Files
source/Tactical/Enemy Soldier Save.h
T

25 lines
911 B
C

#ifndef __ENEMY_SOLDIER_SAVE_H
#define __ENEMY_SOLDIER_SAVE_H
#include "FileMan.h"
//This funciton load both the enemies AND the civilians, now only used to load old saves
BOOLEAN LoadEnemySoldiersFromTempFile();
//The new way of loading in enemies from the temp file. ONLY the ENEMIES are stored in the e_* temp file
BOOLEAN NewWayOfLoadingEnemySoldiersFromTempFile();
//The new way of loading in CIVILIANS from the temp file. ONLY the CIVILIEANS are stored in the c_* temp file
BOOLEAN NewWayOfLoadingCiviliansFromTempFile();
BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, BOOLEAN fEnemy, BOOLEAN fValidateOnly );
BOOLEAN SaveEnemySoldiersToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubFirstIdTeam, UINT8 ubLastIdTeam, BOOLEAN fAppendToFile );
extern BOOLEAN gfRestoringEnemySoldiersFromTempFile;
#endif