see here.</szDescription>
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<sInfectionPtsInitial>0</sInfectionPtsInitial>
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<sInfectionPtsOutbreak>0</sInfectionPtsOutbreak>
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<sInfectionPtsFull>0</sInfectionPtsFull>
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<sInfectionPtsGainPerHour>0</sInfectionPtsGainPerHour>
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<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
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<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
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<InfectionChance_SEX>0</InfectionChance_SEX>
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<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
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<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
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<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
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<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
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<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
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<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
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<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
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<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
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<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
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<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
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<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
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<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
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<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
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<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
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<fCanBeCured>0</fCanBeCured>
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<fReverseOnFull>0</fReverseOnFull>
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<fCanReInfect>0</fCanReInfect>
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<fHideSymbol>0</fHideSymbol>
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<fDisgusting>0</fDisgusting>
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<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
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<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
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<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
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<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
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<sEffStatAGI>0</sEffStatAGI>
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<sEffStatDEX>0</sEffStatDEX>
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<sEffStatSTR>0</sEffStatSTR>
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<sEffStatWIS>0</sEffStatWIS>
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<sEffStatEXP>0</sEffStatEXP>
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<sEffAP>0</sEffAP>
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<usMaxBreath>0</usMaxBreath>
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<sEffCarryStrength>0</sEffCarryStrength>
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<sLifeRegenHundreds>0</sLifeRegenHundreds>
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<sNeedToSleep>0</sNeedToSleep>
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<sDrinkModifier>0</sDrinkModifier>
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<sFoodModifier>0</sFoodModifier>
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<moralemodifier>1.0</moralemodifier>
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</DISEASE>
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</DISEASESLIST>
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