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source/TacticalAI/TacticalAI.mak
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Makefile

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-@erase "$(INTDIR)\PanicButtons.obj"
-@erase "$(INTDIR)\PanicButtons.sbr"
-@erase "$(INTDIR)\QuestDebug.obj"
-@erase "$(INTDIR)\QuestDebug.sbr"
-@erase "$(INTDIR)\Realtime.obj"
-@erase "$(INTDIR)\Realtime.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\TacticalAI.bsc"
-@erase "$(OUTDIR)\TacticalAI.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
BSC32_SBRS= \
"$(INTDIR)\AIList.sbr" \
"$(INTDIR)\AIMain.sbr" \
"$(INTDIR)\AIUtils.sbr" \
"$(INTDIR)\Attacks.sbr" \
"$(INTDIR)\CreatureDecideAction.sbr" \
"$(INTDIR)\DecideAction.sbr" \
"$(INTDIR)\FindLocations.sbr" \
"$(INTDIR)\Knowledge.sbr" \
"$(INTDIR)\Medical.sbr" \
"$(INTDIR)\Movement.sbr" \
"$(INTDIR)\NPC.sbr" \
"$(INTDIR)\PanicButtons.sbr" \
"$(INTDIR)\QuestDebug.sbr" \
"$(INTDIR)\Realtime.sbr"
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
LIB32_OBJS= \
"$(INTDIR)\AIList.obj" \
"$(INTDIR)\AIMain.obj" \
"$(INTDIR)\AIUtils.obj" \
"$(INTDIR)\Attacks.obj" \
"$(INTDIR)\CreatureDecideAction.obj" \
"$(INTDIR)\DecideAction.obj" \
"$(INTDIR)\FindLocations.obj" \
"$(INTDIR)\Knowledge.obj" \
"$(INTDIR)\Medical.obj" \
"$(INTDIR)\Movement.obj" \
"$(INTDIR)\NPC.obj" \
"$(INTDIR)\PanicButtons.obj" \
"$(INTDIR)\QuestDebug.obj" \
"$(INTDIR)\Realtime.obj"
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "TacticalAI - Win32 Demo Release with Debug Info"
OUTDIR=.\Demo Release with Debug
INTDIR=.\Demo Release with Debug
# Begin Custom Macros
OutDir=.\Demo Release with Debug
# End Custom Macros
ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
CLEAN :
-@erase "$(INTDIR)\AIList.obj"
-@erase "$(INTDIR)\AIList.sbr"
-@erase "$(INTDIR)\AIMain.obj"
-@erase "$(INTDIR)\AIMain.sbr"
-@erase "$(INTDIR)\AIUtils.obj"
-@erase "$(INTDIR)\AIUtils.sbr"
-@erase "$(INTDIR)\Attacks.obj"
-@erase "$(INTDIR)\Attacks.sbr"
-@erase "$(INTDIR)\CreatureDecideAction.obj"
-@erase "$(INTDIR)\CreatureDecideAction.sbr"
-@erase "$(INTDIR)\DecideAction.obj"
-@erase "$(INTDIR)\DecideAction.sbr"
-@erase "$(INTDIR)\FindLocations.obj"
-@erase "$(INTDIR)\FindLocations.sbr"
-@erase "$(INTDIR)\Knowledge.obj"
-@erase "$(INTDIR)\Knowledge.sbr"
-@erase "$(INTDIR)\Medical.obj"
-@erase "$(INTDIR)\Medical.sbr"
-@erase "$(INTDIR)\Movement.obj"
-@erase "$(INTDIR)\Movement.sbr"
-@erase "$(INTDIR)\NPC.obj"
-@erase "$(INTDIR)\NPC.sbr"
-@erase "$(INTDIR)\PanicButtons.obj"
-@erase "$(INTDIR)\PanicButtons.sbr"
-@erase "$(INTDIR)\QuestDebug.obj"
-@erase "$(INTDIR)\QuestDebug.sbr"
-@erase "$(INTDIR)\Realtime.obj"
-@erase "$(INTDIR)\Realtime.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\TacticalAI.bsc"
