Files
source/gamedir/Base/TableData/EnemyTaunts/EnemyTaunts_Notice_Enemy.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

131 lines
3.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Fantastic.</szText>
<noticed_unseen>1</noticed_unseen>
<cunning>1</cunning>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>'Surely they wouldn't dare to attack you.' Riiight.</szText>
<noticed_unseen>1</noticed_unseen>
<cunning>1</cunning>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Everybody stay calm, and we will make it through.</szText>
<noticed_unseen>1</noticed_unseen>
<defensive>1</defensive>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Da'ffff...!</szText>
<noticed_unseen>1</noticed_unseen>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Big mistake!</szText>
<noticed_unseen>1</noticed_unseen>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Holy crap!</szText>
<noticed_unseen>1</noticed_unseen>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Enemy!</szText>
<noticed_unseen>1</noticed_unseen>
<say_hi>1</say_hi>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Enemy!!!</szText>
<noticed_unseen>1</noticed_unseen>
<say_hi>1</say_hi>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>There is one!</szText>
<noticed_unseen>1</noticed_unseen>
<say_hi>1</say_hi>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Intruders!</szText>
<noticed_unseen>1</noticed_unseen>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Holy shit!</szText>
<noticed_unseen>1</noticed_unseen>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I spy with my little eye!</szText>
<noticed_unseen>1</noticed_unseen>
<inform_about>1</inform_about>
<cunning>1</cunning>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>I have a sighting!</szText>
<noticed_unseen>1</noticed_unseen>
<inform_about>1</inform_about>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Enemy forces!</szText>
<noticed_unseen>1</noticed_unseen>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Enemy detected!</szText>
<noticed_unseen>1</noticed_unseen>
<say_hi>1</say_hi>
<alert>1</alert>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Enemy over here!</szText>
<noticed_unseen>1</noticed_unseen>
<inform_about>1</inform_about>
<alert>1</alert>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Holy shit! Kill it before it breeds!</szText>
<say_hi>1</say_hi>
<target_appearance>1</target_appearance>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>No offense lady, but I wouldn't touch you with a stick!</szText>
<say_hi>1</say_hi>
<male>1</male>
<defensive>1</defensive>
<target_female>1</target_female>
<target_appearance>1</target_appearance>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Look who's come to the picnic!</szText>
<say_hi>1</say_hi>
<noticed_unseen>1</noticed_unseen>
<cunning>1</cunning>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>You've got to be crazy to come here!</szText>
<elite>1</elite>
<noticed_unseen>1</noticed_unseen>
<say_hi>1</say_hi>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Over here, you morons! </szText>
<inform_about>1</inform_about>
<brave>1</brave>
</TAUNT>
</TAUNTS>