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Every midnight snitches will give you a report about their collegues' opinions. Information includes: - merc whining about high death rate, - merc whining about player reputation, - merc whining about his low morale, - merc whining about some other merc (unliked, not only hated), - merc planning to quit (leave without renewing contract, only AIM mercs) next day, - merc whining about player inactivity, - merc whining about player owing them money (you can only owe money to MERC mercs). List of snitches (trait 22) Beth Bud Buzz Carp Ears Gary Hurl Lance Leon Weasel see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
910 lines
29 KiB
C++
910 lines
29 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#include "Encrypted File.h"
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#else
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#include "sgp.h"
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#include "screenids.h"
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#include "Timer Control.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#include "MercTextBox.h"
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#include "cursors.h"
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#include "font control.h"
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#include "mainmenuscreen.h"
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#include "cursor control.h"
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#include "render dirty.h"
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#include "music control.h"
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#include "GameSettings.h"
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#include "SaveLoadScreen.h"
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#include "SaveLoadGame.h"
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#include "Options Screen.h"
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#include "English.h"
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#include "Gameloop.h"
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#include "Game Init.h"
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "Font Control.h"
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#include "text.h"
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#include "Multi Language Graphic Utils.h"
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#include "Encrypted File.h"
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#include "ja2 splash.h"
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#include "GameVersion.h"
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#endif
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#include "gamesettings.h"
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#include "connect.h"
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#include "strategic.h"
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#include "strategic movement.h"
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#include "overhead.h"
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#include "init.h"
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#include "xml.h"
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_profile.h>
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#ifdef JA2UB
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#include "ub_config.h"
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#endif
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#define MAINMENU_TEXT_FILE "LoadScreens\\MainMenu.edt"
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#define MAINMENU_RECORD_SIZE 80 * 2
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//externals
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extern HVSURFACE ghFrameBuffer;
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extern HVSURFACE ghBackBuffer;
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// MENU ITEMS
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enum
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{
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NEW_GAME,
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NEW_MP_GAME,
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LOAD_GAME,
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PREFERENCES,
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CREDITS,
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QUIT,
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NUM_MENU_ITEMS
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};
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UINT32 MAINMENU_Y;
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UINT32 MAINMENU_X;
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UINT32 MAINMENU_Y_SPACE;
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INT32 iMenuImages[ NUM_MENU_ITEMS ];
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INT32 iMenuButtons[ NUM_MENU_ITEMS ];
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UINT16 gusMainMenuButtonWidths[ NUM_MENU_ITEMS ];
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MOUSE_REGION gBackRegion;
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INT8 gbHandledMainMenu = 0;
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BOOLEAN fInitialRender = FALSE;
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BOOLEAN gfMainMenuScreenEntry = FALSE;
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BOOLEAN gfMainMenuScreenExit = FALSE;
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UINT32 guiMainMenuExitScreen = MAINMENU_SCREEN;
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extern BOOLEAN gfLoadGameUponEntry;
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void ExitMainMenu( );
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void MenuButtonCallback(GUI_BUTTON *btn, INT32 reason);
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void HandleMainMenuInput();
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void HandleMainMenuScreen();
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void DisplayAssignmentText();
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void ClearMainMenu();
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void HandleHelpScreenInput();
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void SelectMainMenuBackGroundRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SetMainMenuExitScreen( UINT32 uiNewScreen );
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void CreateDestroyBackGroundMouseMask( BOOLEAN fCreate );
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BOOLEAN CreateDestroyMainMenuButtons( BOOLEAN fCreate );
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void RenderMainMenu();
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void RestoreButtonBackGrounds();
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//Main Menu layout by Jazz
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MAIN_MENU_VALUES gMainMenulayout[MAX_MAIN_MENU_IMAGE];
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//VSURFACE_DESC vs_desc;
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extern void InitSightRange(); //lal
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UINT32 MainMenuScreenInit( )
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{
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Version Label: %S", zVersionLabel ));
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Version #: %s", czVersionNumber ));
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Tracking #: %S", zTrackingNumber ));
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return( TRUE );
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}
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UINT32 MainMenuScreenHandle( )
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{
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UINT32 cnt;
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UINT32 uiTime;
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if( guiSplashStartTime + 4000 > GetJA2Clock() )
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{
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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SetMusicMode( MUSIC_NONE );
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return MAINMENU_SCREEN; //The splash screen hasn't been up long enough yet.
