Files
source/TileEngine/overhead map.h
T
Flugente 3077e27d9f New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-02 22:30:15 +00:00

40 lines
1.4 KiB
C

#ifndef __OVERHEADMAP_H
#define __OVERHEADMAP_H
void InitNewOverheadDB( UINT8 ubTilesetID );
void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS, BOOLEAN fFromMapUtility );
void HandleOverheadMap( );
BOOLEAN InOverheadMap( );
void GoIntoOverheadMap( );
void HandleOverheadUI( );
void KillOverheadMap();
void ClickOverheadRegionCallback( MOUSE_REGION *reg, INT32 reason );
void MoveInOverheadRegionCallback( MOUSE_REGION *reg, INT32 reason );
void CalculateRestrictedMapCoords( INT8 bDirection, INT16 *psX1, INT16 *psY1, INT16 *psX2, INT16 *psY2, INT16 sEndXS, INT16 sEndYS );
void CalculateRestrictedScaleFactors( INT16 *pScaleX, INT16 *pScaleY );
void TrashOverheadMap( );
//dnl ch45 031009
void ScrollOverheadMap(void);
void ResetScrollOverheadMap(void);
// WANNE - BMP: I THINK THIS NEEDS TO CHANGE FOR BIG MAPS!
// OK, these are values that are calculated in InitRenderParams( ) with normal view settings.
// These would be different if we change ANYTHING about the game worlkd map sizes...
#define NORMAL_MAP_SCREEN_WIDTH 3160
#define NORMAL_MAP_SCREEN_HEIGHT 1540
#define NORMAL_MAP_SCREEN_X 1580
#define NORMAL_MAP_SCREEN_BY 2400
#define NORMAL_MAP_SCREEN_TY 860
#define FASTMAPROWCOLTOPOS( r, c ) ( (r) * WORLD_COLS + (c) )
extern BOOLEAN gfUseBiggerOverview;
#endif