Files
source/GameVersion.cpp
T

42 lines
871 B
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
#ifdef JA2BETAVERSION
//BETA/TEST BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.1202" };
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.1477" };
#endif
CHAR8 czVersionNumber[16] = { "Build 07.10.06" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
//
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 101 //100 // 99
const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;