mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
191 lines
4.5 KiB
XML
191 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<TAUNTS>
|
|
<TAUNT>
|
|
<uiIndex>0</uiIndex>
|
|
<szText>They're here!</szText>
|
|
<alert>1</alert>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>1</uiIndex>
|
|
<szText>Now the fun can start!</szText>
|
|
<alert>1</alert>
|
|
<aggressive>1</aggressive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>2</uiIndex>
|
|
<szText>I've waited a looong time for this.</szText>
|
|
<alert>1</alert>
|
|
<aggressive>1</aggressive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>3</uiIndex>
|
|
<szText>Sucker with the lowest body count buys drinks!</szText>
|
|
<alert>1</alert>
|
|
<aggressive>1</aggressive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>4</uiIndex>
|
|
<szText>They have no idea what they are in for...</szText>
|
|
<alert>1</alert>
|
|
<brave>1</brave>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>5</uiIndex>
|
|
<szText>Everyone get ready!</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>6</uiIndex>
|
|
<szText>Killing time!</szText>
|
|
<alert>1</alert>
|
|
<aggressive>1</aggressive>
|
|
<brave>1</brave>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>7</uiIndex>
|
|
<szText>I call dibs on any rocket launchers we loot from their corpses!</szText>
|
|
<alert>1</alert>
|
|
<cunning>1</cunning>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>8</uiIndex>
|
|
<szText>Finally! Some carnage!</szText>
|
|
<alert>1</alert>
|
|
<aggressive>1</aggressive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>9</uiIndex>
|
|
<szText>Oh, I can't wait to get my hands on them!</szText>
|
|
<alert>1</alert>
|
|
<aggressive>1</aggressive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>10</uiIndex>
|
|
<szText>Finally, my training will pay off.</szText>
|
|
<alert>1</alert>
|
|
<brave>1</brave>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>11</uiIndex>
|
|
<szText>Everybody, wake up!</szText>
|
|
<alert>1</alert>
|
|
<brave>1</brave>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>12</uiIndex>
|
|
<szText>Time to earn my paycheck...</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>13</uiIndex>
|
|
<szText>Now I'll be able to prove myself.</szText>
|
|
<alert>1</alert>
|
|
<brave>1</brave>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>14</uiIndex>
|
|
<szText>We have the tactical advantage!</szText>
|
|
<alert>1</alert>
|
|
<brave>1</brave>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>15</uiIndex>
|
|
<szText>Maybe I'll get a medal!</szText>
|
|
<alert>1</alert>
|
|
<brave>1</brave>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>16</uiIndex>
|
|
<szText>We're under attack!</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>17</uiIndex>
|
|
<szText>Oh, ain't that just great?</szText>
|
|
<alert>1</alert>
|
|
<cunning>1</cunning>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>18</uiIndex>
|
|
<szText>Can't guy get a nap around here?</szText>
|
|
<alert>1</alert>
|
|
<cunning>1</cunning>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>19</uiIndex>
|
|
<szText>Enemy attack. That's something new.</szText>
|
|
<alert>1</alert>
|
|
<cunning>1</cunning>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>20</uiIndex>
|
|
<szText>Yay. 'Cause nobody saw that coming.</szText>
|
|
<alert>1</alert>
|
|
<cunning>1</cunning>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>21</uiIndex>
|
|
<szText>I'm totally gonna desert as soon as we start losing.</szText>
|
|
<alert>1</alert>
|
|
<cunning>1</cunning>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>22</uiIndex>
|
|
<szText>Thanks for turning my shitty day into a complete disaster, assholes!</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>23</uiIndex>
|
|
<szText>Take positions!</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>24</uiIndex>
|
|
<szText>I hoped this would never happen...</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>25</uiIndex>
|
|
<szText>Fire at will!</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>26</uiIndex>
|
|
<szText>It was bound to happen eventually.</szText>
|
|
<alert>1</alert>
|
|
<defensive>1</defensive>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>27</uiIndex>
|
|
<szText>Alert! Alert!</szText>
|
|
<alert>1</alert>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>28</uiIndex>
|
|
<szText>Intruders!</szText>
|
|
<alert>1</alert>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>29</uiIndex>
|
|
<szText>We've got company!</szText>
|
|
<alert>1</alert>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>30</uiIndex>
|
|
<szText>Enemy detected!</szText>
|
|
<alert>1</alert>
|
|
</TAUNT>
|
|
<TAUNT>
|
|
<uiIndex>31</uiIndex>
|
|
<szText>Enemy over here!</szText>
|
|
<alert>1</alert>
|
|
</TAUNT>
|
|
</TAUNTS>
|