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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
50 lines
1.4 KiB
XML
50 lines
1.4 KiB
XML
<!--
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X640 Y480
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X1024 Y768
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X800 Y600
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ImagePositionXxxx = (X - 640) / 2
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ImagePositionYyyy = (Y - 480) / 2
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StretchImage if 1 the image is stretched to the screen size
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CenterImage if 1 the image is centered in X
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ImagePositionRelative if 0 the image is displayed on the same place on any resolution, ignored when StretchImage is active
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all tags with resolution are now obsolete but not removed for compability with older versions
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-->
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<MAINMENU>
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<!-- Menu Buttons uiIndex = 0 (required!) -->
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<IMAGE>
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<uiIndex>0</uiIndex>
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<Description>Menu Buttons</Description>
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<MainMenuX>320</MainMenuX>
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<MainMenuY>210</MainMenuY>
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<MainMenuYSpace>37</MainMenuYSpace>
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</IMAGE>
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<!-- Background Images -->
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<IMAGE>
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<uiIndex>1</uiIndex>
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<Visible>1</Visible>
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<Description>BackGround</Description>
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<FileName>LOADSCREENS\MainMenuBackground.sti</FileName>
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<FitToScreen>1</FitToScreen>
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<StretchImage>0</StretchImage>
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<CenterImage>0</CenterImage>
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<ImagePositionRelative>0</ImagePositionRelative>
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<ImagePositionX>0</ImagePositionX>
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<ImagePositionY>0</ImagePositionY>
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</IMAGE>
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<IMAGE>
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<uiIndex>2</uiIndex>
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<Visible>1</Visible>
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<Description>Ja2LogoImage</Description>
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<FileName>LOADSCREENS\Ja2Logo.sti</FileName>
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<FitToScreen>0</FitToScreen>
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<StretchImage>0</StretchImage>
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<CenterImage>1</CenterImage>
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<ImagePositionRelative>1</ImagePositionRelative>
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<ImagePositionX>188</ImagePositionX>
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<ImagePositionY>70</ImagePositionY>
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</IMAGE>
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</MAINMENU> |