Files
source/Tactical/Drugs And Alcohol.h
T

35 lines
1.1 KiB
C

#ifndef __DRUGS_AND_ALCOHOL_H
#define __DRUGS_AND_ALCOHOL_H
#define DRUG_TYPE_ADRENALINE 0
#define DRUG_TYPE_ALCOHOL 1
#define NO_DRUG 2
#define NUM_COMPLEX_DRUGS 2
#define DRUG_TYPE_REGENERATION 3
#define SOBER 0
#define FEELING_GOOD 1
#define BORDERLINE 2
#define DRUNK 3
#define HUNGOVER 4
#define REGEN_POINTS_PER_BOOSTER 4
#define LIFE_GAIN_PER_REGEN_POINT 10
UINT8 GetDrugType( UINT16 usItem );
BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject );
void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier );
void HandleAPEffectDueToDrugs( SOLDIERTYPE *pSoldier, UINT8 *pubPoints );
void HandleBPEffectDueToDrugs( SOLDIERTYPE *pSoldier, INT16 *psPoints );
INT8 GetDrugEffect( SOLDIERTYPE *pSoldier, UINT8 ubDrugType );
INT8 GetDrugSideEffect( SOLDIERTYPE *pSoldier, UINT8 ubDrugType );
INT8 GetDrunkLevel( SOLDIERTYPE *pSoldier );
INT32 EffectStatForBeingDrunk( SOLDIERTYPE *pSoldier, INT32 iStat );
BOOLEAN MercUnderTheInfluence( SOLDIERTYPE *pSoldier );
#endif