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}
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if( guiSplashFrameFade )
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{
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uiTime = GetJA2Clock();
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if( guiSplashFrameFade > 2 )
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ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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else if( guiSplashFrameFade > 1 )
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
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else
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{
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uiTime = GetJA2Clock();
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SetMusicMode( MUSIC_MAIN_MENU );
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}
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guiSplashFrameFade--;
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InvalidateScreen();
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EndFrameBufferRender();
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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return MAINMENU_SCREEN;
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}
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SetCurrentCursorFromDatabase( CURSOR_NORMAL );
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if( gfMainMenuScreenEntry )
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{
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InitMainMenu( );
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gfMainMenuScreenEntry = FALSE;
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gfMainMenuScreenExit = FALSE;
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guiMainMenuExitScreen = MAINMENU_SCREEN;
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SetMusicMode( MUSIC_MAIN_MENU );
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}
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if ( fInitialRender )
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{
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ClearMainMenu();
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RenderMainMenu();
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fInitialRender = FALSE;
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}
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RestoreButtonBackGrounds();
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// Render buttons
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for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
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{
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MarkAButtonDirty( iMenuButtons[ cnt ] );
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}
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RenderButtons( );
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EndFrameBufferRender( );
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HandleMainMenuInput();
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HandleMainMenuScreen();
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if( gfMainMenuScreenExit )
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{
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ExitMainMenu( );
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gfMainMenuScreenExit = FALSE;
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gfMainMenuScreenEntry = TRUE;
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}
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if( guiMainMenuExitScreen != MAINMENU_SCREEN )
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gfMainMenuScreenEntry = TRUE;
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return( guiMainMenuExitScreen );
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}
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UINT32 MainMenuScreenShutdown( )
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{
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return( FALSE );
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}
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void HandleMainMenuScreen()
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{
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if ( gbHandledMainMenu != 0 )
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{
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// Exit according to handled value!
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switch( gbHandledMainMenu )
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{
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case QUIT:
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gfMainMenuScreenExit = TRUE;
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gfProgramIsRunning = FALSE;
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break;
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case NEW_GAME:
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break;
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case NEW_MP_GAME:
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break;
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case LOAD_GAME:
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// Select the game which is to be restored
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guiPreviousOptionScreen = guiCurrentScreen;
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guiMainMenuExitScreen = SAVE_LOAD_SCREEN;
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gbHandledMainMenu = 0;
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gfSaveGame = FALSE;
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gfMainMenuScreenExit = TRUE;
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break;
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case PREFERENCES:
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guiPreviousOptionScreen = guiCurrentScreen;
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guiMainMenuExitScreen = OPTIONS_SCREEN;
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gbHandledMainMenu = 0;
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gfMainMenuScreenExit = TRUE;
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break;
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case CREDITS:
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guiMainMenuExitScreen = CREDIT_SCREEN;
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gbHandledMainMenu = 0;
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gfMainMenuScreenExit = TRUE;
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break;
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}
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}
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}
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BOOLEAN InitMainMenu( )
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{
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//VOBJECT_DESC VObjectDesc;
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VSURFACE_DESC vs_desc = {};
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//main Menu by JAzz
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UINT16 iCounter2;
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if(is_networked)
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{
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is_networked = FALSE;
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#ifdef USE_VFS
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// remove Multiplayer profile if it exists
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vfs::CProfileStack *PS = getVFS()->getProfileStack();
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vfs::CVirtualProfile *pProf = PS->getProfile("_MULTIPLAYER");
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if( pProf && (pProf == PS->topProfile()) )
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{
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SGP_THROW_IFFALSE(PS->popProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
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}
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#endif
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// Snap: UN-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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}
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//Check to see whatr saved game files exist
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InitSaveGameArray();
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//Create the background mouse mask
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CreateDestroyBackGroundMouseMask( TRUE );
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CreateDestroyMainMenuButtons( TRUE );
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// load background graphic and add it
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//Main Menu by Jazz
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for( iCounter2 = 1; iCounter2 < MAX_ELEMENT; iCounter2++ )
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{
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//VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
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vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK;
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if (gMainMenulayout[iCounter2].Visible == 1)
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{
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strcpy(vs_desc.ImageFile, gMainMenulayout[iCounter2].FileName);
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if( !AddVideoSurface( &vs_desc, &gMainMenulayout[iCounter2].uiIndex ) )
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AssertMsg(0, String( "Missing %s", gMainMenulayout[iCounter2].FileName ) );
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//if (iResolution >= _640x480 && iResolution < _800x600)
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//{
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// strcpy(VObjectDesc.ImageFile, gMainMenulayout[iCounter2].FileName);
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// if( !AddVideoObject( &VObjectDesc, &gMainMenulayout[iCounter2].uiIndex ) )
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// AssertMsg(0, String( "Missing %s", gMainMenulayout[iCounter2].FileName ) );
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//}
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//else if (iResolution < _1024x768)
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//{
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// strcpy(VObjectDesc.ImageFile, gMainMenulayout[iCounter2].FileName800x600);
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// if( !AddVideoObject( &VObjectDesc, &gMainMenulayout[iCounter2].uiIndex ) )
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// AssertMsg(0, String( "Missing %s", gMainMenulayout[iCounter2].FileName800x600 ) );
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//}
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//else
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//{
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// strcpy(VObjectDesc.ImageFile, gMainMenulayout[iCounter2].FileName1024x768);
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// if( !AddVideoObject( &VObjectDesc, &gMainMenulayout[iCounter2].uiIndex ) )
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// AssertMsg(0, String( "Missing %s", gMainMenulayout[iCounter2].FileName1024x768 ) );
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//}
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}
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}
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//if there are no saved games, disable the button
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if( !IsThereAnySavedGameFiles() )
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DisableButton( iMenuButtons[ LOAD_GAME ] );
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#ifdef JA113DEMO
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DisableButton( iMenuButtons[ NEW_MP_GAME ] );
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#endif
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gbHandledMainMenu = 0;
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fInitialRender = TRUE;
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SetPendingNewScreen( MAINMENU_SCREEN);
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guiMainMenuExitScreen = MAINMENU_SCREEN;
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DequeueAllKeyBoardEvents();
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return( TRUE );
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}
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void ExitMainMenu( )
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{
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UINT32 iCounter2 ;
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CreateDestroyBackGroundMouseMask( FALSE );
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CreateDestroyMainMenuButtons( FALSE );
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for( iCounter2 = 1; iCounter2 < MAX_ELEMENT; iCounter2++ )
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{
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if (gMainMenulayout[iCounter2].Visible == 1)
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{
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// WANNE: This is a dirty fix. I don't know when that was introduced, but when clicking on "Multiplayer Game", the game crashes when trying to call DeleteVideoSurfaceFromIndex()
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if (is_networked && iCounter2 == 1)
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continue;
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// DeleteVideoObjectFromIndex( gMainMenulayout[iCounter2].uiIndex );
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DeleteVideoSurfaceFromIndex( gMainMenulayout[iCounter2].uiIndex );
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}
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}
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gMsgBox.uiExitScreen = MAINMENU_SCREEN;
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}
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// WANNE - MP: This method initializes variables that should be initialized
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// differently for single and multiplayer
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void InitDependingGameStyleOptions()
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{
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// Yes, also initialize these ones, because of SP and MP game!
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InitStrategicEngine();
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InitStrategicMovementCosts();
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InitializeFaceGearGraphics();
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// WANNE: Initialize again, because if differs from SP to MP game!
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LoadGameSettings();
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FreeGameExternalOptions();
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// Load APBPConstants.ini
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LoadGameAPBPConstants();
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// Load ja2_options.ini
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LoadGameExternalOptions();
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// Load new STOMP ini - SANDRO
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LoadSkillTraitsExternalSettings();
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// HEADROCK HAM 4: CTH constants
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LoadCTHConstants();
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// Load externalised taunts settings
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LoadTauntsSettings();
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// Load helicopter repair settings
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LoadHelicopterRepairRefuelSettings();
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// Load externalised morale settings
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LoadMoraleSettings();
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// Load externalised reputation settings
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LoadReputationSettings();
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#ifdef JA2UB
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LoadGameUBOptions(); // JA25 UB
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#endif
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InitSightRange(); //lal
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ReStartingGame();
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}
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// WANNE - MP: In this method we decide if we want to play a single or multiplayer game
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void MenuButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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INT8 bID;
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bID = (UINT8)btn->UserData[0];
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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// handle menu
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gbHandledMainMenu = bID;
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RenderMainMenu();
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if( gbHandledMainMenu == NEW_GAME )
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{
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giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
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if(is_networked)
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{
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is_networked = FALSE;
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// Snap: UN-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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};
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SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
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}
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else if (gbHandledMainMenu == NEW_MP_GAME)
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{
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is_networked = TRUE;
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// WANNE - MP: Only reset this here, because otherwise after a MP game ends and a new starts, we would receive the files again.
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fClientReceivedAllFiles = FALSE;
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giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = 7;
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// Snap: Re-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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// WANNE: Removed, cause I don't think it is needed if we only want to play a multiplayer game!
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// Reload the external gameplay data, because maybe we started a MP game before!