-@erase "$(OUTDIR)\TacticalAI.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\TileEngine" /I "..\strategic" /I "..\laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
BSC32_SBRS= \
"$(INTDIR)\AIList.sbr" \
"$(INTDIR)\AIMain.sbr" \
"$(INTDIR)\AIUtils.sbr" \
"$(INTDIR)\Attacks.sbr" \
"$(INTDIR)\CreatureDecideAction.sbr" \
"$(INTDIR)\DecideAction.sbr" \
"$(INTDIR)\FindLocations.sbr" \
"$(INTDIR)\Knowledge.sbr" \
"$(INTDIR)\Medical.sbr" \
"$(INTDIR)\Movement.sbr" \
"$(INTDIR)\NPC.sbr" \
"$(INTDIR)\PanicButtons.sbr" \
"$(INTDIR)\QuestDebug.sbr" \
"$(INTDIR)\Realtime.sbr"
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
LIB32_OBJS= \
"$(INTDIR)\AIList.obj" \
"$(INTDIR)\AIMain.obj" \
"$(INTDIR)\AIUtils.obj" \
"$(INTDIR)\Attacks.obj" \
"$(INTDIR)\CreatureDecideAction.obj" \
"$(INTDIR)\DecideAction.obj" \
"$(INTDIR)\FindLocations.obj" \
"$(INTDIR)\Knowledge.obj" \
"$(INTDIR)\Medical.obj" \
"$(INTDIR)\Movement.obj" \
"$(INTDIR)\NPC.obj" \
"$(INTDIR)\PanicButtons.obj" \
"$(INTDIR)\QuestDebug.obj" \
"$(INTDIR)\Realtime.obj"
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "TacticalAI - Win32 Demo Bounds Checker"
OUTDIR=.\Demo Bounds Checker
INTDIR=.\Demo Bounds Checker
# Begin Custom Macros
OutDir=.\Demo Bounds Checker
# End Custom Macros
ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
CLEAN :
-@erase "$(INTDIR)\AIList.obj"
-@erase "$(INTDIR)\AIList.sbr"
-@erase "$(INTDIR)\AIMain.obj"
-@erase "$(INTDIR)\AIMain.sbr"
-@erase "$(INTDIR)\AIUtils.obj"
-@erase "$(INTDIR)\AIUtils.sbr"
-@erase "$(INTDIR)\Attacks.obj"
-@erase "$(INTDIR)\Attacks.sbr"
-@erase "$(INTDIR)\CreatureDecideAction.obj"
-@erase "$(INTDIR)\CreatureDecideAction.sbr"
-@erase "$(INTDIR)\DecideAction.obj"
-@erase "$(INTDIR)\DecideAction.sbr"
-@erase "$(INTDIR)\FindLocations.obj"
-@erase "$(INTDIR)\FindLocations.sbr"
-@erase "$(INTDIR)\Knowledge.obj"
-@erase "$(INTDIR)\Knowledge.sbr"
-@erase "$(INTDIR)\Medical.obj"
-@erase "$(INTDIR)\Medical.sbr"
-@erase "$(INTDIR)\Movement.obj"
-@erase "$(INTDIR)\Movement.sbr"
-@erase "$(INTDIR)\NPC.obj"
-@erase "$(INTDIR)\NPC.sbr"
-@erase "$(INTDIR)\PanicButtons.obj"
-@erase "$(INTDIR)\PanicButtons.sbr"
-@erase "$(INTDIR)\QuestDebug.obj"
-@erase "$(INTDIR)\QuestDebug.sbr"
-@erase "$(INTDIR)\Realtime.obj"
-@erase "$(INTDIR)\Realtime.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\TacticalAI.bsc"
-@erase "$(OUTDIR)\TacticalAI.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
BSC32_SBRS= \
"$(INTDIR)\AIList.sbr" \
"$(INTDIR)\AIMain.sbr" \
"$(INTDIR)\AIUtils.sbr" \
"$(INTDIR)\Attacks.sbr" \
"$(INTDIR)\CreatureDecideAction.sbr" \
"$(INTDIR)\DecideAction.sbr" \
"$(INTDIR)\FindLocations.sbr" \
"$(INTDIR)\Knowledge.sbr" \
"$(INTDIR)\Medical.sbr" \
"$(INTDIR)\Movement.sbr" \
"$(INTDIR)\NPC.sbr" \
