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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
178 lines
4.6 KiB
C++
178 lines
4.6 KiB
C++
#ifndef _VFS_TYPES_H_
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#define _VFS_TYPES_H_
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#include <iostream>
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#include "utf8string.h"
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#include <string>
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#include <vector>
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namespace vfs
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{
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typedef unsigned long UInt64;
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typedef unsigned int UInt32;
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typedef unsigned short UInt16;
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typedef unsigned char UInt8;
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typedef unsigned char UByte;
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typedef long Int64;
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typedef int Int32;
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typedef short Int16;
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typedef char Int8;
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typedef char Byte;
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}
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namespace vfs
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{
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namespace Const
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{
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inline const utf8string::str_t EMPTY() { return L""; };
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inline const utf8string::char_t EMPTY_CHAR() { return L''; };
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inline const utf8string::str_t DOT() { return L"."; };
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inline const utf8string::char_t DOT_CHAR() { return L'.'; };
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inline const utf8string::str_t DOTDOT() { return L".."; };
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inline const utf8string::str_t DOTSVN() { return L".svn"; };
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inline const utf8string::str_t STAR() { return L"*"; };
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inline const utf8string::str_t DSTAR() { return L"**"; };
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#ifdef WIN32
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inline const utf8string::str_t SEPARATOR() { return L"\\"; };
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inline const utf8string::char_t SEPARATOR_CHAR() { return L'\\'; };
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#else
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inline const utf8string::str_t SEPARATOR() { return L"/"; };
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inline const utf8string::char_type SEPARATOR_CHAR() { return L'/'; };
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#endif
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}
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}
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namespace vfs
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{
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// remove leading and trailing white characters;
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template<typename StringType>
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StringType TrimString(StringType const& sStr, Int32 iMinPos, Int32 iMaxPos);
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template<>
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std::string TrimString<std::string>(std::string const& sStr, Int32 iMinPos, Int32 iMaxPos);
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template<>
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std::wstring TrimString<std::wstring>(std::wstring const& sStr, Int32 iMinPos, Int32 iMaxPos);
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template<>
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utf8string TrimString<utf8string>(utf8string const& sStr, Int32 iMinPos, Int32 iMaxPos);
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}
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class PathAccess;
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namespace vfs
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{
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class Path
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{
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friend class PathAccess;
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public:
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class Less{
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public:
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bool operator()(vfs::Path const& s1, vfs::Path const& s2) const;
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};
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class Equal{
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public:
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bool operator()(vfs::Path const& s1, vfs::Path const& s2) const;
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};
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public:
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Path() : _first(-1), _last(-1) {};
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Path(const char* sPath);
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Path(const wchar_t* sPath);
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Path(utf8string const& sPath);
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const utf8string& operator()() const;
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Path& operator+=(Path const& p);
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bool empty() const;
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utf8string::size_t length() const;
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void DoCheck();
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bool SplitLast(utf8string& rsHead, utf8string& rsLast) const;
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bool SplitLast(Path &rsHead, Path &rsLast) const;
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bool SplitFirst(utf8string& rsFirst, utf8string& rsTail) const;
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bool SplitFirst(Path &rsFirst, Path &rsTail) const;
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bool Extension(utf8string &sExt) const;
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bool operator==(vfs::Path const& p2);
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private:
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utf8string _path;
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vfs::Int32 _first,_last;
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};
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}
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// add only valid Path objects
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vfs::Path operator+(vfs::Path const& p1, vfs::Path const& p2);
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// compare path to string (that can be an invalid path)
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bool operator==(vfs::Path const& p1, vfs::Path const& p2);
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// use with care as these string can be different from the internal representation although they seem to be equal
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bool operator==(vfs::Path const& p1, utf8string const& p2);
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bool operator==(vfs::Path const& p1, utf8string::str_t const& p2);
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bool operator==(vfs::Path const& p1, const utf8string::char_t* p2);
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/*************************************************************************/
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bool MatchPattern(utf8string const& sPattern, utf8string const& sStr);
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bool MatchPattern(utf8string const& sPattern, utf8string::str_t const& sStr);
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/*************************************************************************/
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class BasicAllocator
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{
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public:
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virtual ~BasicAllocator() {};
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};
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template<typename T>
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class ObjBlockAllocator : public BasicAllocator
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{
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public:
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ObjBlockAllocator(unsigned int blockSize=1024)
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: BasicAllocator(), BLOCK_SIZE(blockSize), _ObjNew(0) {};
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const unsigned int BLOCK_SIZE;
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///
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T* New(unsigned int *ID = NULL)
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{
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unsigned int block_id = _ObjNew/BLOCK_SIZE;
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unsigned int file_id = _ObjNew % BLOCK_SIZE;
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if(block_id >= _ObjPool.size())
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{
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tBlock* b = new tBlock();
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b->resize(BLOCK_SIZE);
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_ObjPool.push_back(b);
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}
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tBlock* block = _ObjPool[block_id];
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T* obj = &(*block)[file_id];
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if(ID)
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{
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*ID = _ObjNew;
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}
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_ObjNew++;
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return obj;
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}
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///
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virtual ~ObjBlockAllocator()
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{
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for(unsigned int i = 0; i < _ObjPool.size(); ++i)
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{
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delete _ObjPool[i];
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}
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}
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private:
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typedef std::vector<T> tBlock;
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std::vector<tBlock*> _ObjPool;
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unsigned int _ObjNew;
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};
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#endif // _VFS_TYPES_H_
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