Files
source/Laptop/history.h
T

142 lines
3.4 KiB
C

#ifndef __HISTORY_H
#define __HISTORY_H
void GameInitHistory();
void EnterHistory();
void ExitHistory();
void HandleHistory();
void RenderHistory();
#define HISTORY_DATA_FILE "TEMP\\History.dat"
// the financial structure
struct history{
UINT8 ubCode; // the code index in the finance code table
UINT32 uiIdNumber; // unique id number
UINT8 ubSecondCode; // secondary code
UINT32 uiDate; // time in the world in global time
INT16 sSectorX; // sector X this took place in
INT16 sSectorY; // sector Y this took place in
INT8 bSectorZ;
UINT8 ubColor;
struct history *Next; // next unit in the list
};
typedef struct
{
UINT32 uiIndex;
CHAR16 sHistory[128];
} HISTORY_VALUES;
extern HISTORY_VALUES HistoryName[500];
enum{
HISTORY_ENTERED_HISTORY_MODE=0,
HISTORY_HIRED_MERC_FROM_AIM,
HISTORY_HIRED_MERC_FROM_MERC,
HISTORY_MERC_KILLED,
HISTORY_SETTLED_ACCOUNTS_AT_MERC,
HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO,
HISTORY_CHARACTER_GENERATED,
HISTORY_PURCHASED_INSURANCE,
HISTORY_CANCELLED_INSURANCE,
HISTORY_INSURANCE_CLAIM_PAYOUT,
HISTORY_EXTENDED_CONTRACT_1_DAY,
HISTORY_EXTENDED_CONTRACT_1_WEEK,
HISTORY_EXTENDED_CONTRACT_2_WEEK,
HISTORY_MERC_FIRED,
HISTORY_MERC_QUIT,
HISTORY_QUEST_STARTED,
HISTORY_QUEST_FINISHED,
HISTORY_TALKED_TO_MINER,
HISTORY_LIBERATED_TOWN,
HISTORY_CHEAT_ENABLED,
HISTORY_TALKED_TO_FATHER_WALKER,
HISTORY_MERC_MARRIED_OFF,
HISTORY_MERC_CONTRACT_EXPIRED,
HISTORY_RPC_JOINED_TEAM,
HISTORY_ENRICO_COMPLAINED,
HISTORY_WONBATTLE,
HISTORY_MINE_RUNNING_OUT,
HISTORY_MINE_RAN_OUT,
HISTORY_MINE_SHUTDOWN,
HISTORY_MINE_REOPENED,
HISTORY_DISCOVERED_TIXA,
HISTORY_DISCOVERED_ORTA,
HISTORY_GOT_ROCKET_RIFLES,
HISTORY_DEIDRANNA_DEAD_BODIES,
HISTORY_BOXING_MATCHES,
HISTORY_SOMETHING_IN_MINES,
HISTORY_DEVIN,
HISTORY_MIKE,
HISTORY_TONY,
HISTORY_KROTT,
HISTORY_KYLE,
HISTORY_MADLAB,
HISTORY_GABBY,
HISTORY_KEITH_OUT_OF_BUSINESS,
HISTORY_HOWARD_CYANIDE,
HISTORY_KEITH,
HISTORY_HOWARD,
HISTORY_PERKO,
HISTORY_SAM,
HISTORY_FRANZ,
HISTORY_ARNOLD,
HISTORY_FREDO,
HISTORY_RICHGUY_BALIME,
HISTORY_JAKE,
HISTORY_BUM_KEYCARD,
HISTORY_WALTER,
HISTORY_DAVE,
HISTORY_PABLO,
HISTORY_KINGPIN_MONEY,
HISTORY_WON_BOXING,
HISTORY_LOST_BOXING,
HISTORY_DISQUALIFIED_BOXING,
HISTORY_FOUND_MONEY,
HISTORY_ASSASSIN,
HISTORY_LOSTTOWNSECTOR,
HISTORY_DEFENDEDTOWNSECTOR,
HISTORY_LOSTBATTLE,
HISTORY_FATALAMBUSH,
HISTORY_WIPEDOUTENEMYAMBUSH,
HISTORY_UNSUCCESSFULATTACK,
HISTORY_SUCCESSFULATTACK,
HISTORY_CREATURESATTACKED,
HISTORY_KILLEDBYBLOODCATS,
HISTORY_SLAUGHTEREDBLOODCATS,
HISTORY_NPC_KILLED,
HISTORY_GAVE_CARMEN_HEAD,
HISTORY_SLAY_MYSTERIOUSLY_LEFT,
HISTORY_MERC_KILLED_CHARACTER,
HISTORY_WALDO,
HISTORY_HELICOPTER_REPAIR_STARTED,
HISTORY_INTERCEPTED_TRANSPORT_GROUP,
TEXT_NUM_HISTORY
};
typedef struct history HistoryUnit;
typedef struct history *HistoryUnitPtr;
extern HistoryUnitPtr pHistoryListHead;
// reset history fact..for quests
void ResetHistoryFact( UINT8 ubCode, INT16 sSectorX, INT16 sSectorY );
// set history fact...to allow for a different color for in progress quests
UINT32 SetHistoryFact( UINT8 ubCode, UINT8 ubSecondCode, UINT32 uiDate, INT16 sSectorX, INT16 sSectorY );
UINT32 AddHistoryToPlayersLog(UINT8 ubCode, UINT8 ubSecondCode, UINT32 uiDate, INT16 sSectorX, INT16 sSectorY );
UINT32 GetTimeQuestWasStarted( UINT8 ubCode );
#endif