mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
959 lines
25 KiB
Plaintext
959 lines
25 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Tactical" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Tactical - Win32 Demo Bounds Checker
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Tactical.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Tactical.mak" CFG="Tactical - Win32 Demo Bounds Checker"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Tactical - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Tactical - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Tactical - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "Tactical - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE "Tactical - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "Tactical - Win32 Release Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "Tactical - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "Tactical - Win32 Demo Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA"
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# PROP Scc_LocalPath "..\..\..\ja2\build"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Tactical - Win32 Debug"
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# PROP BASE Output_Dir ".\Debug"
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# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE RSC /l 0x409
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release with Debug Info"
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# PROP Use_MFC 0
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# PROP Output_Dir "Release with Debug"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "\ja2\Build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR /YX /FD /c
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# ADD CPP /nologo /MT /W4 /GX /Zi /O2 /I "..\TacticalAI" /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE RSC /l 0x409
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Tactica0"
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# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Tactica1"
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# PROP Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W4 /GX /Zi /O2 /I "\ja2\Build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /c
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# ADD CPP /nologo /MT /W4 /GX /Zi /O2 /I "\ja2\Build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Tactica2"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Demo Release with Debug"
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# PROP Intermediate_Dir "Demo Release with Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W4 /GX /Zi /O2 /I "\ja2\Build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /c
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# ADD CPP /nologo /MT /W4 /GX /Zi /O2 /I "..\TacticalAI" /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Tactica3"
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# PROP BASE Intermediate_Dir "Tactica3"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Demo Bounds Checker"
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# PROP Intermediate_Dir "Demo Bounds Checker"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "CALLBACKTIMER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "BOUNDS_CHECKER" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "PRECOMPILEDHEADERS" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR /YX"Tactical All.h" /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "Tactical - Win32 Release"
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# Name "Tactical - Win32 Debug"
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# Name "Tactical - Win32 Release with Debug Info"
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# Name "Tactical - Win32 Bounds Checker"
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# Name "Tactical - Win32 Debug Demo"
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# Name "Tactical - Win32 Release Demo"
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# Name "Tactical - Win32 Demo Release with Debug Info"
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# Name "Tactical - Win32 Demo Bounds Checker"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=".\Air Raid.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Animation Cache.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Animation Control.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Animation Data.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Arms Dealer Init.cpp"
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# End Source File
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# Begin Source File
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SOURCE=.\ArmsDealerInvInit.cpp
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# End Source File
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# Begin Source File
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SOURCE=".\Auto Bandage.cpp"
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# End Source File
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# Begin Source File
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SOURCE=.\Boxing.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\bullets.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Campaign.cpp
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# End Source File
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# Begin Source File
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SOURCE=".\Civ Quotes.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Dialogue Control.cpp"
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# End Source File
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# Begin Source File
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SOURCE=.\DisplayCover.cpp
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# End Source File
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# Begin Source File
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SOURCE=".\Drugs And Alcohol.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\End Game.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Enemy Soldier Save.cpp"
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# End Source File
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# Begin Source File
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SOURCE=.\EnemyItemDrops.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Faces.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\fov.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GAP.cpp
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# End Source File
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# Begin Source File
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SOURCE=".\Handle Doors.cpp"
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!IF "$(CFG)" == "Tactical - Win32 Release"
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!ELSEIF "$(CFG)" == "Tactical - Win32 Debug"
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!ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info"
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!ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker"
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!ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo"
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!ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo"
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!ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info"
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# ADD CPP /Z7 /Od
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!ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=".\Handle Items.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Handle UI Plan.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Handle UI.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Interface Control.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\Interface Cursors.cpp"
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# End Source File
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# Begin Source File
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