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- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
74 lines
2.3 KiB
C
74 lines
2.3 KiB
C
#ifndef _JA25ENGLISHTEXT__H_
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#define _JA25ENGLISHTEXT__H_
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extern STR16 gzIMPSkillTraitsText[];
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////////////////////////////////////////////////////////
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// added by SANDRO
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extern STR16 gzIMPSkillTraitsTextNewMajor[];
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extern STR16 gzIMPSkillTraitsTextNewMinor[];
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extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
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extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
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extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
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extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
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extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
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extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
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extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
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extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
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extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
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extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
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extern STR16 gzIMPMajorTraitsHelpTextsNone[];
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extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
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extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
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extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
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extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
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extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
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extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
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extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
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extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
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extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
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extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
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extern STR16 gzIMPMinorTraitsHelpTextsNone[];
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extern STR16 gzIMPOldSkillTraitsHelpTexts[];
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extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
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extern STR16 gzIMPDisabilitiesHelpTexts[];
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extern STR16 gzIMPProfileCostText[];
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extern STR16 zGioNewTraitsImpossibleText[];
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///////////////////////////////////////////////////////
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enum
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{
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IMM__IRON_MAN_MODE_WARNING_TEXT,
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};
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extern STR16 gzIronManModeWarningText[];
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// display cover message (for tactical usually, seperated)
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// display cover terrain type info (used in cover information)
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enum
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{
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DC_MSG__COVER_INFORMATION,
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DC_MSG__GUN_RANGE_INFORMATION,
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DC_MSG__NCTH_GUN_RANGE_INFORMATION,
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DC_MSG__COVER_DRAW_OFF,
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DC_MSG__COVER_DRAW_MERC_VIEW,
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DC_MSG__COVER_DRAW_ENEMY_VIEW,
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DC_TTI__WOOD,
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DC_TTI__URBAN,
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DC_TTI__DESERT,
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DC_TTI__SNOW,
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DC_TTI__WOOD_AND_DESERT,
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DC_TTI__UNKNOWN
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};
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extern STR16 gzDisplayCoverText[];
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#endif
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