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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
#ifndef __DRUGS_AND_ALCOHOL_H
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#define __DRUGS_AND_ALCOHOL_H
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#define DRUG_TYPE_ADRENALINE 0
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#define DRUG_TYPE_ALCOHOL 1
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#define NO_DRUG 2
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#define NUM_COMPLEX_DRUGS 2
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#define DRUG_TYPE_REGENERATION 3
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#define SOBER 0
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#define FEELING_GOOD 1
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#define BORDERLINE 2
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#define DRUNK 3
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#define HUNGOVER 4
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#define REGEN_POINTS_PER_BOOSTER 4
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#define LIFE_GAIN_PER_REGEN_POINT 10
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UINT8 GetDrugType( UINT16 usItem );
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BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject );
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void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier );
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void HandleAPEffectDueToDrugs( SOLDIERTYPE *pSoldier, UINT8 *pubPoints );
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void HandleBPEffectDueToDrugs( SOLDIERTYPE *pSoldier, INT16 *psPoints );
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INT8 GetDrugEffect( SOLDIERTYPE *pSoldier, UINT8 ubDrugType );
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INT8 GetDrugSideEffect( SOLDIERTYPE *pSoldier, UINT8 ubDrugType );
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INT8 GetDrunkLevel( SOLDIERTYPE *pSoldier );
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INT32 EffectStatForBeingDrunk( SOLDIERTYPE *pSoldier, INT32 iStat );
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BOOLEAN MercUnderTheInfluence( SOLDIERTYPE *pSoldier );
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#endif |