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Nothing was left in it but the include of profiler.h, and 132 translation units were including it for that alone. Fifteen files were leaning on profiler.h to drag in <set>, <vector> and <ostream> for them; those now include what they use. This is the commit that moves line numbers. Removing an include line shifts __LINE__ by one for everything below it, and __LINE__ is an immediate operand in every Assert() and DebugMsg() call, so the four game executables differ from their predecessors by roughly a thousand 32-bit constants each. Every one of those is accounted for: each is a single immediate that moved by -1 where the builddefines.h include went away, or +1 where a <set>/<vector> include was added. Nothing else in .text, .rdata or .data moves, no object file's section sizes change, and symbolize_crash and Ja2Export stay bit-identical. The one non-immediate difference is that the 24 Editor translation units of the non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT they only ever instantiated through profiler.h's <vector>. It is a UCRT weak default that other translation units still provide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
82 lines
2.1 KiB
C
82 lines
2.1 KiB
C
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#ifdef JA2EDITOR
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#ifndef __EDIT_SYS_H
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#define __EDIT_SYS_H
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#define SMALLBRUSH 0
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#define MEDIUMBRUSH 1
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#define LARGEBRUSH 2
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#define NO_BANKS 0
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#define DRAW_BANKS 1
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#define DRAW_BANK_WATER 2
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#define DRAW_ERASE 3
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#define NO_CLIFFS 0
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#define DRAW_CLIFFS 1
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#define DRAW_CLIFF_LAND 2
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extern BOOLEAN gfWarning;
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extern BOOLEAN gfDoFill;
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extern UINT16 CurrentPaste;
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extern UINT16 gDebrisPaste;
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extern UINT16 gChangeElevation;
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extern UINT16 CurrentStruct;
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extern UINT32 gDoBanks;
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extern UINT32 gDoCliffs;
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void EraseMapTile( INT32 iMapIndex );
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void QuickEraseMapTile( INT32 iMapIndex );
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void DeleteStuffFromMapTile(INT32 iMapIndex);//dnl ch86 140214
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void PasteDebris( INT32 iMapIndex );
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void PasteStructure( INT32 iMapIndex );
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void PasteStructure1( INT32 iMapIndex );
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void PasteStructure2( INT32 iMapIndex );
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void PasteStructureCommon( INT32 iMapIndex );
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void PasteSingleWall( INT32 iMapIndex );
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void PasteSingleDoor( INT32 iMapIndex );
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void PasteSingleWindow( INT32 iMapIndex );
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void PasteSingleRoof( INT32 iMapIndex );
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void PasteSingleBrokenWall( INT32 iMapIndex );
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void PasteSingleDecoration( INT32 iMapIndex );
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void PasteSingleDecal( INT32 iMapIndex );
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void PasteSingleFloor( INT32 iMapIndex );
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void PasteSingleToilet( INT32 iMapIndex );
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void PasteRoomNumber( INT32 iMapIndex, UINT16 usRoomNumber );
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void PasteSingleWallCommon( INT32 iMapIndex );
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UINT16 GetRandomIndexByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
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UINT16 GetRandomTypeByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
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void PasteFloor( INT32 iMapIndex, UINT16 usFloorIndex , BOOLEAN fReplace);
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void PasteBanks( INT32 iMapIndex, UINT16 usStructIndex, BOOLEAN fReplace );
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void PasteRoads( INT32 iMapIndex );
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void PasteCliffs( INT32 iMapIndex, UINT16 usStructIndex , BOOLEAN fReplace);
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void PasteTexture( INT32 iMapIndex );
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void PasteTextureCommon( INT32 iMapIndex );
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void PasteHigherTexture( INT32 iMapIndex, UINT32 fNewType );
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//dnl ch3 230909
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void RaiseWorldLand(void);
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void RaiseWorldLandOld(void);
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void EliminateObjectLayerRedundancy();
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#endif
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#endif
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