"$(INTDIR)\PanicButtons.sbr" \
"$(INTDIR)\QuestDebug.sbr" \
"$(INTDIR)\Realtime.sbr"
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
LIB32_OBJS= \
"$(INTDIR)\AIList.obj" \
"$(INTDIR)\AIMain.obj" \
"$(INTDIR)\AIUtils.obj" \
"$(INTDIR)\Attacks.obj" \
"$(INTDIR)\CreatureDecideAction.obj" \
"$(INTDIR)\DecideAction.obj" \
"$(INTDIR)\FindLocations.obj" \
"$(INTDIR)\Knowledge.obj" \
"$(INTDIR)\Medical.obj" \
"$(INTDIR)\Movement.obj" \
"$(INTDIR)\NPC.obj" \
"$(INTDIR)\PanicButtons.obj" \
"$(INTDIR)\QuestDebug.obj" \
"$(INTDIR)\Realtime.obj"
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("TacticalAI.dep")
!INCLUDE "TacticalAI.dep"
!ELSE
!MESSAGE Warning: cannot find "TacticalAI.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "TacticalAI - Win32 Release" || "$(CFG)" == "TacticalAI - Win32 Debug" || "$(CFG)" == "TacticalAI - Win32 Release with Debug Info" || "$(CFG)" == "TacticalAI - Win32 Bounds Checker" || "$(CFG)" == "TacticalAI - Win32 Debug Demo" || "$(CFG)" == "TacticalAI - Win32 Release Demo" || "$(CFG)" == "TacticalAI - Win32 Demo Release with Debug Info" || "$(CFG)" == "TacticalAI - Win32 Demo Bounds Checker"
SOURCE=.\AIList.cpp
"$(INTDIR)\AIList.obj" "$(INTDIR)\AIList.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\AIMain.cpp
"$(INTDIR)\AIMain.obj" "$(INTDIR)\AIMain.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\AIUtils.cpp
"$(INTDIR)\AIUtils.obj" "$(INTDIR)\AIUtils.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Attacks.cpp
"$(INTDIR)\Attacks.obj" "$(INTDIR)\Attacks.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\CreatureDecideAction.cpp
"$(INTDIR)\CreatureDecideAction.obj" "$(INTDIR)\CreatureDecideAction.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\DecideAction.cpp
"$(INTDIR)\DecideAction.obj" "$(INTDIR)\DecideAction.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\FindLocations.cpp
"$(INTDIR)\FindLocations.obj" "$(INTDIR)\FindLocations.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Knowledge.cpp
"$(INTDIR)\Knowledge.obj" "$(INTDIR)\Knowledge.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Medical.cpp
"$(INTDIR)\Medical.obj" "$(INTDIR)\Medical.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Movement.cpp
"$(INTDIR)\Movement.obj" "$(INTDIR)\Movement.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\NPC.cpp
"$(INTDIR)\NPC.obj" "$(INTDIR)\NPC.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\PanicButtons.cpp
"$(INTDIR)\PanicButtons.obj" "$(INTDIR)\PanicButtons.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\QuestDebug.cpp
"$(INTDIR)\QuestDebug.obj" "$(INTDIR)\QuestDebug.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Realtime.cpp
"$(INTDIR)\Realtime.obj" "$(INTDIR)\Realtime.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF