Files
source/gamedir/Base/TableData/EnemyTaunts/EnemyTaunts_Head_Pop.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

87 lines
2.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>OK, I think it's pretty safe to assume he's dead.</szText>
<head_pop>1</head_pop>
<defensive>1</defensive>
<target_male>1</target_male>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>OK, I think it's pretty safe to assume she's dead.</szText>
<head_pop>1</head_pop>
<defensive>1</defensive>
<target_female>1</target_female>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>I think I'll skip lunch today.</szText>
<defensive>1</defensive>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Hahaha! Fucking awesome!</szText>
<szTextCensored>Hahaha! Freaking awesome!</szTextCensored>
<aggressive>1</aggressive>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Fuck yeah! I love this job!</szText>
<szTextCensored>Hell yeah! I love this job!</szTextCensored>
<aggressive>1</aggressive>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>It's OK, you weren't using it anyway.</szText>
<brave>1</brave>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Boom, head shot!</szText>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Wow!</szText>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Mind blown!</szText>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I wasn't even trying.</szText>
<head_pop>1</head_pop>
<brave>1</brave>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Did somebody take a picture?</szText>
<head_pop>1</head_pop>
<brave>1</brave>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Pop goes the zit!</szText>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Somebody call an ambulance!</szText>
<cunning>1</cunning>
<head_pop>1</head_pop>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Does this mean I can read minds now?</szText>
<cunning>1</cunning>
<head_pop>1</head_pop>
</TAUNT>
</TAUNTS>