Files
source/gamedir-languages/Dutch_Version/Base/TableData/Items/Dutch.Pockets.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

95 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<POCKETLIST>
<POCKET>
<pIndex>0</pIndex>
<pName>Nothing</pName>
</POCKET>
<POCKET>
<pIndex>1</pIndex>
<pName>Geweer Schouderband</pName>
</POCKET>
<POCKET>
<pIndex>2</pIndex>
<pName>Mes</pName>
</POCKET>
<POCKET>
<pIndex>3</pIndex>
<pName>Voertuig</pName>
</POCKET>
<POCKET>
<pIndex>4</pIndex>
<pName>Algemeen Groot</pName>
</POCKET>
<POCKET>
<pIndex>5</pIndex>
<pName>Gevechts Rugzak</pName>
</POCKET>
<POCKET>
<pIndex>6</pIndex>
<pName>Munitie Band</pName>
</POCKET>
<POCKET>
<pIndex>7</pIndex>
<pName>SMG Holster</pName>
</POCKET>
<POCKET>
<pIndex>8</pIndex>
<pName>Midden Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>9</pIndex>
<pName>Groot Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>10</pIndex>
<pName>AR Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>11</pIndex>
<pName>Pistool Holster</pName>
</POCKET>
<POCKET>
<pIndex>12</pIndex>
<pName>SMG Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>13</pIndex>
<pName>Geweer Granaat</pName>
</POCKET>
<POCKET>
<pIndex>14</pIndex>
<pName>Granaat</pName>
</POCKET>
<POCKET>
<pIndex>15</pIndex>
<pName>Pistool Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>16</pIndex>
<pName>Zeer Klein Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>17</pIndex>
<pName>Klein Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>18</pIndex>
<pName>Riem Clip</pName>
</POCKET>
<POCKET>
<pIndex>19</pIndex>
<pName>Snellader</pName>
</POCKET>
<POCKET>
<pIndex>20</pIndex>
<pName>Medisch Vak</pName>
</POCKET>
<POCKET>
<pIndex>21</pIndex>
<pName>Injectienaalden Vak</pName>
</POCKET>
<POCKET>
<pIndex>22</pIndex>
<pName>Dubbele Munitie Band</pName>
</POCKET>
</POCKETLIST>