Files
source/VFS/vfs_types.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

178 lines
4.6 KiB
C++

#ifndef _VFS_TYPES_H_
#define _VFS_TYPES_H_
#include <iostream>
#include "utf8string.h"
#include <string>
#include <vector>
namespace vfs
{
typedef unsigned long UInt64;
typedef unsigned int UInt32;
typedef unsigned short UInt16;
typedef unsigned char UInt8;
typedef unsigned char UByte;
typedef long Int64;
typedef int Int32;
typedef short Int16;
typedef char Int8;
typedef char Byte;
}
namespace vfs
{
namespace Const
{
inline const utf8string::str_t EMPTY() { return L""; };
inline const utf8string::char_t EMPTY_CHAR() { return L''; };
inline const utf8string::str_t DOT() { return L"."; };
inline const utf8string::char_t DOT_CHAR() { return L'.'; };
inline const utf8string::str_t DOTDOT() { return L".."; };
inline const utf8string::str_t DOTSVN() { return L".svn"; };
inline const utf8string::str_t STAR() { return L"*"; };
inline const utf8string::str_t DSTAR() { return L"**"; };
#ifdef WIN32
inline const utf8string::str_t SEPARATOR() { return L"\\"; };
inline const utf8string::char_t SEPARATOR_CHAR() { return L'\\'; };
#else
inline const utf8string::str_t SEPARATOR() { return L"/"; };
inline const utf8string::char_type SEPARATOR_CHAR() { return L'/'; };
#endif
}
}
namespace vfs
{
// remove leading and trailing white characters;
template<typename StringType>
StringType TrimString(StringType const& sStr, Int32 iMinPos, Int32 iMaxPos);
template<>
std::string TrimString<std::string>(std::string const& sStr, Int32 iMinPos, Int32 iMaxPos);
template<>
std::wstring TrimString<std::wstring>(std::wstring const& sStr, Int32 iMinPos, Int32 iMaxPos);
template<>
utf8string TrimString<utf8string>(utf8string const& sStr, Int32 iMinPos, Int32 iMaxPos);
}
class PathAccess;
namespace vfs
{
class Path
{
friend class PathAccess;
public:
class Less{
public:
bool operator()(vfs::Path const& s1, vfs::Path const& s2) const;
};
class Equal{
public:
bool operator()(vfs::Path const& s1, vfs::Path const& s2) const;
};
public:
Path() : _first(-1), _last(-1) {};
Path(const char* sPath);
Path(const wchar_t* sPath);
Path(utf8string const& sPath);
const utf8string& operator()() const;
Path& operator+=(Path const& p);
bool empty() const;
utf8string::size_t length() const;
void DoCheck();
bool SplitLast(utf8string& rsHead, utf8string& rsLast) const;
bool SplitLast(Path &rsHead, Path &rsLast) const;
bool SplitFirst(utf8string& rsFirst, utf8string& rsTail) const;
bool SplitFirst(Path &rsFirst, Path &rsTail) const;
bool Extension(utf8string &sExt) const;
bool operator==(vfs::Path const& p2);
private:
utf8string _path;
vfs::Int32 _first,_last;
};
}
// add only valid Path objects
vfs::Path operator+(vfs::Path const& p1, vfs::Path const& p2);
// compare path to string (that can be an invalid path)
bool operator==(vfs::Path const& p1, vfs::Path const& p2);
// use with care as these string can be different from the internal representation although they seem to be equal
bool operator==(vfs::Path const& p1, utf8string const& p2);
bool operator==(vfs::Path const& p1, utf8string::str_t const& p2);
bool operator==(vfs::Path const& p1, const utf8string::char_t* p2);
/*************************************************************************/
bool MatchPattern(utf8string const& sPattern, utf8string const& sStr);
bool MatchPattern(utf8string const& sPattern, utf8string::str_t const& sStr);
/*************************************************************************/
class BasicAllocator
{
public:
virtual ~BasicAllocator() {};
};
template<typename T>
class ObjBlockAllocator : public BasicAllocator
{
public:
ObjBlockAllocator(unsigned int blockSize=1024)
: BasicAllocator(), BLOCK_SIZE(blockSize), _ObjNew(0) {};
const unsigned int BLOCK_SIZE;
///
T* New(unsigned int *ID = NULL)
{
unsigned int block_id = _ObjNew/BLOCK_SIZE;
unsigned int file_id = _ObjNew % BLOCK_SIZE;
if(block_id >= _ObjPool.size())
{
tBlock* b = new tBlock();
b->resize(BLOCK_SIZE);
_ObjPool.push_back(b);
}
tBlock* block = _ObjPool[block_id];
T* obj = &(*block)[file_id];
if(ID)
{
*ID = _ObjNew;
}
_ObjNew++;
return obj;
}
///
virtual ~ObjBlockAllocator()
{
for(unsigned int i = 0; i < _ObjPool.size(); ++i)
{
delete _ObjPool[i];
}
}
private:
typedef std::vector<T> tBlock;
std::vector<tBlock*> _ObjPool;
unsigned int _ObjNew;
};
#endif // _VFS_TYPES_H_