Files
source/Tactical/XML_AmmoStrings.cpp
T
Overhaul 6049e8da5a Added property pages to make it easy to change build language (at least with VS2K5)
Added support for Russian city names and Items
Fixed contract length exploit (hire merc for 2 weeks for the price of 1 day)
Fixed insurance emails repeating when you choose "delete" but then say no
Corrected UTF-8 to wide char translation on Windows platforms (Windows doesn't handle mbstowcs correctly)
Moved UTF-8 to Wide Char translation for item descriptions and names so it happens at XML load time (fix bug that Russian has half the description space)
Fix overflow when combining two items with high counts (such as 200-round boxes of ammo)
Path AI fixes
Fixed issues with non-interruptable animations causing infinite clock
Fixed some issues with soldiers not reaching their plotted destination
Fixed escorted players who were cowering, being unable to move after joining party
Only allow militia to climb roofs if their orders allow them to move
Fix bug where AI might climb the wrong roof on the way to the destination roof
Allow AI who have gone outside their patrol grid, to return to the Grid


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-01-09 02:08:39 +00:00

355 lines
8.1 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "overhead types.h"
#include "Sound Control.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "Event Pump.h"
#include "weapons.h"
#include "Animation Control.h"
#include "sys globals.h"
#include "Handle UI.h"
#include "Isometric Utils.h"
#include "worldman.h"
#include "math.h"
#include "points.h"
#include "ai.h"
#include "los.h"
#include "renderworld.h"
#include "opplist.h"
#include "interface.h"
#include "message.h"
#include "campaign.h"
#include "items.h"
#include "text.h"
#include "Soldier Profile.h"
#include "tile animation.h"
#include "Dialogue Control.h"
#include "SkillCheck.h"
#include "explosion control.h"
#include "Quests.h"
#include "Physics.h"
#include "Random.h"
#include "Vehicles.h"
#include "bullets.h"
#include "morale.h"
#include "meanwhile.h"
#include "SkillCheck.h"
#include "gamesettings.h"
#include "SaveLoadMap.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef ammoParseData;
static void XMLCALL
ammoStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
ammoParseData * pData = (ammoParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "AMMOLIST") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "AMMO") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
pData->curIndex++;
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "AmmoCaliber") == 0 ||
strcmp(name, "BRCaliber") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
ammoCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
ammoParseData * pData = (ammoParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
ammoEndElementHandle(void *userData, const XML_Char *name)
{
char temp;
ammoParseData * pData = (ammoParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "AMMOLIST") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "AMMO") == 0)
{
pData->curElement = ELEMENT_LIST;
}
else if(strcmp(name, "AmmoCaliber") == 0)
{
pData->curElement = ELEMENT;
if(pData->curIndex < pData->maxArraySize)
{
#if 0
for(int i=0;i<min((int)strlen(pData->szCharData),MAX_CHAR_DATA_LENGTH);i++)
{
temp = pData->szCharData[i];
AmmoCaliber[pData->curIndex][i] = temp;
}
#else
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, AmmoCaliber[pData->curIndex], sizeof(AmmoCaliber[0])/sizeof(AmmoCaliber[0][0]) );
AmmoCaliber[pData->curIndex][sizeof(AmmoCaliber[0])/sizeof(AmmoCaliber[0][0]) - 1] = '\0';
#endif
}
}
else if(strcmp(name, "BRCaliber") == 0)
{
pData->curElement = ELEMENT;
if(pData->curIndex < pData->maxArraySize)
{
#if 0
for(int i=0;i<min((int)strlen(pData->szCharData),MAX_CHAR_DATA_LENGTH);i++)
{
temp = pData->szCharData[i];
BobbyRayAmmoCaliber[pData->curIndex][i] = temp;
}
#else
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, BobbyRayAmmoCaliber[pData->curIndex], sizeof(BobbyRayAmmoCaliber[0])/sizeof(BobbyRayAmmoCaliber[0][0]) );
BobbyRayAmmoCaliber[pData->curIndex][sizeof(BobbyRayAmmoCaliber[0])/sizeof(BobbyRayAmmoCaliber[0][0]) - 1] = '\0';
#endif
}
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInAmmoStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
ammoParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading AmmoStrings.xml" );
// Open ammos file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, ammoStartElementHandle, ammoEndElementHandle);
XML_SetCharacterDataHandler(parser, ammoCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.maxArraySize = MAXITEMS;
pData.curIndex = -1;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in AmmoStrings.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteAmmoStats()
{
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( "TABLEDATA\\Ammos out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<AMMOLIST>\r\n");
for(cnt = 0;cnt < MAXITEMS;cnt++)
{
FilePrintf(hFile,"\t<AMMO>\r\n");
STR16 szRemainder = AmmoCaliber[cnt]; //the remaining string to be output (for making valid XML)
FilePrintf(hFile,"\t\t<AmmoCaliber>");
while(szRemainder[0] != '\0')
{
UINT32 uiCharLoc = wcscspn(szRemainder,L"&<>\'\"\0");
CHAR16 invChar = szRemainder[uiCharLoc];
if(uiCharLoc)
{
szRemainder[uiCharLoc] = '\0';
FilePrintf(hFile,"%S",szRemainder);
szRemainder[uiCharLoc] = invChar;
}
szRemainder += uiCharLoc;
switch(invChar)
{
case '&':
FilePrintf(hFile,"&amp;");
szRemainder++;
break;
case '<':
FilePrintf(hFile,"&lt;");
szRemainder++;
break;
case '>':
FilePrintf(hFile,"&gt;");
szRemainder++;
break;
case '\'':
FilePrintf(hFile,"&apos;");
szRemainder++;
break;
case '\"':
FilePrintf(hFile,"&quot;");
szRemainder++;
break;
}
}
FilePrintf(hFile,"</AmmoCaliber>\r\n");
szRemainder = BobbyRayAmmoCaliber[cnt]; //the remaining string to be output (for making valid XML)
FilePrintf(hFile,"\t\t<BRCaliber>");
while(szRemainder[0] != '\0')
{
UINT32 uiCharLoc = wcscspn(szRemainder,L"&<>\'\"\0");
CHAR16 invChar = szRemainder[uiCharLoc];
if(uiCharLoc)
{
szRemainder[uiCharLoc] = '\0';
FilePrintf(hFile,"%S",szRemainder);
szRemainder[uiCharLoc] = invChar;
}
szRemainder += uiCharLoc;
switch(invChar)
{
case '&':
FilePrintf(hFile,"&amp;");
szRemainder++;
break;
case '<':
FilePrintf(hFile,"&lt;");
szRemainder++;
break;
case '>':
FilePrintf(hFile,"&gt;");
szRemainder++;
break;
case '\'':
FilePrintf(hFile,"&apos;");
szRemainder++;
break;
case '\"':
FilePrintf(hFile,"&quot;");
szRemainder++;
break;
}
}
FilePrintf(hFile,"</BRCaliber>\r\n");
FilePrintf(hFile,"\t</AMMO>\r\n");
}
FilePrintf(hFile,"</AMMOLIST>\r\n");
}
FileClose( hFile );
return( TRUE );
}