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//LoadExternalGameplayData(TABLEDATA_DIRECTORY);
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SetMainMenuExitScreen( MP_JOIN_SCREEN ); // OJW - 20081129
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//SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
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}
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else if( gbHandledMainMenu == LOAD_GAME )
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{
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giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
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if(is_networked)
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{
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is_networked = FALSE;
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// Snap: UN-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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}
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if( gfKeyState[ ALT ] )
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gfLoadGameUponEntry = TRUE;
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}
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InitDependingGameStyleOptions();
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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}
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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RenderMainMenu();
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btn->uiFlags |= BUTTON_CLICKED_ON;
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}
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}
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void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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RenderMainMenu();
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
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{
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RenderMainMenu();
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void HandleMainMenuInput()
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{
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InputAtom InputEvent;
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// Check for esc
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while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
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{
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if( InputEvent.usEvent == KEY_UP )
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{
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switch( InputEvent.usParam )
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{
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//#ifdef JA2TESTVERSION
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case 'n':
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gbHandledMainMenu = NEW_GAME;
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gfMainMenuScreenExit = TRUE;
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SetMainMenuExitScreen( INIT_SCREEN );
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break;
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case 'm':
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gbHandledMainMenu = NEW_MP_GAME;
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gfMainMenuScreenExit = TRUE;
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SetMainMenuExitScreen( MP_JOIN_SCREEN );
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break;
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case 'i':
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|
SetPendingNewScreen( INTRO_SCREEN );
|
|
gfMainMenuScreenExit = TRUE;
|
|
break;
|
|
//#endif
|
|
case 'c':
|
|
gbHandledMainMenu = LOAD_GAME;
|
|
|
|
if( gfKeyState[ ALT ] )
|
|
gfLoadGameUponEntry = TRUE;
|
|
|
|
// WANNE: Some initializing was missing when directly loading last savegame
|
|
// form main menu with ALT + C
|
|
giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
|
|
InitDependingGameStyleOptions();
|
|
|
|
break;
|
|
|
|
case 'o':
|
|
gbHandledMainMenu = PREFERENCES;
|
|
break;
|
|
|
|
case 's':
|
|
gbHandledMainMenu = CREDITS;
|
|
break;
|
|
|
|
case 'q':
|
|
gfMainMenuScreenExit = TRUE;
|
|
gfProgramIsRunning = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void HandleHelpScreenInput()
|
|
{
|
|
InputAtom InputEvent;
|
|
|
|
// Check for key
|
|
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
|
|
{
|
|
switch( InputEvent.usEvent )
|
|
{
|
|
case KEY_UP:
|
|
SetMainMenuExitScreen( INIT_SCREEN );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ClearMainMenu()
|
|
{
|
|
UINT32 uiDestPitchBYTES;
|
|
UINT8 *pDestBuf;
|
|
|
|
// CLEAR THE FRAME BUFFER
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
memset(pDestBuf, 0, SCREEN_HEIGHT * uiDestPitchBYTES );
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
InvalidateScreen( );
|
|
}
|
|
|
|
|
|
void SelectMainMenuBackGroundRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
void SetMainMenuExitScreen( UINT32 uiNewScreen )
|
|
{
|
|
guiMainMenuExitScreen = uiNewScreen;
|
|
|
|
//REmove the background region
|
|
CreateDestroyBackGroundMouseMask( FALSE );
|
|
|
|
gfMainMenuScreenExit = TRUE;
|
|
}
|
|
|
|
|
|
void CreateDestroyBackGroundMouseMask( BOOLEAN fCreate )
|
|
{
|
|
static BOOLEAN fRegionCreated = FALSE;
|
|
|
|
if( fCreate )
|
|
{
|
|
if( fRegionCreated )
|
|
return;
|
|
|
|
// Make a mouse region
|
|
MSYS_DefineRegion( &(gBackRegion), 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGHEST,
|
|
CURSOR_NORMAL, MSYS_NO_CALLBACK, SelectMainMenuBackGroundRegionCallBack );
|
|
// Add region
|
|
MSYS_AddRegion(&(gBackRegion) );
|
|
|
|
fRegionCreated = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if( !fRegionCreated )
|
|
return;
|
|
|
|
MSYS_RemoveRegion( &gBackRegion );
|
|
fRegionCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN CreateDestroyMainMenuButtons( BOOLEAN fCreate )
|
|
{
|
|
static BOOLEAN fButtonsCreated = FALSE;
|
|
INT32 cnt;
|
|
SGPFILENAME filename;
|
|
SGPFILENAME filenameMP;
|
|
INT16 sSlot;
|
|
|
|
MAINMENU_X = SCREEN_WIDTH * gMainMenulayout[0].MAINMENU_X / 640;
|
|
MAINMENU_Y = SCREEN_HEIGHT * gMainMenulayout[0].MAINMENU_Y / 480;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
|
|
//if (iResolution >= _640x480 && iResolution < _800x600)
|
|
//{
|
|
// MAINMENU_X = gMainMenulayout[0].MAINMENU_X;
|
|
// MAINMENU_Y = gMainMenulayout[0].MAINMENU_Y;
|
|
// MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
//}
|
|
//else if (iResolution < _1024x768)
|
|
//{
|
|
// MAINMENU_X = gMainMenulayout[0].MAINMENU_800x600X + xResOffset;
|
|
// MAINMENU_Y = gMainMenulayout[0].MAINMENU_800x600Y + yResOffset;
|
|
// MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
//}
|
|
//else
|
|
//{
|
|
// MAINMENU_X = gMainMenulayout[0].MAINMENU_1024x768X + xResOffset;
|
|
// MAINMENU_Y = gMainMenulayout[0].MAINMENU_1024x768Y + yResOffset;
|
|
// MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
//}
|
|
|
|
if( fCreate )
|
|
{
|
|
if( fButtonsCreated )
|
|
return( TRUE );
|
|
|
|
//reset the variable that allows the user to ALT click on the continue save btn to load the save instantly
|
|
gfLoadGameUponEntry = FALSE;
|
|
|
|
// Load button images
|
|
GetMLGFilename( filename, MLG_TITLETEXT );
|
|
GetMLGFilename( filenameMP, MLG_TITLETEXT_MP );
|
|
|
|
#ifdef JA113DEMO
|
|
// Load the "Start Demo" image
|
|
iMenuImages[ NEW_GAME ] = LoadButtonImage( filename ,17,17,18,19,-1 );
|
|
#else
|
|
iMenuImages[ NEW_GAME ] = LoadButtonImage( filename, 0,0, 1, 2 ,-1 );
|
|
#endif
|
|
|
|
iMenuImages[ NEW_MP_GAME ] = LoadButtonImage( filenameMP, 0, 0, 1, 2, -1 );
|
|
|
|
sSlot = 0;
|
|
iMenuImages[ LOAD_GAME ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,6,3,4,5,-1 );
|
|
|
|
iMenuImages[ PREFERENCES ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,7,7,8,9,-1 );
|
|
iMenuImages[ CREDITS ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,13,10,11,12,-1 );
|
|
iMenuImages[ QUIT ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,14,14,15,16,-1 );
|
|
|
|
for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
|
|
{
|
|
switch( cnt )
|
|
{
|
|
case NEW_GAME: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], sSlot ); break;
|
|
case NEW_MP_GAME: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 0); break;
|
|
case LOAD_GAME: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 3 ); break;
|
|
case PREFERENCES: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 7 ); break;
|
|
case CREDITS: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 10 ); break;
|
|
case QUIT: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 15 ); break;
|
|
}
|
|
#ifdef TESTFOREIGNFONTS
|
|
// iMenuButtons[ cnt ] = QuickCreateButton( iMenuImages[ cnt ], (INT16)((SCREEN_WIDTH / 2) - gusMainMenuButtonWidths[cnt]/2), (INT16)( 0 + ( cnt * 18 ) ),
|
|
iMenuButtons[ cnt ] = QuickCreateButton( iMenuImages[ cnt ], (INT16)(MAINMENU_X - gusMainMenuButtonWidths[cnt]/2), (INT16)( 0 + ( cnt * 18 ) ), //(INT16)((SCREEN_WIDTH / 2) - gusMainMenuButtonWidths[cnt]/2)
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, MenuButtonCallback );
|
|
#else
|
|
iMenuButtons[ cnt ] = QuickCreateButton( iMenuImages[ cnt ], (INT16)(MAINMENU_X - gusMainMenuButtonWidths[cnt]/2), (INT16)( MAINMENU_Y + ( cnt * MAINMENU_Y_SPACE ) ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, MenuButtonCallback );
