Files
source/TileEngine/Tactical Placement GUI.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

26 lines
883 B
C

#ifndef __TACTICAL_PLACEMENT_GUI_H
#define __TACTICAL_PLACEMENT_GUI_H
#include "Soldier Control.h"
#include "mousesystem.h"
void InitTacticalPlacementGUI();
void KillTacticalPlacementGUI();
void TacticalPlacementHandle();
void RenderTacticalPlacementGUI();
void HandleTacticalPlacementClicksInOverheadMap( MOUSE_REGION *reg, INT32 reason );
// WANNE - MP: This method checks, if the desired entry direction (N, E, S, W) on the map is valid. If not it chooses the next valid diretion
UINT8 GetValidInsertionDirectionForMP(UINT8 currentInsertionPoint);
extern BOOLEAN gfTacticalPlacementGUIActive;
extern BOOLEAN gfEnterTacticalPlacementGUI;
extern SOLDIERTYPE *gpTacticalPlacementSelectedSoldier;
extern SOLDIERTYPE *gpTacticalPlacementHilightedSoldier;
//Saved value. Contains the last choice for future battles.
extern UINT8 gubDefaultButton;
#endif