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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
28 lines
808 B
C
28 lines
808 B
C
#ifndef __UI_CURSORS_H
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#define __UI_CURSORS_H
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#define REFINE_PUNCH_1 0
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#define REFINE_PUNCH_2 6
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#define REFINE_KNIFE_1 0
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#define REFINE_KNIFE_2 6
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UINT8 GetProperItemCursor( UINT8 ubSoldierID, UINT16 ubItemIndex, UINT16 usMapPos, BOOLEAN fActivated );
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void DetermineCursorBodyLocation( UINT8 ubSoldierID, BOOLEAN fDisplay, BOOLEAN fRecalc );
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void HandleLeftClickCursor( SOLDIERTYPE *pSoldier );
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void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT16 usMapPos );
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UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier );
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extern BOOLEAN gfCannotGetThrough;
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void HandleUICursorRTFeedback( SOLDIERTYPE *pSoldier );
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void HandleEndConfirmCursor( SOLDIERTYPE *pSoldier );
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BOOLEAN GetMouseRecalcAndShowAPFlags( UINT32 *puiCursorFlags, BOOLEAN *pfShowAPs );
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#endif |