|
|
#endif
|
|
if ( iMenuButtons[ cnt ] == -1 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
ButtonList[ iMenuButtons[ cnt ] ]->UserData[0] = cnt;
|
|
}
|
|
|
|
fButtonsCreated = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if( !fButtonsCreated )
|
|
return( TRUE );
|
|
|
|
// Delete images/buttons
|
|
for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
|
|
{
|
|
RemoveButton( iMenuButtons[ cnt ] );
|
|
UnloadButtonImage( iMenuImages[ cnt ] );
|
|
}
|
|
fButtonsCreated = FALSE;
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void RenderMainMenu()
|
|
{
|
|
HVSURFACE hVSurface;
|
|
UINT32 iCounter2;
|
|
|
|
//Get and display the background image
|
|
for( iCounter2 = 1; iCounter2 < MAX_ELEMENT; iCounter2++ )
|
|
{
|
|
if (gMainMenulayout[iCounter2].Visible == 1)
|
|
{
|
|
SGPRect SrcRect, DstRect;
|
|
INT32 iPosX = 0, iPosY = 0;
|
|
|
|
GetVideoSurface(&hVSurface, gMainMenulayout[iCounter2].uiIndex);
|
|
|
|
SrcRect.iLeft = 0;
|
|
SrcRect.iTop = 0;
|
|
SrcRect.iRight = hVSurface->usWidth;
|
|
SrcRect.iBottom = hVSurface->usHeight;
|
|
|
|
//DstRect.iLeft = 0;
|
|
//DstRect.iTop = 0;
|
|
//DstRect.iRight = hVSurface->usWidth;
|
|
//DstRect.iBottom = hVSurface->usHeight;
|
|
|
|
//Stretch the background image to screen size
|
|
if(gMainMenulayout[iCounter2].FitToScreen == 1)
|
|
{
|
|
DstRect.iLeft = 0;
|
|
DstRect.iTop = 0;
|
|
DstRect.iRight = SCREEN_WIDTH;
|
|
DstRect.iBottom = SCREEN_HEIGHT;
|
|
}
|
|
else
|
|
{
|
|
if(gMainMenulayout[iCounter2].ImagePositionRelative == 1)
|
|
{
|
|
iPosX = SCREEN_WIDTH * gMainMenulayout[iCounter2].ImagePositionX / 640;
|
|
iPosY = SCREEN_HEIGHT * gMainMenulayout[iCounter2].ImagePositionY / 480;
|
|
}
|
|
else
|
|
{
|
|
iPosX = gMainMenulayout[iCounter2].ImagePositionX;
|
|
iPosY = gMainMenulayout[iCounter2].ImagePositionY;
|
|
}
|
|
|
|
DstRect.iLeft = iPosX;
|
|
DstRect.iTop = iPosY;
|
|
DstRect.iRight = iPosX + hVSurface->usWidth;
|
|
DstRect.iBottom = iPosY + hVSurface->usHeight;
|
|
|
|
if(gMainMenulayout[iCounter2].StretchImage == 1)
|
|
{
|
|
DstRect.iRight = iPosX + SCREEN_WIDTH * hVSurface->usWidth / 640;
|
|
DstRect.iBottom = iPosY + SCREEN_HEIGHT * hVSurface->usHeight / 480;
|
|
}
|
|
|
|
if(gMainMenulayout[iCounter2].CenterImage == 1)
|
|
{
|
|
INT32 iTmpXSize = DstRect.iRight - DstRect.iLeft;
|
|
|
|
DstRect.iLeft = SCREEN_WIDTH / 2 - iTmpXSize / 2;
|
|
DstRect.iRight = DstRect.iLeft + iTmpXSize;
|
|
}
|
|
}
|
|
|
|
BltStretchVideoSurface( FRAME_BUFFER, gMainMenulayout[iCounter2].uiIndex, 0, 0, VO_BLT_SRCTRANSPARENCY, &SrcRect, &DstRect );
|
|
BltStretchVideoSurface( guiSAVEBUFFER, gMainMenulayout[iCounter2].uiIndex, 0, 0, VO_BLT_SRCTRANSPARENCY, &SrcRect, &DstRect );
|
|
|
|
|
|
|
|
|
|
//if (iResolution >= _640x480 && iResolution < _800x600)
|
|
//{
|
|
// GetVideoObject(&hPixHandle, gMainMenulayout[iCounter2].uiIndex);
|
|
// BltVideoObject( guiSAVEBUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePositionX + xResOffset, gMainMenulayout[iCounter2].ImagePositionY + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
// BltVideoObject( FRAME_BUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePositionX + xResOffset, gMainMenulayout[iCounter2].ImagePositionY + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
//}
|
|
//else if (iResolution < _1024x768)
|
|
//{
|
|
// GetVideoObject(&hPixHandle, gMainMenulayout[iCounter2].uiIndex);
|
|
// BltVideoObject( guiSAVEBUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition800x600X + xResOffset, gMainMenulayout[iCounter2].ImagePosition800x600Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
// BltVideoObject( FRAME_BUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition800x600X + xResOffset, gMainMenulayout[iCounter2].ImagePosition800x600Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
//}
|
|
//else
|
|
//{
|
|
// GetVideoObject(&hPixHandle, gMainMenulayout[iCounter2].uiIndex);
|
|
// BltVideoObject( guiSAVEBUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition1024x768X + xResOffset, gMainMenulayout[iCounter2].ImagePosition1024x768Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
// BltVideoObject( FRAME_BUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition1024x768X + xResOffset, gMainMenulayout[iCounter2].ImagePosition1024x768Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
//}
|
|
}
|
|
}
|
|
|
|
#ifdef TESTFOREIGNFONTS
|
|
