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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
68 lines
1.9 KiB
XML
68 lines
1.9 KiB
XML
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<TAUNTS>
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<TAUNT>
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<uiIndex>0</uiIndex>
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<szText>I'm leaking!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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</TAUNT>
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<TAUNT>
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<uiIndex>1</uiIndex>
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<szText>I'm bleeding!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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</TAUNT>
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<TAUNT>
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<uiIndex>2</uiIndex>
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<szText>Everyone, throw whatever you're doing and help me!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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<brave>1</brave>
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</TAUNT>
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<TAUNT>
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<uiIndex>3</uiIndex>
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<szText>Mmmm... blood.</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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<aggressive>1</aggressive>
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</TAUNT>
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<TAUNT>
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<uiIndex>4</uiIndex>
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<szText>I need medical attention!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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<defensive>1</defensive>
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</TAUNT>
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<TAUNT>
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<uiIndex>5</uiIndex>
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<szText>I'm spilling blood!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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</TAUNT>
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<TAUNT>
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<uiIndex>6</uiIndex>
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<szText>Hey! It DOES taste like iron!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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</TAUNT>
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<TAUNT>
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<uiIndex>7</uiIndex>
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<szText>Oh, I'm getting light-headed!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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</TAUNT>
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<TAUNT>
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<uiIndex>8</uiIndex>
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<szText>Does it count toward my Honorary Donor card?</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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<cunning>1</cunning>
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</TAUNT>
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<TAUNT>
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<uiIndex>9</uiIndex>
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<szText>I'm bleeding... It was supposed to be them, not me!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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<brave>1</brave>
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</TAUNT>
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<TAUNT>
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<uiIndex>10</uiIndex>
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<szText>Gonna need some sewing!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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</TAUNT>
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<TAUNT>
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<uiIndex>11</uiIndex>
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<szText>Oh no... my precious fluids!</szText>
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<got_hit_bloodloss>1</got_hit_bloodloss>
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</TAUNT>
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</TAUNTS> |