Files
source/gamedir/Base/TableData/EnemyTaunts/EnemyTaunts_Hit.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

137 lines
3.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Does it hurt to be dead?</szText>
<hit>1</hit>
<target_zombie>1</target_zombie>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Bingo!</szText>
<hit>1</hit>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Excellence is not a skill. It's an attitude.</szText>
<hit>1</hit>
<brave>1</brave>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Poor thing! He's bleeding.. Hold on, I'll find you a tampon.</szText>
<hit>1</hit>
<cunning>1</cunning>
<female>1</female>
<target_male>1</target_male>
<target_health>50</target_health>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>How's karma tasting? Not so good?</szText>
<hit>1</hit>
<militia>1</militia>
<defensive>1</defensive>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>The doctor is in!</szText>
<hit_blade>1</hit_blade>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Operation successful!</szText>
<hit_blade>1</hit_blade>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>You taste like chicken!</szText>
<hit_blade>1</hit_blade>
<aggressive>1</aggressive>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>You know what would be nice right now? Fava beans and a glass of chianti!</szText>
<hit_blade>1</hit_blade>
<aggressive>1</aggressive>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Chop chop chop!</szText>
<aggressive>1</aggressive>
<attack_blade>1</attack_blade>
<hit_blade>1</hit_blade>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Fresh meat!</szText>
<aggressive>1</aggressive>
<hit_blade>1</hit_blade>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I'll drink your blood!</szText>
<aggressive>1</aggressive>
<hit_blade>1</hit_blade>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Don't worry, it's disinfected!</szText>
<hit_blade>1</hit_blade>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Mmmmmincemeat!</szText>
<aggressive>1</aggressive>
<hit_blade>1</hit_blade>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Bullseye!</szText>
<hit_gunfire>1</hit_gunfire>
<hit_throwing_knife>1</hit_throwing_knife>
<cunning>1</cunning>
<brave>1</brave>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Watch out, the lightning may strike... Oh, it just did!</szText>
<brave>1</brave>
<hit_gunfire>1</hit_gunfire>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>I see you... and now I can see through you!</szText>
<hit_gunfire>1</hit_gunfire>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Normally I wouldn't hit a woman... Oh, who am I kidding!</szText>
<attack_hth>1</attack_hth>
<hit_hth>1</hit_hth>
<brave>1</brave>
<male>1</male>
<target_female>1</target_female>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>See? Girls can fight too!</szText>
<hit_hth>1</hit_hth>
<female>1</female>
<target_male>1</target_male>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Girl power!</szText>
<hit_hth>1</hit_hth>
<female>1</female>
<target_male>1</target_male>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>I now pronounce you... man and bullet.</szText>
<hit_gunfire>1</hit_gunfire>
<cunning>1</cunning>
<target_male>1</target_male>
</TAUNT>
</TAUNTS>