Files
source/Tactical/Soldier Functions.h
T

27 lines
948 B
C

#ifndef _SOLDIER_FUNCTIONS_H
#define _SOLDIER_FUNCTIONS_H
#include "soldier control.h"
void ContinueMercMovement( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance );
void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode );
FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier );
FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier );
void SoldierCollapse( SOLDIERTYPE *pSoldier );
BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fSet, BOOLEAN fForce );
void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT16 sGridNo, INT8 bZLevel );
void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget );
void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier );
#endif