DrawTextToScreen( L"LARGEFONT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 105, 640, LARGEFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"SMALLFONT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 125, 640, SMALLFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"TINYFONT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 145, 640, TINYFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12POINT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 165, 640, FONT12POINT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"COMPFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 185, 640, COMPFONT, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"SMALLCOMPFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 205, 640, SMALLCOMPFONT, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT10ROMAN: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 225, 640, FONT10ROMAN, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12ROMAN: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 245, 640, FONT12ROMAN, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT14SANSERIF: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 255, 640, FONT14SANSERIF, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"MILITARYFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 265, 640, MILITARYFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT10ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 285, 640, FONT10ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT14ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 305, 640, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 325, 640, FONT12ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT10ARIALBOLD: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 345, 640, FONT10ARIALBOLD, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 365, 640, BLOCKFONT, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONT2: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 385, 640, BLOCKFONT2, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONT3: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 385, 640, BLOCKFONT3, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12ARIALFIXEDWIDTH: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 405, 640, FONT12ARIALFIXEDWIDTH, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT16ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 425, 640, FONT16ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONTNARROW: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 445, 640, BLOCKFONTNARROW, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT14HUMANIST: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 465, 640, FONT14HUMANIST, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
#else
|
|
DrawTextToScreen( gzCopyrightText[ 0 ], 0, SCREEN_HEIGHT - 20, SCREEN_WIDTH, FONT10ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
#endif
|
|
|
|
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
}
|
|
|
|
void RestoreButtonBackGrounds()
|
|
{
|
|
UINT8 cnt;
|
|
|
|
#ifndef TESTFOREIGNFONTS
|
|
|
|
MAINMENU_X = SCREEN_WIDTH * gMainMenulayout[0].MAINMENU_X / 640;
|
|
MAINMENU_Y = SCREEN_HEIGHT * gMainMenulayout[0].MAINMENU_Y / 480;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
|
|
//if (iResolution >= _640x480 && iResolution < _800x600)
|
|
//{
|
|
// MAINMENU_Y = gMainMenulayout[0].MAINMENU_Y;
|
|
// MAINMENU_X = gMainMenulayout[0].MAINMENU_X;
|
|
// MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
//}
|
|
//else if (iResolution < _1024x768)
|
|
//{
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// MAINMENU_Y = gMainMenulayout[0].MAINMENU_800x600Y;
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// MAINMENU_X = gMainMenulayout[0].MAINMENU_800x600X;
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// MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
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//}
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//else
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//{
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// MAINMENU_Y = gMainMenulayout[0].MAINMENU_1024x768Y;
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// MAINMENU_X = gMainMenulayout[0].MAINMENU_1024x768X;
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// MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
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//}
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for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
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{
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RestoreExternBackgroundRect( (UINT16)(MAINMENU_X - gusMainMenuButtonWidths[cnt]/2), (INT16)( MAINMENU_Y + ( cnt * MAINMENU_Y_SPACE )-1), (UINT16)(gusMainMenuButtonWidths[cnt]+1), 23 );
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}
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#endif
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}
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