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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
29 lines
674 B
XML
29 lines
674 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<TAUNTS>
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<TAUNT>
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<uiIndex>0</uiIndex>
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<szText>Cover me, I'm reloading!</szText>
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<reload>1</reload>
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</TAUNT>
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<TAUNT>
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<uiIndex>1</uiIndex>
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<szText>I'm out, reloading!</szText>
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<reload>1</reload>
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</TAUNT>
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<TAUNT>
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<uiIndex>2</uiIndex>
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<szText>Gotta reload!</szText>
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<reload>1</reload>
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</TAUNT>
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<TAUNT>
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<uiIndex>3</uiIndex>
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<szText>Reloading!</szText>
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<reload>1</reload>
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</TAUNT>
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<TAUNT>
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<uiIndex>4</uiIndex>
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<szText>Gotta put new batteries in my kill machine!</szText>
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<reload>1</reload>
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<cunning>1</cunning>
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</TAUNT>
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</TAUNTS> |