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NETWORKED, BOUNDS_CHECKER and UBMODSHADYJOB are not defined in any source file, in CMakeLists.txt, or on any command line, so all 26 guarded sites were dead. NETWORKED is the most thoroughly dead of the three: its blocks include Networking.h, NetworkEvent.h, Communication.h and Application Msg.h, none of which exist in this repository, so that code could not have compiled since long before the CMake build. Multiplayer went through Multiplayer/ and RakNet instead. UBMODSHADYJOB was referenced by a stale comment pointing at builddefines.h, which is how it turned up. Removed with unifdef, so the surviving branch of each conditional is kept: the #ifndef BOUNDS_CHECKER bodies stay, and so does the #else of UBMODSHADYJOB. The compiler never saw any of this, so nothing shrinks: no object file's section sizes change, and the only difference in the executables is 24 to 64 assert line numbers shifting by the number of lines removed above them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
32 lines
675 B
C++
32 lines
675 B
C++
#include <types.h>
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#ifdef JA2UB
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INT16 JA2_5_START_SECTOR_X;
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INT16 JA2_5_START_SECTOR_Y;
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//** Defines *******************************************************************
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//Starting money
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#define JA2_5_STARTING_MONEY_EASY 40000
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#define JA2_5_STARTING_MONEY_MEDIUM 35000
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#define JA2_5_STARTING_MONEY_HARD 30000
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#define JA2SAVE_CONV_FILENAME "..\\SavedGames\\Ja2.dts"
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typedef struct
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{
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INT8 bMercID;
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INT8 bPercentStatIncrease;
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} STAT_CHANGE;
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#define NUM_MERCS_TO_USE_IN_PERCENT_STAT_INCREASE 6
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#define MAX_STAT_INCREASE 30
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#endif
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//******************************************************************************
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