Files
source/Tactical/Soldier Ani.h
T

18 lines
610 B
C

#ifndef __SOLDIER_ANI_H
#define __SOLDIER_ANI_H
BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier );
BOOLEAN CheckForAndHandleSoldierDeath( SOLDIERTYPE *pSoldier, BOOLEAN *pfMadeCorpse );
BOOLEAN CheckForAndHandleSoldierDyingNotFromHit( SOLDIERTYPE *pSoldier );
BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse );
BOOLEAN OKFallDirection( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, INT8 bTestDirection, UINT16 usAnimState );
BOOLEAN HandleCheckForDeathCommonCode( SOLDIERTYPE *pSoldier );
void KickOutWheelchair( SOLDIERTYPE *pSoldier );
#endif