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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
26 lines
883 B
C
26 lines
883 B
C
#ifndef __TACTICAL_PLACEMENT_GUI_H
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#define __TACTICAL_PLACEMENT_GUI_H
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#include "Soldier Control.h"
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#include "mousesystem.h"
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void InitTacticalPlacementGUI();
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void KillTacticalPlacementGUI();
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void TacticalPlacementHandle();
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void RenderTacticalPlacementGUI();
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void HandleTacticalPlacementClicksInOverheadMap( MOUSE_REGION *reg, INT32 reason );
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// WANNE - MP: This method checks, if the desired entry direction (N, E, S, W) on the map is valid. If not it chooses the next valid diretion
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UINT8 GetValidInsertionDirectionForMP(UINT8 currentInsertionPoint);
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extern BOOLEAN gfTacticalPlacementGUIActive;
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extern BOOLEAN gfEnterTacticalPlacementGUI;
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extern SOLDIERTYPE *gpTacticalPlacementSelectedSoldier;
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extern SOLDIERTYPE *gpTacticalPlacementHilightedSoldier;
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//Saved value. Contains the last choice for future battles.
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extern UINT8 gubDefaultButton;
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#endif |